diff options
author | mattkae <mattkae@protonmail.com> | 2021-11-26 15:32:36 -0500 |
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committer | mattkae <mattkae@protonmail.com> | 2021-11-26 15:32:36 -0500 |
commit | 0b1e54e61217f0774e51d3df8d73e0360b63a4ab (patch) | |
tree | 00b382936ddc1bc5f76dba370f198c55ab903e70 /download | |
parent | b6ecb0485ebbd1bd1512cc6a087c403ad67683f0 (diff) |
(mkosarek) added a way to download my resume:
Diffstat (limited to 'download')
-rw-r--r-- | download/cv.pdf | bin | 0 -> 34277 bytes | |||
-rw-r--r-- | download/resume_dl.html | 287 |
2 files changed, 287 insertions, 0 deletions
diff --git a/download/cv.pdf b/download/cv.pdf Binary files differnew file mode 100644 index 0000000..0d05620 --- /dev/null +++ b/download/cv.pdf diff --git a/download/resume_dl.html b/download/resume_dl.html new file mode 100644 index 0000000..3ff59d4 --- /dev/null +++ b/download/resume_dl.html @@ -0,0 +1,287 @@ +<html> + <head> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <meta charset="utf-8"> + <style> + body { + font-size: 14px !important; + padding: 2rem; + } + + header { + padding-bottom: 1rem; + } + + #actions_container { + padding-bottom: 1rem; + + display: flex; + flex-direction: row; + justify-content: flex-end; + } + + #resume { + position: relative; + text-align: left; + background-color: white; + border-radius: 2px; + color: black; + font-family: Arial,Helvetica Neue,Helvetica,sans-serif !important; + line-height: 1.2rem; + padding-bottom: 1rem; + } + + #resume_button_container { + position: absolute; + top: 0; + right: 1rem; + text-align: right; + + } + + #resume_button_container > button { + border: none; + background-color: transparent; + } + + #resume_button_container > button:hover { + cursor: pointer; + opacity: 0.8; + } + + #resume.resume_fullscreen { + position: fixed; + top: 0; + left: 0; + padding: 2rem; + width: calc(100vw - 4rem); + height: calc(100vh - 4rem); + overflow: auto; + } + + + #resume > div { + text-align: left; + } + + #resume > header { + width: 100%; + text-align: center; + } + + #resume > header > h1 { + font-size: 2rem; + padding: 0; + margin: 0; + } + + #resume > header > h3 { + padding: 1rem; + margin: 0; + color: #7a7a7a; + } + + #resume > header > div > span { + padding-left: 0.5rem; + padding-right: 0.5rem; + } + + h2 { + font-size: 1.25rem !important; + font-variant: small-caps; + border-bottom: 1px solid #d9d9d9; + font-weight: bold; + width: 100%; + padding: 0; + margin: 0; + line-height: 2rem; + } + + .skill-section { + width: 100%; + display: flex; + flex-direction: row; + } + + .skill-section > b { + width: 25%; + font-weight: bold; + margin: 0; + padding: 0; + } + + .skill-section > div { + width: 75%; + } + + .experience-header > div { + display: flex; + flex-direction: row; + justify-content: space-between; + } + </style> + </head> + <body> + <section id='resume'> + <header> + <h1>Matthew Kosarek</h1> + + <h3>Software Engineer</h3> + + <div> + <span><b>TEL:</b> +1-201-400-2699</span> + <span><b>EMAIL:</b> mkosare1@gmail.com</span> + </div> + </header> + + <div> + <h2>Skills</h2> + <p> + <div class="skill-section"> + <b>Languages & Tech</b><div>C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java</div> + </div> + <div class="skill-section"> + <b>Tools</b><div>Git, Visual Studio Professional, Unity, Sourcetree, npm, Webpack, TeamCity, NuGet, AWS</div> + </div> + </p> + </div> + <div> + <h2>Experience</h2> + <p> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Team Lead</b></span> + <span><i>Vention</i></span> + </div> + <div> + <span>July 2020 to Present</span> + <span>Montreal, QC</span> + </div> + </div> + <ul> + <li> + Implemented new features and fixed bugs as a member of the MachineLogic Team, which is tasked with creating a visual programming language for our hardware stack. + </li> + <li> + Designed and developed a CNC application for our hardware that accepts G-Code files as input and provides a realtime rendering of the path as the machine follows it. + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineer I</b></span> + <span><i>Big Huge Games</i></span> + </div> + <div> + <span>January 2018 to June 2020</span> + <span>Timonium, MD</span> + </div> + </div> + <ul> + <li> + Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for <i>Arcane Shodown</i>. + </li> + <li> + Designed, built, and maintained a live operations scheduling and publishing web application for <i>DomiNations</i> + </li> + <li> + Implemented game features on all parts of the stack, including tools, Unity client, and game servers + </li> + <li> + Met weekly with various disciplines to discuss ways to improve the UX of the company's tools + </li> + <li> + Initiated company-wide React and TypeScript code sharing via a private NPM repository + </li> + <li> + Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Teaching Assistant for Intro to Video Game Design</b></span> + <span><i>Johns Hopkins University</i></span> + </div> + <div> + <span>September 2017 to December 2017</span> + <span>Baltimore, MD</span> + </div> + </div> + <ul> + <li> + Assisted beginner programmers in the development of 2D game engines using the SDL2 library + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineering Intern</b></span> + <span><i>Big Huge Games</i></span> + </div> + <div> + <span>May 2017 to August 2017</span> + <span>Timonium, MD</span> + </div> + </div> + <ul> + <li> + Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for <i>DomiNations</i> + </li> + <li> + Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineering Intern</b></span> + <span><i>Sparkypants Studios</i></span> + </div> + <div> + <span>May 2016 to August 2016</span> + <span>Baltimore, MD</span> + </div> + </div> + <ul> + <li> + Developed an application to measure and report memory usage and run times for all game systems in <i>Dropzone</i> + </li> + </ul> + </div> + </p> + </div> + <div> + <h2>Education</h2> + <p> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Johns Hopkins University</b></span> + <span>Baltimore, MD</span> + </div> + <div> + <span>September 2014 to December 2017</span> + </div> + </div> + <ul> + <li> + B.S. in Computer Engineering (Magna Cum Laude) + </li> + <li> + 3.53 GPA + </li> + <li> + <i>Relevant Coursework</i>: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering + </li> + </ul> + </div> + </p> + </div> + </body> +</html> |