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authormattkae <mattkae@protonmail.com>2021-11-26 15:32:36 -0500
committermattkae <mattkae@protonmail.com>2021-11-26 15:32:36 -0500
commit0b1e54e61217f0774e51d3df8d73e0360b63a4ab (patch)
tree00b382936ddc1bc5f76dba370f198c55ab903e70 /download
parentb6ecb0485ebbd1bd1512cc6a087c403ad67683f0 (diff)
(mkosarek) added a way to download my resume:
Diffstat (limited to 'download')
-rw-r--r--download/cv.pdfbin0 -> 34277 bytes
-rw-r--r--download/resume_dl.html287
2 files changed, 287 insertions, 0 deletions
diff --git a/download/cv.pdf b/download/cv.pdf
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diff --git a/download/resume_dl.html b/download/resume_dl.html
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+++ b/download/resume_dl.html
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+<html>
+ <head>
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <meta charset="utf-8">
+ <style>
+ body {
+ font-size: 14px !important;
+ padding: 2rem;
+ }
+
+ header {
+ padding-bottom: 1rem;
+ }
+
+ #actions_container {
+ padding-bottom: 1rem;
+
+ display: flex;
+ flex-direction: row;
+ justify-content: flex-end;
+ }
+
+ #resume {
+ position: relative;
+ text-align: left;
+ background-color: white;
+ border-radius: 2px;
+ color: black;
+ font-family: Arial,Helvetica Neue,Helvetica,sans-serif !important;
+ line-height: 1.2rem;
+ padding-bottom: 1rem;
+ }
+
+ #resume_button_container {
+ position: absolute;
+ top: 0;
+ right: 1rem;
+ text-align: right;
+
+ }
+
+ #resume_button_container > button {
+ border: none;
+ background-color: transparent;
+ }
+
+ #resume_button_container > button:hover {
+ cursor: pointer;
+ opacity: 0.8;
+ }
+
+ #resume.resume_fullscreen {
+ position: fixed;
+ top: 0;
+ left: 0;
+ padding: 2rem;
+ width: calc(100vw - 4rem);
+ height: calc(100vh - 4rem);
+ overflow: auto;
+ }
+
+
+ #resume > div {
+ text-align: left;
+ }
+
+ #resume > header {
+ width: 100%;
+ text-align: center;
+ }
+
+ #resume > header > h1 {
+ font-size: 2rem;
+ padding: 0;
+ margin: 0;
+ }
+
+ #resume > header > h3 {
+ padding: 1rem;
+ margin: 0;
+ color: #7a7a7a;
+ }
+
+ #resume > header > div > span {
+ padding-left: 0.5rem;
+ padding-right: 0.5rem;
+ }
+
+ h2 {
+ font-size: 1.25rem !important;
+ font-variant: small-caps;
+ border-bottom: 1px solid #d9d9d9;
+ font-weight: bold;
+ width: 100%;
+ padding: 0;
+ margin: 0;
+ line-height: 2rem;
+ }
+
+ .skill-section {
+ width: 100%;
+ display: flex;
+ flex-direction: row;
+ }
+
+ .skill-section > b {
+ width: 25%;
+ font-weight: bold;
+ margin: 0;
+ padding: 0;
+ }
+
+ .skill-section > div {
+ width: 75%;
+ }
+
+ .experience-header > div {
+ display: flex;
+ flex-direction: row;
+ justify-content: space-between;
+ }
+ </style>
+ </head>
+ <body>
+ <section id='resume'>
+ <header>
+ <h1>Matthew Kosarek</h1>
+
+ <h3>Software Engineer</h3>
+
+ <div>
+ <span><b>TEL:</b> +1-201-400-2699</span>
+ <span><b>EMAIL:</b> mkosare1@gmail.com</span>
+ </div>
+ </header>
+
+ <div>
+ <h2>Skills</h2>
+ <p>
+ <div class="skill-section">
+ <b>Languages & Tech</b><div>C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java</div>
+ </div>
+ <div class="skill-section">
+ <b>Tools</b><div>Git, Visual Studio Professional, Unity, Sourcetree, npm, Webpack, TeamCity, NuGet, AWS</div>
+ </div>
+ </p>
+ </div>
+ <div>
+ <h2>Experience</h2>
+ <p>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Software Team Lead</b></span>
+ <span><i>Vention</i></span>
+ </div>
+ <div>
+ <span>July 2020 to Present</span>
+ <span>Montreal, QC</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ Implemented new features and fixed bugs as a member of the MachineLogic Team, which is tasked with creating a visual programming language for our hardware stack.
+ </li>
+ <li>
+ Designed and developed a CNC application for our hardware that accepts G-Code files as input and provides a realtime rendering of the path as the machine follows it.
+ </li>
+ </ul>
+ </div>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Software Engineer I</b></span>
+ <span><i>Big Huge Games</i></span>
+ </div>
+ <div>
+ <span>January 2018 to June 2020</span>
+ <span>Timonium, MD</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for <i>Arcane Shodown</i>.
+ </li>
+ <li>
+ Designed, built, and maintained a live operations scheduling and publishing web application for <i>DomiNations</i>
+ </li>
+ <li>
+ Implemented game features on all parts of the stack, including tools, Unity client, and game servers
+ </li>
+ <li>
+ Met weekly with various disciplines to discuss ways to improve the UX of the company's tools
+ </li>
+ <li>
+ Initiated company-wide React and TypeScript code sharing via a private NPM repository
+ </li>
+ <li>
+ Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives
+ </li>
+ </ul>
+ </div>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Teaching Assistant for Intro to Video Game Design</b></span>
+ <span><i>Johns Hopkins University</i></span>
+ </div>
+ <div>
+ <span>September 2017 to December 2017</span>
+ <span>Baltimore, MD</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ Assisted beginner programmers in the development of 2D game engines using the SDL2 library
+ </li>
+ </ul>
+ </div>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Software Engineering Intern</b></span>
+ <span><i>Big Huge Games</i></span>
+ </div>
+ <div>
+ <span>May 2017 to August 2017</span>
+ <span>Timonium, MD</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for <i>DomiNations</i>
+ </li>
+ <li>
+ Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
+ </li>
+ </ul>
+ </div>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Software Engineering Intern</b></span>
+ <span><i>Sparkypants Studios</i></span>
+ </div>
+ <div>
+ <span>May 2016 to August 2016</span>
+ <span>Baltimore, MD</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ Developed an application to measure and report memory usage and run times for all game systems in <i>Dropzone</i>
+ </li>
+ </ul>
+ </div>
+ </p>
+ </div>
+ <div>
+ <h2>Education</h2>
+ <p>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Johns Hopkins University</b></span>
+ <span>Baltimore, MD</span>
+ </div>
+ <div>
+ <span>September 2014 to December 2017</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ B.S. in Computer Engineering (Magna Cum Laude)
+ </li>
+ <li>
+ 3.53 GPA
+ </li>
+ <li>
+ <i>Relevant Coursework</i>: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering
+ </li>
+ </ul>
+ </div>
+ </p>
+ </div>
+ </body>
+</html>