diff options
| author | Matt Kosarek <matt.kosarek@canonical.com> | 2026-02-18 17:03:06 -0500 |
|---|---|---|
| committer | Matt Kosarek <matt.kosarek@canonical.com> | 2026-02-18 17:03:06 -0500 |
| commit | 59260c4f7a265f1ad4db9e0ee5e469132cdef094 (patch) | |
| tree | 588cf415f8b819a30090b085d9e32b42836d73ca /public | |
| parent | 2ef049102f6824a6ab6ae99ee87c115f7608707e (diff) | |
minor: publishing from public with a Makefile instead of having everything at the toplevel
Diffstat (limited to 'public')
49 files changed, 7091 insertions, 0 deletions
diff --git a/public/download/build.js b/public/download/build.js new file mode 100644 index 0000000..6c58162 --- /dev/null +++ b/public/download/build.js @@ -0,0 +1,50 @@ + + +const fs = require('fs'); +const childProcess = require('child_process'); + +const resumeHtml = fs.readFileSync('../resume.html').toString(); +const resumeCss = fs.readFileSync('../resume.css').toString(); +const resumeDlCss = fs.readFileSync('./resume_dl.css').toString(); + +function getRidofTagsBetween(start, end, html) { + let si = newHtml.indexOf(start); + let ei = newHtml.indexOf(end, si) + end.length; + return html.substring(0, si) + newHtml.substring(ei); +} + +const newHeader = ` + <head> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> + <meta charset="UTF-8" /> + <style> +img.emoji { + height: 1em; + width: 1em; + margin: 0 .05em 0 .1em; + vertical-align: -0.1em; +} +</style> +<script src="https://unpkg.com/twemoji@latest/dist/twemoji.min.js" crossorigin="anonymous"></script> + +<script>window.onload = function () { twemoji.parse(document.body);}</script> + <link href="https://fonts.googleapis.com/css?family=Open+Sans:400,600,300" rel="stylesheet" type="text/css"> +<style> +${resumeCss} +${resumeDlCss} +</style> +</head> +` + +const startHead = resumeHtml.indexOf('<head>'); +const endHead = resumeHtml.indexOf('</head>') + '</head>'.length; + +let newHtml = resumeHtml.substring(0, startHead) + newHeader + resumeHtml.substring(endHead); + +newHtml = getRidofTagsBetween('<header>', '</header>', newHtml); +newHtml = getRidofTagsBetween(`<div id='resume_button_container'>`, '</div>', newHtml); + +fs.writeFileSync('./resume_dl.html', newHtml); + +childProcess.exec('wkhtmltopdf --encoding \'UTF-8\' ./resume_dl.html cv.pdf ') diff --git a/public/download/cv.pdf b/public/download/cv.pdf Binary files differnew file mode 100644 index 0000000..35e2f4d --- /dev/null +++ b/public/download/cv.pdf diff --git a/public/download/resume_dl.css b/public/download/resume_dl.css new file mode 100644 index 0000000..ac685e7 --- /dev/null +++ b/public/download/resume_dl.css @@ -0,0 +1,28 @@ +html { + overflow-y: overlay; + font-size: 15px; +} + +body { + margin-top: 64px; + padding-left: 48px; + padding-right: 48px; +} + +img.emoji { + height: 1em; + width: 1em; + margin: 0 .05em 0 .1em; + vertical-align: -0.1em; +} + +#resume { + font-family: "Open Sans", sans-serif !important; +} + +img.emoji { + height: 1em; + width: 1em; + margin: 0 .05em 0 .1em; + vertical-align: -0.1em; +} diff --git a/public/download/resume_dl.html b/public/download/resume_dl.html new file mode 100644 index 0000000..7413888 --- /dev/null +++ b/public/download/resume_dl.html @@ -0,0 +1,681 @@ +<html> + + <head> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> + <meta charset="UTF-8" /> + <style> +img.emoji { + height: 1em; + width: 1em; + margin: 0 .05em 0 .1em; + vertical-align: -0.1em; +} +</style> +<script src="https://unpkg.com/twemoji@latest/dist/twemoji.min.js" crossorigin="anonymous"></script> + +<script>window.onload = function () { twemoji.parse(document.body);}</script> + <link href="https://fonts.googleapis.com/css?family=Open+Sans:400,600,300" rel="stylesheet" type="text/css"> +<style> +html { + overflow-y: overlay; + font-size: 16px; +} + +header { + padding-bottom: 1rem; +} + +#actions_container { + padding-bottom: 1rem; + + display: flex; + flex-direction: row; + justify-content: flex-end; +} + +#resume { + position: relative; + text-align: left; + background-color: white; + color: black; + font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; + line-height: 1.325rem; +} + +#resume_container { + display: flex; + flex-direction: row; +} + +#resume a { + color: #343231; +} + +#resume_sidebar { + width: 13rem; + margin-right: 1.5rem; +} + +#resume_header { + display: flex; + flex-direction: row; + align-items: center; + justify-content: space-between; + flex-direction: column; + align-items: flex-start; + margin-bottom: 2rem; +} + +.resume_header_name { + font-size: 3rem; + line-height: 3rem; + font-variant: small-caps; + word-wrap: break-word; + padding: 0; + margin: 0; + font-weight: 500; + margin-bottom: 2rem; +} + +#resume_header_contact { + margin-top: 1rem; + display: flex; + flex-direction: row; + flex-direction: column; +} + +#resume_header_contact span { + margin-bottom: 0.5rem; + font-size: 1rem; + display: flex; + flex-direction: row; + align-items: center; +} + +#resume_header_contact i { + margin-right: 0.5rem; + font-style: normal; +} + +.resume_section { + width: 100%; + text-align: left; + font-size: 1rem; +} + +.resume_section > h2 { + font-size: 1.125rem; + font-variant: small-caps; + font-weight: bold; + padding: 0; + margin: 0; + padding: 0.25rem; + background-color: #2E4C6D; + color: white; +} + +.resume_section_content { + padding: 0.5rem; +} + +.experience-header > div { + display: flex; + flex-direction: row; + justify-content: space-between; +} + +.experience-item ul { + margin-top: 0.5rem; +} + +.experience-item li { + width: 100%; +} + +.experience-tech { + font-size: 1rem; + width: 100%; + display: flex; + flex-direction: row; + justify-content: flex-start; + margin-top: 0.2rem; +} + +.experience-tech > svg { + width: 1.125rem; + height: 1.125rem; + margin-right: 0.5rem; +} + +.skills_table_container { + display: flex; + flex-direction: column; +} + +.skills_table { + width: 100%; + border-spacing: 0; + border: 1px solid gray; + border-radius: 2px; + margin-bottom: 2rem; +} + +.skills_table th { + text-align: center; +} + +.skills_table th, .skills_table tr:not(:last-child) td { + border-bottom: 1px solid lightgray; +} + +.skills_table tr th { + color: #2E4C6D; +} + +.skills_table td, th { + font-size: 0.9rem; + padding: 0.35rem 0.5rem; + width: 50%; +} + +#skills_section { + display: flex; + flex-direction: column; +} + +.skills_section_item { + display: flex; + flex-direction: column; + margin-bottom: 1.5rem; +} + +.skills_section_bar { + position: relative; + width: 100%; + height: 1rem; + background-color: white; + border-radius: 3px; + border: 1px solid lightgray; +} + +.skills_section_bar_fill { + position: absolute; + top: 0; + left: 0; + height: 100%; + width: 100%; + background-image: linear-gradient(to right,#007acc, #00E091); + border-radius: 3px; + background-size: 12rem 100%; +} + +.skills_section_bar_fill.one { + width: 20%; +} + +.skills_section_bar_fill.two { + width: 40%; +} + +.skills_section_bar_fill.three { + width: 60%; +} + +.skills_section_bar_fill.four { + width: 80%; +} + +.skills_section_bar_fill.five { + width: 100%; +} + +.skills_section_label { + width: 100%; + margin-top: 0.25rem; + color: black; + font-size: 1rem; +} + + +/** Web-only **/ +#resume_button_container { + width: 100%; + text-align: right; + margin-right: 1rem; + margin-bottom: 1rem; + +} + +#resume_button_container > button { + border: none; + background-color: transparent; + font-size: 20px; +} + +#resume_button_container > button:hover { + cursor: pointer; + opacity: 0.8; +} + +#resume.resume_fullscreen { + position: fixed; + top: 0; + left: 0; + padding: 2rem; + width: calc(100vw - 4rem); + height: calc(100vh - 4rem); + overflow: auto; +} + +html { + overflow-y: overlay; + font-size: 15px; +} + +body { + margin-top: 64px; + padding-left: 48px; + padding-right: 48px; +} + +img.emoji { + height: 1em; + width: 1em; + margin: 0 .05em 0 .1em; + vertical-align: -0.1em; +} + +#resume { + font-family: "Open Sans", sans-serif !important; +} + +img.emoji { + height: 1em; + width: 1em; + margin: 0 .05em 0 .1em; + vertical-align: -0.1em; +} + +</style> +</head> + + <body> + + + <main id='resume'> + + <div id="resume_container"> + <header id="resume_sidebar"> + <div id="resume_header"> + <span class="resume_header_name">Matthew</br> Kosarek</span> + + <div id="resume_header_contact"> + <span><i>🖥️</i> Software Developer</span> + <span><i>🔗</i> <a href="https://matthewkosarek.xyz">matthewkosarek.xyz</a></span> + <span> + <i><svg xmlns="http://www.w3.org/2000/svg" width="18" height="18" viewBox="0 0 24 24"><path d="M12 0c-6.626 0-12 5.373-12 12 0 5.302 3.438 9.8 8.207 11.387.599.111.793-.261.793-.577v-2.234c-3.338.726-4.033-1.416-4.033-1.416-.546-1.387-1.333-1.756-1.333-1.756-1.089-.745.083-.729.083-.729 1.205.084 1.839 1.237 1.839 1.237 1.07 1.834 2.807 1.304 3.492.997.107-.775.418-1.305.762-1.604-2.665-.305-5.467-1.334-5.467-5.931 0-1.311.469-2.381 1.236-3.221-.124-.303-.535-1.524.117-3.176 0 0 1.008-.322 3.301 1.23.957-.266 1.983-.399 3.003-.404 1.02.005 2.047.138 3.006.404 2.291-1.552 3.297-1.23 3.297-1.23.653 1.653.242 2.874.118 3.176.77.84 1.235 1.911 1.235 3.221 0 4.609-2.807 5.624-5.479 5.921.43.372.823 1.102.823 2.222v3.293c0 .319.192.694.801.576 4.765-1.589 8.199-6.086 8.199-11.386 0-6.627-5.373-12-12-12z"/></svg></i> + <a href="https://github.com/mattkae">github.com/mattkae</a></span> + </span> + <span><i>📧</i> mkosare1@gmail.com</span> + <span><i>🇺🇸</i> United States Citizen</span> + </div> + </div> + <div class="skills_table_container"> + <table class="skills_table"> + <thead> + <tr> + <th colspan="2">Languages</th> + </tr> + </thead> + <tbody> + <tr> + <td>JavaScript/ TypeScript</td> + <td>5 yrs</td> + </tr> + <tr> + <tr> + <td>C#</td> + <td>2½ yrs</td> + </tr> + <tr> + <td>Python</td> + <td>2½ yrs</td> + </tr> + <tr> + <td>C/C++</td> + <td>1 yr</td> + </tr> + <tr> + <td>Java</td> + <td>1 yr</td> + </tr> + </tbody> + </table> + <table class="skills_table"> + <thead> + <tr> + <th colspan="2">Technologies</th> + </tr> + </thead> + <tbody> + <tr> + <td>React</td> + <td>5 yrs</td> + </tr> + <tr> + <td>node.js</td> + <td>2½ yrs</td> + </tr> + <tr> + <td>Unity</td> + <td>2½ yrs</td> + </tr> + <tr> + <td>ASP.NET</td> + <td>2½ yrs</td> + </tr> + <tr> + <td>OpenGL</td> + <td>1 yr</td> + </tr> + </tbody> + </table> + <table class="skills_table"> + <thead> + <tr> + <th colspan="2">Tools</th> + </tr> + </thead> + <tbody> + <tr> + <td>Git</td> + <td>5 yrs</td> + </tr> + <tr> + <td>Linux</td> + <td>5 yrs</td> + </tr> + <tr> + <td>VSCode</td> + <td>2½ yrs</td> + </tr> + <tr> + <td>Visual Studio</td> + <td>2½ yrs</td> + </tr> + <tr> + <td>Webpack</td> + <td>2½ yrs</td> + </tr> + <tr> + <td>Docker</td> + <td>1 yr</td> + </tr> + </tbody> + </table> + </div> + </header> + + <main> + <section class='resume_section'> + <h2>Experience</h2> + <div class="resume_section_content"> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineer II</b></span> + <span><i>Canonical</i></span> + </div> + <div> + <span>July 2023 to Present</span> + <span>Philadelphia, PA</span> + </div> + </div> + <div class="experience-tech"> + <svg xmlns="http://www.w3.org/2000/svg" width="2222" height="2500" preserveAspectRatio="xMinYMin meet" viewBox="0 0 256 288"><path fill="#5C8DBC" d="M255.569 84.72c-.002-4.83-1.035-9.098-3.124-12.761-2.052-3.602-5.125-6.621-9.247-9.008-34.025-19.619-68.083-39.178-102.097-58.817-9.17-5.294-18.061-5.101-27.163.269C100.395 12.39 32.59 51.237 12.385 62.94 4.064 67.757.015 75.129.013 84.711 0 124.166.013 163.62 0 203.076c.002 4.724.991 8.909 2.988 12.517 2.053 3.711 5.169 6.813 9.386 9.254 20.206 11.703 88.02 50.547 101.56 58.536 9.106 5.373 17.997 5.565 27.17.269 34.015-19.64 68.075-39.198 102.105-58.817 4.217-2.44 7.333-5.544 9.386-9.252 1.994-3.608 2.985-7.793 2.987-12.518 0 0 0-78.889-.013-118.345"/><path fill="#1A4674" d="M128.182 143.509L2.988 215.593c2.053 3.711 5.169 6.813 9.386 9.254 20.206 11.703 88.02 50.547 101.56 58.536 9.106 5.373 17.997 5.565 27.17.269 34.015-19.64 68.075-39.198 102.105-58.817 4.217-2.44 7.333-5.544 9.386-9.252l-124.413-72.074"/><path fill="#1A4674" d="M91.101 164.861c7.285 12.718 20.98 21.296 36.69 21.296 15.807 0 29.58-8.687 36.828-21.541l-36.437-21.107-37.081 21.352"/><path fill="#1B598E" d="M255.569 84.72c-.002-4.83-1.035-9.098-3.124-12.761l-124.263 71.55 124.413 72.074c1.994-3.608 2.985-7.793 2.987-12.518 0 0 0-78.889-.013-118.345"/><path fill="#FFF" d="M248.728 148.661h-9.722v9.724h-9.724v-9.724h-9.721v-9.721h9.721v-9.722h9.724v9.722h9.722v9.721M213.253 148.661h-9.721v9.724h-9.722v-9.724h-9.722v-9.721h9.722v-9.722h9.722v9.722h9.721v9.721"/><path fill="#FFF" d="M164.619 164.616c-7.248 12.854-21.021 21.541-36.828 21.541-15.71 0-29.405-8.578-36.69-21.296a42.062 42.062 0 0 1-5.574-20.968c0-23.341 18.923-42.263 42.264-42.263 15.609 0 29.232 8.471 36.553 21.059l36.941-21.272c-14.683-25.346-42.096-42.398-73.494-42.398-46.876 0-84.875 38-84.875 84.874 0 15.378 4.091 29.799 11.241 42.238 14.646 25.48 42.137 42.637 73.634 42.637 31.555 0 59.089-17.226 73.714-42.781l-36.886-21.371"/></svg> + </div> + <ul> + <li> + Working on <a href="https://github.com/MirServer/Mir" target="_blank">Mir</a>, a Wayland compositor + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Team Lead for MachineApps</b></span> + <span><i>Vention</i></span> + </div> + <div> + <span>July 2020 to July 2023</span> + <span>Montreal, QC</span> + </div> + </div> + <div class="experience-tech"> + <svg xmlns="http://www.w3.org/2000/svg" aria-label="JavaScript" viewBox="0 0 512 512"><rect width="512" height="512" fill="#f7df1e" rx="15%"/><path d="m324,370c10,17 24,29 47,29 20,0 33,-10 33,-24 0,-16 -13,-22 -35,-32l-12,-5c-35,-15 -58,-33 -58,-72 0,-36 27,-64 70,-64 31,0 53,11 68,39l-37,24c-8,-15 -17,-21 -31,-21 -14,0 -23,9 -23,21 0,14 9,20 30,29l12,5c41,18 64,35 64,76 0,43 -34,67 -80,67 -45,0 -74,-21 -88,-49zm-170,4c8,13 14,25 31,25 16,0 26,-6 26,-30V203h48v164c0,50 -29,72 -72,72 -39,0 -61,-20 -72,-44z"/></svg> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128"><rect width="99.67" height="73.67" x="22.67" y="47" fill="#fff"/><path 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2.314 2.703 2.706 3.462 6.607 2.293 9.993l13.992 13.994c3.385-1.167 7.292-.413 9.994 2.295 3.78 3.777 3.78 9.9 0 13.679-3.78 3.78-9.901 3.78-13.683 0-2.842-2.844-3.545-7.019-2.105-10.521l-13.048-13.049-.002 34.341c.922.455 1.791 1.063 2.559 1.828 3.779 3.777 3.779 9.898 0 13.683-3.779 3.777-9.904 3.777-13.679 0-3.778-3.784-4.088-9.905-.311-13.683.934-.933 1.855-1.638 2.855-2.11v-34.659c-1-.472-1.92-1.172-2.856-2.111-2.861-2.86-3.396-7.06-1.928-10.576l-14.233-14.313-37.754 37.79c-3.175 3.177-3.155 8.325.02 11.5l55.126 55.114c3.173 3.174 8.325 3.174 11.503 0l54.86-54.858c3.175-3.176 3.178-8.327.004-11.501z"/></svg> + </div> + <ul> + <li> + Developed industrial software applications including cobot palletizers, cartesian palletizers, and path following machines + </li> + <li> + Programmed, deployed, and supported several client projects valued over $100k+ USD each + </li> + <li> + Developed the core user-facing API for programming industrial machines in Python + </li> + <li> + Interfaced with both technical and non-technical teams on a daily basis + </li> + <li> + Planned and organized long-term projects and daily tasks via Asana and Github Projects + </li> + <li> + Programmed thousands of lines across the codebase, from the firmware running on a BeagleBone AI to the application layer running in the cloud + </li> + <li> + Onboarded and mentored new members of the team + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineer I</b></span> + <span><i>Big Huge Games</i></span> + </div> + <div> + <span>January 2018 to June 2020</span> + <span>Timonium, MD</span> + </div> + </div> + <div class="experience-tech"> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128"><path fill="#9B4F96" d="M115.4 30.7l-48.3-27.8c-.8-.5-1.9-.7-3.1-.7-1.2 0-2.3.3-3.1.7l-48 27.9c-1.7 1-2.9 3.5-2.9 5.4v55.7c0 1.1.2 2.4 1 3.5l106.8-62c-.6-1.2-1.5-2.1-2.4-2.7z"/><path fill="#68217A" d="M10.7 95.3c.5.8 1.2 1.5 1.9 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58.378l-55.117-55.114c-3.172-3.174-8.32-3.174-11.497 0l-11.443 11.446 14.518 14.518c3.375-1.139 7.243-.375 9.932 2.314 2.703 2.706 3.462 6.607 2.293 9.993l13.992 13.994c3.385-1.167 7.292-.413 9.994 2.295 3.78 3.777 3.78 9.9 0 13.679-3.78 3.78-9.901 3.78-13.683 0-2.842-2.844-3.545-7.019-2.105-10.521l-13.048-13.049-.002 34.341c.922.455 1.791 1.063 2.559 1.828 3.779 3.777 3.779 9.898 0 13.683-3.779 3.777-9.904 3.777-13.679 0-3.778-3.784-4.088-9.905-.311-13.683.934-.933 1.855-1.638 2.855-2.11v-34.659c-1-.472-1.92-1.172-2.856-2.111-2.861-2.86-3.396-7.06-1.928-10.576l-14.233-14.313-37.754 37.79c-3.175 3.177-3.155 8.325.02 11.5l55.126 55.114c3.173 3.174 8.325 3.174 11.503 0l54.86-54.858c3.175-3.176 3.178-8.327.004-11.501z"/></svg> + </div> + <ul> + <li> + Developed and maintained the data pipeline - from data entry, to data validation, to data publication - for <i>Arcane Showdown</i> + </li> + <li> + Designed, built, and maintained a live operations scheduling and publishing web application for <i>DomiNations</i> + </li> + <li> + Implemented a localization system for <i>Arcane Showdown</i> which allowed the game to be released in different languages + </li> + <li> + Implemented game features on all parts of the stack, including tools, Unity client, and game servers + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Teaching Assistant for Intro to Video Game Design</b></span> + <span><i>Johns Hopkins University</i></span> + </div> + <div> + <span>September 2017 to December 2017</span> + <span>Baltimore, MD</span> + </div> + </div> + <div class="experience-tech"> + <svg xmlns="http://www.w3.org/2000/svg" width="2222" height="2500" preserveAspectRatio="xMinYMin meet" viewBox="0 0 256 288"><path fill="#5C8DBC" d="M255.569 84.72c-.002-4.83-1.035-9.098-3.124-12.761-2.052-3.602-5.125-6.621-9.247-9.008-34.025-19.619-68.083-39.178-102.097-58.817-9.17-5.294-18.061-5.101-27.163.269C100.395 12.39 32.59 51.237 12.385 62.94 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148.661h-9.722v9.724h-9.724v-9.724h-9.721v-9.721h9.721v-9.722h9.724v9.722h9.722v9.721M213.253 148.661h-9.721v9.724h-9.722v-9.724h-9.722v-9.721h9.722v-9.722h9.722v9.722h9.721v9.721"/><path fill="#FFF" d="M164.619 164.616c-7.248 12.854-21.021 21.541-36.828 21.541-15.71 0-29.405-8.578-36.69-21.296a42.062 42.062 0 0 1-5.574-20.968c0-23.341 18.923-42.263 42.264-42.263 15.609 0 29.232 8.471 36.553 21.059l36.941-21.272c-14.683-25.346-42.096-42.398-73.494-42.398-46.876 0-84.875 38-84.875 84.874 0 15.378 4.091 29.799 11.241 42.238 14.646 25.48 42.137 42.637 73.634 42.637 31.555 0 59.089-17.226 73.714-42.781l-36.886-21.371"/></svg> + </div> + <ul> + <li> + Assisted beginner programmers in the development of 2D game engines using SDL2 + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineering Intern</b></span> + <span><i>Big Huge Games</i></span> + </div> + <div> + <span>May 2017 to August 2017</span> + <span>Timonium, MD</span> + </div> + </div> + <div class="experience-tech"> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128"><path fill="#9B4F96" d="M115.4 30.7l-48.3-27.8c-.8-.5-1.9-.7-3.1-.7-1.2 0-2.3.3-3.1.7l-48 27.9c-1.7 1-2.9 3.5-2.9 5.4v55.7c0 1.1.2 2.4 1 3.5l106.8-62c-.6-1.2-1.5-2.1-2.4-2.7z"/><path fill="#68217A" d="M10.7 95.3c.5.8 1.2 1.5 1.9 1.9l48.2 27.9c.8.5 1.9.7 3.1.7 1.2 0 2.3-.3 3.1-.7l48-27.9c1.7-1 2.9-3.5 2.9-5.4v-55.7c0-.9-.1-1.9-.6-2.8l-106.6 62z"/><path fill="#fff" d="M85.3 76.1c-4.2 7.4-12.2 12.4-21.3 12.4-13.5 0-24.5-11-24.5-24.5s11-24.5 24.5-24.5c9.1 0 17.1 5 21.3 12.5l13-7.5c-6.8-11.9-19.6-20-34.3-20-21.8 0-39.5 17.7-39.5 39.5s17.7 39.5 39.5 39.5c14.6 0 27.4-8 34.2-19.8l-12.9-7.6zM97 66.2l.9-4.3h-4.2v-4.7h5.1l1.2-6.2h4.9l-1.2 6.1h3.8l1.2-6.1h4.8l-1.2 6.1h2.4v4.7h-3.3l-.9 4.3h4.2v4.7h-5.1l-1.2 6h-4.9l1.2-6h-3.8l-1.2 6h-4.8l1.2-6h-2.4v-4.7h3.3zm4.8 0h3.8l.9-4.3h-3.8l-.9 4.3z"/></svg> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 23 24"><path d="m15.266 12.001 4.2-7.249 2.03 7.253-2.03 7.25-4.2-7.25zm-2.047 1.177 4.201 7.254-7.316-1.876-5.285-5.378zm4.2-9.608-4.2 7.253h-8.4l5.285-5.378 7.314-1.875zm6 5.963-2.566-9.533-9.564 2.555-1.416 2.489-2.873-.021-7 6.978 7 6.977 2.871-.022 1.418 2.489 9.564 2.554 2.56-9.531-1.453-2.468z"/></svg> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128"><path fill="#68217a" d="M95 2.3l30.5 12.3v98.7L94.8 125.7 45.8 77l-31 24.1L2.5 94.9V33.1l12.3-5.9 31 24.3ZM14.8 45.7V83.2l18.5-19Zm48.1 18.5L94.8 89.3V39Z"/></svg> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128"><path fill="#F34F29" d="M124.742 58.378l-55.117-55.114c-3.172-3.174-8.32-3.174-11.497 0l-11.443 11.446 14.518 14.518c3.375-1.139 7.243-.375 9.932 2.314 2.703 2.706 3.462 6.607 2.293 9.993l13.992 13.994c3.385-1.167 7.292-.413 9.994 2.295 3.78 3.777 3.78 9.9 0 13.679-3.78 3.78-9.901 3.78-13.683 0-2.842-2.844-3.545-7.019-2.105-10.521l-13.048-13.049-.002 34.341c.922.455 1.791 1.063 2.559 1.828 3.779 3.777 3.779 9.898 0 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height="2500" preserveAspectRatio="xMinYMin meet" viewBox="0 0 256 288"><path fill="#5C8DBC" d="M255.569 84.72c-.002-4.83-1.035-9.098-3.124-12.761-2.052-3.602-5.125-6.621-9.247-9.008-34.025-19.619-68.083-39.178-102.097-58.817-9.17-5.294-18.061-5.101-27.163.269C100.395 12.39 32.59 51.237 12.385 62.94 4.064 67.757.015 75.129.013 84.711 0 124.166.013 163.62 0 203.076c.002 4.724.991 8.909 2.988 12.517 2.053 3.711 5.169 6.813 9.386 9.254 20.206 11.703 88.02 50.547 101.56 58.536 9.106 5.373 17.997 5.565 27.17.269 34.015-19.64 68.075-39.198 102.105-58.817 4.217-2.44 7.333-5.544 9.386-9.252 1.994-3.608 2.985-7.793 2.987-12.518 0 0 0-78.889-.013-118.345"/><path fill="#1A4674" d="M128.182 143.509L2.988 215.593c2.053 3.711 5.169 6.813 9.386 9.254 20.206 11.703 88.02 50.547 101.56 58.536 9.106 5.373 17.997 5.565 27.17.269 34.015-19.64 68.075-39.198 102.105-58.817 4.217-2.44 7.333-5.544 9.386-9.252l-124.413-72.074"/><path fill="#1A4674" d="M91.101 164.861c7.285 12.718 20.98 21.296 36.69 21.296 15.807 0 29.58-8.687 36.828-21.541l-36.437-21.107-37.081 21.352"/><path fill="#1B598E" d="M255.569 84.72c-.002-4.83-1.035-9.098-3.124-12.761l-124.263 71.55 124.413 72.074c1.994-3.608 2.985-7.793 2.987-12.518 0 0 0-78.889-.013-118.345"/><path fill="#FFF" d="M248.728 148.661h-9.722v9.724h-9.724v-9.724h-9.721v-9.721h9.721v-9.722h9.724v9.722h9.722v9.721M213.253 148.661h-9.721v9.724h-9.722v-9.724h-9.722v-9.721h9.722v-9.722h9.722v9.722h9.721v9.721"/><path fill="#FFF" d="M164.619 164.616c-7.248 12.854-21.021 21.541-36.828 21.541-15.71 0-29.405-8.578-36.69-21.296a42.062 42.062 0 0 1-5.574-20.968c0-23.341 18.923-42.263 42.264-42.263 15.609 0 29.232 8.471 36.553 21.059l36.941-21.272c-14.683-25.346-42.096-42.398-73.494-42.398-46.876 0-84.875 38-84.875 84.874 0 15.378 4.091 29.799 11.241 42.238 14.646 25.48 42.137 42.637 73.634 42.637 31.555 0 59.089-17.226 73.714-42.781l-36.886-21.371"/></svg> + </div> + <ul> + <li> + Developed a profiling framework for the game systems of <i>Dropzone</i> + </li> + </ul> + </div> + </div> + </section> + + <section class='resume_section'> + <h2>Education</h2> + <div class="resume_section_content"> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>BSc Computer Engineering at Johns Hopkins University</b></span> + <span>Baltimore, MD</span> + </div> + <div> + <span>September 2014 to December 2017</span> + </div> + </div> + <ul> + <li> + 3.53 GPA (Magna Cum Laude) + </li> + <li> + <i>Relevant Coursework</i>: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures + </li> + </ul> + </div> + </div> + </section> + + <section class="resume_section"> + <h2>Projects</h2> + <ul> + <li>My <b>self-hosted personal website</b> where I do small projects in WebAssembly and OpenGL: <a href="https://matthewkosarek.xyz">matthewkosarek.xyz</a> + <li>A <b>game engine</b> that I built in C++ and OpenGL: <a href="https://github.com/mattkae/MatteEngine"">github.com/mattkae/MatteEngine</a></li> + <li>My <b>self-installing emacs configuration</b>: <a href="https://git.matthewkosarek.xyz/emacs_config/">git.matthewkosarek.xyz/emacs_config/</a> </li> + <li>Unfinished website about <b>realtime physics in video games</b>: <a href="https://physicsforgames.com/">physicsforgames.com/</a> </li> + </ul> + </section> + </main> + </div> + </main> + </body> +</html> diff --git a/public/favicon/favicon.ico b/public/favicon/favicon.ico Binary files differnew file mode 100644 index 0000000..70afab1 --- /dev/null +++ b/public/favicon/favicon.ico diff --git a/public/favicon/lemon-114-221230.png b/public/favicon/lemon-114-221230.png Binary files differnew file mode 100644 index 0000000..621a8b7 --- /dev/null +++ b/public/favicon/lemon-114-221230.png diff --git a/public/favicon/lemon-120-221230.png b/public/favicon/lemon-120-221230.png Binary files differnew file mode 100644 index 0000000..eb6af63 --- /dev/null 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This favicon was created from an image at http://openclipart.org/ and converted to a favicon and other sizes for you to use in your projects. For more details about this image visit this page: https://openclipart.org/detail/221230/Lemon + +For more infomation about how you can use this image from OpenClipArt see this page: http://openclipart.org/may-clipart-be-used-comparison + +Here are the contents of this compressed package: + +* favicon.ico -- The favicon file (supports both 16*16 and 32*32 dimensions). 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+ font-family: "Noto Sans", 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; + font-size: 14px; + background-color: transparent; + color: black; + padding: 0; + margin: auto; +} + +header { + width: 100%; +} + +header > h1 { + font-weight: bold; + font-size: 2rem; + padding-top: 1rem; + padding-bottom: 0.5rem; + margin: 0; +} + +header > nav { + margin-top: 2rem; + margin-bottom: 1rem; + padding-left: 0.25rem; +} + +header > nav > ul { + display: flex; + flex-direction: row; + list-style-type: none; + margin: 0; + padding: 0; +} + +header > nav > ul > li { + padding-right: 1rem; +} + +header > nav > ul a { + text-decoration: none; + color: blue; + font-size: 1rem; + border-bottom: 1px solid transparent; +} + +header > nav > ul a:hover { + opacity: 0.7; + text-decoration: underline; +} + +h1 { + font-size: 2.5rem; +} + +h2 { + font-size: 1.5rem; + margin-bottom: 0rem; + margin-top: 2rem; +} + +section { + width: 100%; +} + +p { + text-align: left; +} + +a { + color: darkviolet; +} + +a:hover { + opacity: 0.7; +} + +/* Image styling */ +#image_container { + display: flex; + flex-direction: row; + transition: transform 100ms ease-in-out; + flex: 0 1 auto; + width: 100%; + overflow: auto; +} + +#image_container .image_item { + width: 240px; + transition: opacity 100ms ease-in-out; + padding: 0; + margin: 0; + padding-right: 12px; + cursor: pointer; + position: relative; +} + +#image_container .image_item:hover > img { + border: 2px solid rgba(0, 0, 0, 0.7); +} + +.image_item > figcaption { + font-size: 10px; + font-style: italic; +} + +.image_item > img { + width: inherit; + border-radius: 3px; + border: 2px solid rgba(0, 0, 0, 0.3); +} + +.image_item_expanded_container { + position: fixed; + width: 100vw; + height: 100vh; + background-color: rgba(0, 0, 0, 0.7); + display: flex; + flex-direction: column; + justify-content: center; + align-items: center; + z-index: 1000; +} + +.image_item_expanded_container > .image_item { + width: 35vw; + opacity: 1.0 !important; +} + +input { + outline: none; + border: 1px solid transparent; + border-radius: 2px; + font-size: 1rem; + padding: 0.5rem; +} + +input:focus { + border: 1px solid lightgray; +} + +.action_button { + border: 1px solid #f0f0f0; + border-radius: 2px; + width: 108px; + height: 2rem; +} + +.action_button:hover { + cursor: pointer; + opacity: 0.9; +} + +/* Theme display */ +#theme_container { + position: fixed; + top: 0; + left: 0; + width: 100vw; + height: 100vh; + background-color: transparent; + z-index: -1; +} + +#theme_canvas { + width: 100%; + height: 100%; + z-index: -1; +} + +/* Theme Selector */ +#theme_selector { + display: flex; + align-items: center; + justify-content: center; + bottom: 1rem; + pointer-events: all; + opacity: 1; + transition: opacity 150ms linear; + gap: 2rem; +} + +#theme_selector.hidden { + pointer-events: none; + opacity: 0; +} + +#theme_selector > button { + width: 6rem; + height: 2rem; + border-radius: 3px; + border: 1px solid black; + color: black; + background-color: white; + cursor: pointer; + transition: opacity 100ms linear; +} + +#theme_selector > button:hover { + opacity: 0.8; +} + +#theme_selector > #theme_button_default { +} + +#theme_selector > #theme_button_autumn { + background-color: orange; +} + +#theme_selector > #theme_button_winter { + background-color: #79C0D7; +} + +#theme_selector > #theme_button_spring { + background-color: #00FF7F; +} + +#theme_selector > #theme_button_summer { + background-color: yellow; +} + +/* Phone screen adjustments */ +@media only screen and (device-width: 1440px), +only screen and (max-width:1440px) { + header > h1 { + font-size: 1.5rem; + } + + body { + width: 70vw !important; + } +} + +@media only screen and (device-width: 960px), +only screen and (max-width:960px) { + #theme_selector { + padding-bottom: 2rem !important; + flex-direction: column; + gap: 1rem; + } + + #theme_selector > button { + width: 100%; + } + + .image_item_expanded_container > .image_item { + width: 80vw; + } + + #carousel > button { + font-size: 6rem; + top: calc(50% - 4rem); + } +} diff --git a/public/index.html b/public/index.html new file mode 100644 index 0000000..d632f3b --- /dev/null +++ b/public/index.html @@ -0,0 +1,97 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <meta charset="utf-8"> + <link rel="stylesheet" href="/index.css"> + <title>Matthew Kosarek</title> + <link rel="preconnect" href="https://fonts.googleapis.com"> + <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin> + <link href='https://fonts.googleapis.com/css?family=Noto Sans' rel='stylesheet'> + <link href="https://fonts.googleapis.com/css2?family=Audiowide&family=Dancing+Script:wght@400..700&display=swap" rel="stylesheet"> + <link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> + <meta name="description" content="The personal website of Matthew kosarek"> + </head> + + <body> + <div id="theme_container"> + <canvas id="theme_canvas"></canvas> + </div> + + <header> + <nav> + <ul> + <li><a href='/'>🏡 Home</a></li> + <li><a href='/resume.html'>📘 CV</a></li> + <li><a href='/posts/sitemap.html'>📝 Posts</a></li> + </ul> + </nav> + </header> + <section id='image_container'> + <figure class='image_item'> + <img src='images/ebi.jpg' /> + <figcaption> + Hanging with my son, circa July 2023. + </figcaption> + </figure> + <figure class='image_item'> + <img src='images/gardens-min.jpg' /> + <figcaption> + Me at Longwood Gardens, circa December 2021. + </figcaption> + </figure> + <figure class='image_item'> + <img src='images/portrait-min.jpg' /> + <figcaption> + Me in front of my desktop, circa August 2021. + </figcaption> + </figure> + <figure class='image_item'> + <img src='images/dog_and_me-min.jpg' /> + <figcaption> + Hanging with my dog named Rizzy, circa May 2020. + </figcaption> + </figure> + <figure class='image_item'> + <img src='images/friends-min.jpg' /> + <figcaption> + Hanging with my friends, circa July 2019. + </figcaption> + </figure> + + + </section> + <section> + <h2>About Me</h2> + <p> + Hi there 🌊 My name is Matthew Kosarek. + I am a computer programmer from northern New Jersey and I currently live in Philadelphia, PA. I work at Canonical on + <a href="https://github.com/canonical/mir">Mir</a> and I am currently building + <a href="https://github.com/miracle-wm-org/miracle-wm">miracle-wm</a>, a Mir-based tiling window manager. + </p> + </section> + <section> + <h2>Links</h2> + <ul> + <li><a href="https://github.com/mattkae">Github</a>: my personal github with most of my projects</li> + <li><a href="https://git.matthewkosarek.xyz">CGit</a>: my self-hosted git instance with a few of my projects</li> + <li style="display: none;"><a href="https://physicsforgames.com">physicsforgames.com</a>: a project that I'm currently working on in my spare time where I explore the world of realtime physics</li> + <li><a href="https://www.linkedin.com/in/matthew-kosarek/">LinkedIn</a></li> + </ul> + </section> + + <section> + <h2>Theme</h2> + <div id="theme_selector" class="hidden"> + <button id="theme_button_default">Default</button> + <button id="theme_button_autumn">🍁 Autumn</button> + <button id="theme_button_winter">⛄ Winter</button> + <button id="theme_button_spring">🐦 Spring</button> + <button id="theme_button_summer">🌻 Summer</button> + </div> + </section> + </body> + + <script src='/index.js'></script> + <script src='/themes/dist/output.js'></script> +</html> diff --git a/public/index.js b/public/index.js new file mode 100644 index 0000000..dc25d20 --- /dev/null +++ b/public/index.js @@ -0,0 +1,38 @@ + +function main() { + var themeSelector = document.getElementById('theme_selector'); + themeSelector.classList.remove('hidden'); + + imageCallbacks(); +} + +function imageCallbacks() { + const imageContainer = document.getElementById('image_container'); + + function onImageClicked() { + var background = document.createElement('div'); // + background.classList.add('image_item_expanded_container'); + var clone = this.cloneNode(true); + clone.classList.add('expanded'); + background.append(clone); + clone.addEventListener('click', function(event) { event.stopPropagation(); }); + background.addEventListener('click', function() { background.remove(); }); + window.addEventListener('keydown', function(e) { if (e.key === 'Escape') background.remove(); }); + document.body.parentElement.prepend(background); + } + + function setImageClicked() { + for (var i = 0; i < numImages; i++) { + var image = imageList[i]; + image.addEventListener('click', onImageClicked); + } + } + + // Set up on image clicked + var imageList = imageContainer.children, + numImages = imageContainer.children.length; + + setImageClicked(); +} + +main(); diff --git a/public/posts/dec_29_2025.html b/public/posts/dec_29_2025.html new file mode 100644 index 0000000..94a3d6f --- /dev/null +++ b/public/posts/dec_29_2025.html @@ -0,0 +1,125 @@ +<?xml version="1.0" encoding="utf-8"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" +"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> +<head> +<meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> +<meta name="viewport" content="width=device-width, initial-scale=1" /> +<title>Update December 29, 2025</title> +<meta name="generator" content="Org Mode" /> + +<link rel="stylesheet" href="/index.css" /> +<link rel="stylesheet" href="/posts/post.css" /> +<link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> +</head> +<body> +<header> + <nav> + <ul> + <li><a href='/'>🏡 Home</a></li> + <li><a href='/resume.html'>📘 CV</a></li> + <li><a href='/posts/sitemap.html'>📝 Posts</a></li> + </ul> + </nav> +</header><div id="preamble" class="status"> + + <div class="org-article-title"> + <h1>Update December 29, 2025</h1> + <a href="/posts/feed.xml">RSS Feed</a> + </div> +</div> +<div id="content" class="content"> +<div id="outline-container-org056cf54" class="outline-2"> +<h2 id="org056cf54">What have I been up to?</h2> +<div class="outline-text-2" id="text-org056cf54"> +<p> +2025 has been one busy year for me! I feel as though I've been working on a dozen things at once and have spent much of my working (and personal) days productively. Miracle finally feels like it's getting somewhere fast, the Flutter multi-window work is landing at a solid pace, and Mir is feeling like a truly solid option for Wayland compositor development. I will refrain from speaking too much on the Flutter and Mir work in this post, as those are best left in the hands of Canonical. +</p> +</div> +</div> +<div id="outline-container-org1a29c1b" class="outline-2"> +<h2 id="org1a29c1b">Miracle Update</h2> +<div class="outline-text-2" id="text-org1a29c1b"> +<p> +Miracle has come a long way this past year. I now feel entirely confident using it as my daily driver, minus a few hiccups that I encounter in-between releases. A lot of great things are cooking for 2026 too, +</p> + +<p> +One of the major upcoming features in Miracle is a <b>plugin system</b>. Having a plugin system in Miracle will empower 3rd party authors to extend the compositor in ways that I haven't currently imagined while also providing me with the flexibility to iterate quickly on designs. Many compositors already have plugin systems. For example, GNOME does this via JavaScript and Hyprland does this by dynamically loading shared libraries at runtime (note: this is my understanding as of writing this). Both of these solutions are reasonable, but they come with a few downsides. +</p> + +<p> +The "true" scripting language solution comes with the overhead of shipping a complicated interpreter inside of the compositor. In addition to this, plugin developers are forced to use a particular language, perhaps one that they are unfamiliar with. While you get increased programming flexibility from using a scripting language, you have to balance this with the introduced complexity of that language. +</p> + +<p> +The shared library approach also has its downsides. While dynamically loading a shared library at runtime is lightweight, it prevents users of the compositor from safely running plugins unless they first trust the plugin author. The shared library will be running inside of the same process as your very priveleged compositor. This increases the attack surface to an extent that I would feel uncomfortable shipping to users. +</p> + +<p> +For these reasons, I decided that Miracle plugins will be written in <b>WebAssembly</b> with the help of <a href="https://wasmedge.org">WasmEdge</a>. The benefits of this approach are: +</p> + +<ol class="org-ol"> +<li>WebAssembly runs in a lightweight bytecode engine</li> +<li>Many languages can compile down to WebAssembly (Rust will have first-class support to start)</li> +<li>WebAssembly plugins will only be able to access APIs that we provide (reducing the requirement of "trusting" the plugin author)</li> +</ol> + +<p> +The WebAssembly modules will implement certain functions by signature. Miracle will search for a particular signature in the module. If that signature is found, Miracle will delegate the function call defined by that signature to the WebAssembly module instead of Miracle's internal implementation. In this way, the WASM plugin will only have the data that it needs to perform an action. It is perfectly isolated from the rest of the process while also running quickly in the bytecode engine. Here is an example of an animation plugin that will linearlly fade in a window: +</p> + +<div class="org-src-container"> +<pre class="src src-rust"><span class="org-preprocessor">#[</span><span class="org-rust-unsafe">unsafe</span><span class="org-preprocessor">(no_mangle)]</span> +<span class="org-keyword">pub</span> <span class="org-keyword">extern</span> <span class="org-string">"C"</span> <span class="org-keyword">fn</span> <span class="org-function-name">animate</span>( + <span class="org-variable-name">data</span>: <span class="org-type">MiracleAnimationFrameData</span>, +) -> <span class="org-type">MiracleAnimationFrameResult</span> { + + <span class="org-keyword">let</span> <span class="org-variable-name">progress</span> = data.runtime_seconds / data.duration_seconds; + <span class="org-keyword">let</span> <span class="org-variable-name">opacity</span> = data.opacity_start + (data.opacity_end - data.opacity_start) * progress; + <span class="org-type">MiracleAnimationFrameResult</span> { + <span class="org-variable-name">completed</span>: 0, + <span class="org-variable-name">has_area</span>: 1, + <span class="org-variable-name">area</span>: [data.destination[0], data.destination[1], data.destination[2], data.destination[3]], + <span class="org-variable-name">has_transform</span>: 0, + <span class="org-variable-name">transform</span>: [0.0; 16], + <span class="org-variable-name">has_opacity</span>: 1, + opacity, + } +} +</pre> +</div> + +<p> +While this is still in a prototype phase, the types defined here will be provided by a Rust crate in the future. The system should be very easy to use from Rust. +</p> + +<p> +In parallel with this work, I have been working on improving the <b>shell authoring</b> experience in Miracle. The beginning of this has been the initial <a href="https://github.com/miracle-wm-org/miracle-wm/pull/745">implementation of a background on floating containers</a>, but work is proceeding to things like built-in context menus, workspace overview modes, and much more. The idea is to have simple, built-in versions for many shell components while allowing users to provide their own custom clients for each shell element. To this end, I have been working on <a href="https://github.com/miracle-wm-org/miracle.dart">miracle.dart</a>, which is a Dart API that should enable users to easily interact with Miracle in Flutter and provide Flutter apps as shell elements. This API is still in early stages, however. +</p> + +<p> +At the same time, I have been working on improving the <b>floating window management</b> in Miracle. Miracle should be a competent floating window manager for those who need it. +</p> + +<p> +v0.9.0 of Miracle will probably be a long time in the making. My estimate is that early spring will see it released. However, it should be the penultimate release before I am ready to make v1.0.0 the first, official stable release. And who knows - maybe we'll even have a shell to go along with it! +</p> +</div> +</div> +<div id="outline-container-org5f1dca1" class="outline-2"> +<h2 id="org5f1dca1">Conclusion</h2> +<div class="outline-text-2" id="text-org5f1dca1"> +<p> +2025 has been a whirlwind of a year, and I'm sure that 2026 won't slow down at all for me. A lot of the long term projects that I've been working on are finally coming together, and I feel as though I am on the cusp of making software that I'm truly proud of. On top of that, I am engaged! What a time to be alive :) I hope you all have a lovely New Year with your friends, family, cats, dogs, and everything else. +</p> + +<p> +Keep on making great stuff ✌️ +</p> +</div> +</div> +</div> +</body> +</html> diff --git a/public/posts/feed.xml b/public/posts/feed.xml new file mode 100644 index 0000000..c28bcd8 --- /dev/null +++ b/public/posts/feed.xml @@ -0,0 +1,50 @@ +<?xml version="1.0" encoding="UTF-8"?> +<rss version="2.0"> + <channel> + <title>Matthew's Blog</title> + <link>https://matthewkosarek.xyz/</link> + <description>The RSS feed for Matthew Kosarek's Blog</description> + <language>en-us</language> + <lastBuildDate>Wed, 18 February 2026 17:00:00 -0400</lastBuildDate> + + <item> + <title>Update December 29, 2025</title> + <link>https://matthewkosarek.xyz/posts/dec_29_2025.html</link> + <guid>https://matthewkosarek.xyz/posts/dec_29_2025.html</guid> + <pubDate>Mon, 29 December 2025 10:27:00 -0400</pubDate> + <description>Update December 29, 2025</description> + </item> + + <item> + <title>Update July 28, 2025</title> + <link>https://matthewkosarek.xyz/posts/jul_28_2025.html</link> + <guid>https://matthewkosarek.xyz/posts/jul_28_2025.html</guid> + <pubDate>Mon, 28 July 2025 17:30:00 -0400</pubDate> + <description>Update July 28, 2025</description> + </item> + + <item> + <title>Update June 08, 2025</title> + <link>https://matthewkosarek.xyz/posts/june_08_2025.html</link> + <guid>https://matthewkosarek.xyz/posts/june_08_2025.html</guid> + <pubDate>Sun, 08 June 2025 15:30:00 -0400</pubDate> + <description>Update June 08, 2025</description> + </item> + + <item> + <title>Update May 06, 2025</title> + <link>https://matthewkosarek.xyz/posts/may_06_2025.html</link> + <guid>https://matthewkosarek.xyz/posts/may_06_2025.html</guid> + <pubDate>Tue, 06 May 2025 17:00:00 -0400</pubDate> + <description>Update May 06, 2025</description> + </item> + + <item> + <title>Hello, Org</title> + <link>https://matthewkosarek.xyz/posts/hello.html</link> + <guid>https://matthewkosarek.xyz/posts/hello.html</guid> + <pubDate>Tue, 20 Jun 2023 11:45:00 -0400</pubDate> + <description>Hello, Org</description> + </item> + </channel> +</rss> diff --git a/public/posts/hello.html b/public/posts/hello.html new file mode 100644 index 0000000..6a1c144 --- /dev/null +++ b/public/posts/hello.html @@ -0,0 +1,774 @@ +<?xml version="1.0" encoding="utf-8"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" +"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> +<head> +<meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> +<meta name="viewport" content="width=device-width, initial-scale=1" /> +<title>Hello, Org</title> +<meta name="generator" content="Org Mode" /> + +<link rel="stylesheet" href="/index.css" /> +<link rel="stylesheet" href="/posts/post.css" /> +<link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> +</head> +<body> +<header> + <nav> + <ul> + <li><a href='/'>🏡 Home</a></li> + <li><a href='/resume.html'>📘 CV</a></li> + <li><a href='/posts/sitemap.html'>📝 Posts</a></li> + </ul> + </nav> +</header><div id="preamble" class="status"> + + <div class="org-article-title"> + <h1>Hello, Org</h1> + <a href="/posts/feed.xml">RSS Feed</a> + </div> +</div> +<div id="content" class="content"> +<div id="outline-container-org0cf8558" class="outline-2"> +<h2 id="org0cf8558">TLDR</h2> +<div class="outline-text-2" id="text-org0cf8558"> +<ul class="org-ul"> +<li>Create a new folder</li> +<li>Put <a href="https://raw.githubusercontent.com/mattkae/matthewkosarek-xyz/master/index.css">index.css</a>, <a href="https://raw.githubusercontent.com/mattkae/matthewkosarek-xyz/master/publish.el">publish.el</a>, and <a href="https://github.com/mattkae/matthewkosarek-xyz/blob/master/publish.sh">publish.sh</a> in the folder</li> +<li>Create a folder called <code>_posts</code> (this is where blog posts are written)</li> +<li>Create an org file in <code>_posts</code>, ideally with a <code>#+DATE</code> and <code>#+TITLE</code> attribute</li> +<li>Create a folder called <code>posts</code> (this is where blog posts are published to)</li> +<li>Put <a href="https://raw.githubusercontent.com/mattkae/matthewkosarek-xyz/master/posts/post.js">post.js</a> and <a href="https://github.com/mattkae/matthewkosarek-xyz/blob/master/posts/post.css">post.css</a> inside of the <code>posts</code> directory</li> +<li>Run <code>./publish.sh</code> to generate the blog post files</li> +<li>Run <code>./python -m http.server 8080</code> from the root folder</li> +<li>Navigate to <code>localhost:8080/posts/sitemap.html</code> to see your posts</li> +</ul> +</div> +</div> +<div id="outline-container-org77a6316" class="outline-2"> +<h2 id="org77a6316">Introduction</h2> +<div class="outline-text-2" id="text-org77a6316"> +<p> +I've recently fallen in love with <code>org-mode</code>, specifically when I use it with <a href="https://www.orgroam.com/">org-roam</a>. I find the whole workflow of creating, tagging, and - later on - searching for information on my computer to be very elegant. On top of that, now that I have the time, I want to begin writing blog posts to better work out my thoughts. With both of these things in mind, I am again turning to the universal tool for human prospering: <code>org-mode</code>. This time, I want to see how it can help me turn a simple org file into a blog post on my website. My requirements are: +</p> + +<ol class="org-ol"> +<li>Org files must get published to HTML files in a particular format with a preset stylesheet</li> +<li>Code blocks must include code highlighting</li> +<li>Images must be supported</li> +<li>Posts must be timestamped with the creation date next to the title</li> +<li>A high-level "directory" page should be generated containing a list of the posts ordered chronologically with the newest at the top</li> +<li>Posts should have tags that can be used for filtering and search.</li> +</ol> + +<p> +And that's pretty much it for now. Without further ado, let's jump into getting this up and running. +</p> + +<p> +(Note: I will be heavily inspired by <a href="https://systemcrafters.net/publishing-websites-with-org-mode/building-the-site/#creating-the-build-script">this post from System Crafters</a>. I highly recommend that you read his post first before you follow my post, as he provides more details about the <code>org-publish-project-alist</code> command than I am willing to go into in this post.) +</p> +</div> +</div> +<div id="outline-container-orgbff2646" class="outline-2"> +<h2 id="orgbff2646">Basic HTML File</h2> +<div class="outline-text-2" id="text-orgbff2646"> +<p> +As a pilot, we are going to use this org file that I am currently writing (<code>hello.org</code>) as our guinea pig. The goal is to have this org file be our very first blog post. +</p> + +<p> +Emacs ships with org export goodies out of the box via the <code>ox-publish.el</code> package (which you can find <a href="https://github.com/emacs-mirror/emacs/blob/master/lisp/org/ox-publish.el">here</a>). In our case, we will want to use this package to write a script that exports all the <code>./_posts/*.org</code> files and outputs them to a corresponding <code>./posts/*.html</code>. Leaning heavily on the System Crafters information, we can create a file called <code>publish.el</code> and write the following inside of it: +</p> + +<div class="org-src-container"> +<pre class="src src-emacs-lisp">(<span class="org-keyword">require</span> '<span class="org-constant">ox-publish</span>) + +(<span class="org-keyword">setq</span> org-publish-project-alist + (list + (list <span class="org-string">"matthewkosarek.xyz"</span> + <span class="org-builtin">:recursive</span> t + <span class="org-builtin">:base-directory</span> <span class="org-string">"./_posts"</span> + <span class="org-builtin">:publishing-directory</span> <span class="org-string">"./posts"</span> + <span class="org-builtin">:publishing-function:</span> 'org-html-publish-to-html))) + +(org-publish-all t) +(message <span class="org-string">"Build Complete"</span>) +</pre> +</div> + +<p> +Next, in the same way that System Crafters made a shell script to execute this lisp, snippet, we can create a file called <code>publish.sh</code> and write the following inside of it: +</p> + +<div class="org-src-container"> +<pre class="src src-sh"><span class="org-comment-delimiter">#</span><span class="org-comment">!/bin/</span><span class="org-keyword">sh</span> +emacs -Q --script publish.el +</pre> +</div> + +<p> +We then do a <code>chmod +x publish.sh</code> to make it an executable and run it with <code>./publish.sh</code>. If everything went according to plan, we should see a new file at <code>posts/hello.html</code>. +</p> +</div> +</div> +<div id="outline-container-org1fe1f78" class="outline-2"> +<h2 id="org1fe1f78">Disabling features that we don't want</h2> +<div class="outline-text-2" id="text-org1fe1f78"> +<p> +The next thing will be to remove some of the generated items that I didn't ask for, namely the table of contents, author, section numbers, creation time stamp, and the validation link. +</p> + +<div class="org-src-container"> +<pre class="src src-emacs-lisp">(<span class="org-keyword">require</span> '<span class="org-constant">ox-publish</span>) + +(<span class="org-keyword">setq</span> org-publish-project-alist + (list + (list <span class="org-string">"matthewkosarek.xyz"</span> + <span class="org-builtin">:recursive</span> t + <span class="org-builtin">:base-directory</span> <span class="org-string">"./_posts"</span> + <span class="org-builtin">:publishing-directory</span> <span class="org-string">"./posts"</span> + <span class="org-builtin">:publishing-function:</span> 'org-html-publish-to-html + <span class="org-builtin">:with-toc</span> nil <span class="org-comment-delimiter">; </span><span class="org-comment">Disable table of contents</span> + <span class="org-builtin">:with-author</span> nil <span class="org-comment-delimiter">; </span><span class="org-comment">Disable author</span> + <span class="org-builtin">:section-numbers</span> nil <span class="org-comment-delimiter">; </span><span class="org-comment">Disable section numbers</span> + <span class="org-builtin">:time-stamp-file</span> nil <span class="org-comment-delimiter">; </span><span class="org-comment">Disable timestamp</span> + <span class="org-builtin">:with-date</span> nil))) <span class="org-comment-delimiter">; </span><span class="org-comment">Disable date</span> + +(<span class="org-keyword">setq</span> org-html-validation-link nil) <span class="org-comment-delimiter">; </span><span class="org-comment">Disable the validation link at the bottom</span> + +(org-publish-all t) +(message <span class="org-string">"Build Complete"</span>) +</pre> +</div> +</div> +</div> +<div id="outline-container-org29c37b8" class="outline-2"> +<h2 id="org29c37b8">Styling & Code Highlighting</h2> +<div class="outline-text-2" id="text-org29c37b8"> +<p> +Next thing on our list is custom styling. This can be achieved by first installing the <code>htmlize</code> package from <code>melpa</code> / <code>elpa</code>. The EmacsWiki describes this as "a package for exporting the contents of an Emacs buffer to HTML while respecting display properties such as colors, fonts, underlining, invisibility, etc" (<a href="https://www.emacswiki.org/emacs/Htmlize">reference</a>). If used "out-of-the-box", the buffer will be exported to HTML with all of the styles inlined (e.g. if you underline something in your org file, you will generate a <code><span style="text-decoration: underline">...</span></code>). However, we are more interested in styling everything by ourselves: we don't want <code>htmlize</code> making assumptions about what underlining means to us! Luckily, <code>htmlize</code> gives us the option to export with class names instead of inline styles so that we can specify each style for ourselves. +</p> + +<div class="org-src-container"> +<pre class="src src-emacs-lisp">(<span class="org-keyword">require</span> '<span class="org-constant">ox-publish</span>) + +<span class="org-comment-delimiter">;; </span><span class="org-comment">First, we need to setup our publish.el file to hook up to melpa/elpa so that we can ensure</span> +<span class="org-comment-delimiter">;; </span><span class="org-comment">htmlize is installed before we begin publishing.</span> +(<span class="org-keyword">require</span> '<span class="org-constant">package</span>) +(<span class="org-keyword">setq</span> package-user-dir (expand-file-name <span class="org-string">"./.packages"</span>)) +(<span class="org-keyword">setq</span> package-archives '((<span class="org-string">"melpa"</span> . <span class="org-string">"https://melpa.org/packages/"</span>) + (<span class="org-string">"elpa"</span> . <span class="org-string">"https://elpa.gnu.org/packages/"</span>))) + +<span class="org-comment-delimiter">;; </span><span class="org-comment">Initialize the package system</span> +(package-initialize) +(<span class="org-keyword">unless</span> package-archive-contents + (package-refresh-contents)) + +<span class="org-comment-delimiter">;; </span><span class="org-comment">Install dependencies</span> +(package-install 'htmlize) + +(<span class="org-keyword">setq</span> org-publish-project-alist + (list + (list <span class="org-string">"matthewkosarek.xyz"</span> + <span class="org-builtin">:recursive</span> t + <span class="org-builtin">:base-directory</span> <span class="org-string">"./_posts"</span> + <span class="org-builtin">:publishing-directory</span> <span class="org-string">"./posts"</span> + <span class="org-builtin">:publishing-function:</span> 'org-html-publish-to-html + <span class="org-builtin">:with-toc</span> nil + <span class="org-builtin">:with-author</span> nil + <span class="org-builtin">:section-numbers</span> nil + <span class="org-builtin">:time-stamp-file</span> nil))) + +(<span class="org-keyword">setq</span> org-html-htmlize-output-type 'css) <span class="org-comment-delimiter">;; </span><span class="org-comment">Output classnames in the HTML instead of inline CSS</span> +(<span class="org-keyword">setq</span> org-html-htmlize-font-prefix <span class="org-string">"org-"</span>) <span class="org-comment-delimiter">;; </span><span class="org-comment">Prefix all class names with "org-"</span> + +(<span class="org-keyword">setq</span> org-html-validation-link nil + org-html-head-include-scripts nil <span class="org-comment-delimiter">;; </span><span class="org-comment">Removes any scripts that were included by default</span> + org-html-head-include-default-style nil) <span class="org-comment-delimiter">;; </span><span class="org-comment">Removes any styles that were included by default</span> + +(org-publish-all t) + +(message <span class="org-string">"Build Complete"</span>) + +</pre> +</div> + +<p> +If you run <code>publish.sh</code> and open the HTML page now, you will see that <span class="underline">zero</span> styling has been applied to the page. However, if you inspect an element in your browser that you <i>suspect</i> should have styling (like our underlined element from before), you will see that it has a class name instead of inline styles. +</p> + +<p> +Now that our generated elements have class names, we can define the style for each relevant class name. In my case, I want to include both the <code>index.css</code> file that my entire website defines (you can find that <a href="https://matthewkosarek.xyz/index.css">here</a>) so that there are some standard styles across the site. These standard styles include the font that should be used, the spacing around the <code>body</code> tag, the link styles, and other generic goodies. On top of that, we will want a custom stylesheet specifically for "post" files. In my case, I have defined the following in <code>posts/post.css</code>: +</p> + +<div class="org-src-container"> +<pre class="src src-css"><span class="org-css-selector">pre</span> { + <span class="org-css-property">background-color</span>: <span class="custom-21">#FEFEFE</span>; + <span class="org-css-property">border</span>: 1px solid <span class="custom-20">#D5D5D5</span>; + <span class="org-css-property">border-radius</span>: 2px; + <span class="org-css-property">padding</span>: 1rem; +} + +<span class="org-css-selector">code</span> { + <span class="org-css-property">font-family</span>: <span class="org-string">"Consolas"</span> sans-serif; + <span class="org-css-property">color</span>: <span class="custom-19">#D0372D</span>; +} + +<span class="org-css-selector">.underline</span> { + <span class="org-css-property">text-decoration</span>: underline; +} + +<span class="org-comment-delimiter">/* </span><span class="org-comment">Taken from: https://emacs.stackexchange.com/questions/7629/the-syntax-highlight-and-indentation-of-source-code-block-in-exported-html-file</span><span class="org-comment-delimiter"> */</span> +<span class="org-css-selector">pre span.org-builtin</span> {<span class="org-css-property">color</span>:<span class="custom-18">#006FE0</span>;<span class="org-css-property">font-weight</span>:bold;} +<span class="org-css-selector">pre span.org-string</span> {<span class="org-css-property">color</span>:<span class="custom-17">#008000</span>;} +<span class="org-css-selector">pre span.org-keyword</span> {<span class="org-css-property">color</span>:<span class="custom-16">#0000FF</span>;} +<span class="org-css-selector">pre span.org-variable-name</span> {<span class="org-css-property">color</span>:<span class="custom-15">#BA36A5</span>;} +<span class="org-css-selector">pre span.org-function-name</span> {<span class="org-css-property">color</span>:<span class="custom-14">#006699</span>;} +<span class="org-css-selector">pre span.org-type</span> {<span class="org-css-property">color</span>:<span class="custom-13">#6434A3</span>;} +<span class="org-css-selector">pre span.org-preprocessor</span> {<span class="org-css-property">color</span>:<span class="custom-12">#808080</span>;<span class="org-css-property">font-weight</span>:bold;} +<span class="org-css-selector">pre span.org-constant</span> {<span class="org-css-property">color</span>:<span class="custom-19">#D0372D</span>;} +<span class="org-css-selector">pre span.org-comment-delimiter</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;} +<span class="org-css-selector">pre span.org-comment</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;<span class="org-css-property">font-style</span>:italic} +<span class="org-css-selector">1pre span.org-outshine-level-1</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;<span class="org-css-property">font-style</span>:italic} +<span class="org-css-selector">pre span.org-outshine-level-2</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;<span class="org-css-property">font-style</span>:italic} +<span class="org-css-selector">pre span.org-outshine-level-3</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;<span class="org-css-property">font-style</span>:italic} +<span class="org-css-selector">pre span.org-outshine-level-4</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;<span class="org-css-property">font-style</span>:italic} +<span class="org-css-selector">pre span.org-outshine-level-5</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;<span class="org-css-property">font-style</span>:italic} +<span class="org-css-selector">pre span.org-outshine-level-6</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;<span class="org-css-property">font-style</span>:italic} +<span class="org-css-selector">pre span.org-outshine-level-7</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;<span class="org-css-property">font-style</span>:italic} +<span class="org-css-selector">pre span.org-outshine-level-8</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;<span class="org-css-property">font-style</span>:italic} +<span class="org-css-selector">pre span.org-outshine-level-9</span> {<span class="org-css-property">color</span>:<span class="custom-11">#8D8D84</span>;<span class="org-css-property">font-style</span>:italic} +<span class="org-css-selector">pre span.org-rainbow-delimiters-depth-1</span> {<span class="org-css-property">color</span>:<span class="custom-10">#707183</span>;} +<span class="org-css-selector">pre span.org-rainbow-delimiters-depth-2</span> {<span class="org-css-property">color</span>:<span class="custom-9">#7388d6</span>;} +<span class="org-css-selector">pre span.org-rainbow-delimiters-depth-3</span> {<span class="org-css-property">color</span>:<span class="custom-8">#909183</span>;} +<span class="org-css-selector">pre span.org-rainbow-delimiters-depth-4</span> {<span class="org-css-property">color</span>:<span class="custom-7">#709870</span>;} +<span class="org-css-selector">pre span.org-rainbow-delimiters-depth-5</span> {<span class="org-css-property">color</span>:<span class="custom-6">#907373</span>;} +<span class="org-css-selector">pre span.org-rainbow-delimiters-depth-6</span> {<span class="org-css-property">color</span>:<span class="custom-5">#6276ba</span>;} +<span class="org-css-selector">pre span.org-rainbow-delimiters-depth-7</span> {<span class="org-css-property">color</span>:<span class="custom-4">#858580</span>;} +<span class="org-css-selector">pre span.org-rainbow-delimiters-depth-8</span> {<span class="org-css-property">color</span>:<span class="custom-3">#80a880</span>;} +<span class="org-css-selector">pre span.org-rainbow-delimiters-depth-9</span> {<span class="org-css-property">color</span>:<span class="custom-2">#887070</span>;} +<span class="org-css-selector">pre span.org-sh-quoted-exec</span> {<span class="org-css-property">color</span>:<span class="custom-1">#FF1493</span>;} +<span class="org-css-selector">pre span.org-css-selector</span> {<span class="org-css-property">color</span>:<span class="custom-16">#0000FF</span>;} +<span class="org-css-selector">pre span.org-css-property</span> {<span class="org-css-property">color</span>:<span class="custom">#00AA00</span>;} +</pre> +</div> + +<p> +That CSS file should get you going with some decent code highlighting and styles, but I don't pretend that it is complete. +</p> + +<p> +Finally, we need to tell org mode to include our two CSS files when the page is loaded. To do this, we can use the HTML <code><link></code> entity. We will set the <code>org-html-head</code> variable to insert two link entities at the top of the page. +</p> + +<div class="org-src-container"> +<pre class="src src-emacs-lisp">(<span class="org-keyword">require</span> '<span class="org-constant">ox-publish</span>) + +(<span class="org-keyword">require</span> '<span class="org-constant">package</span>) +(<span class="org-keyword">setq</span> package-user-dir (expand-file-name <span class="org-string">"./.packages"</span>)) +(<span class="org-keyword">setq</span> package-archives '((<span class="org-string">"melpa"</span> . <span class="org-string">"https://melpa.org/packages/"</span>) + (<span class="org-string">"elpa"</span> . <span class="org-string">"https://elpa.gnu.org/packages/"</span>))) + +<span class="org-comment-delimiter">;; </span><span class="org-comment">Initialize the package system</span> +(package-initialize) +(<span class="org-keyword">unless</span> package-archive-contents + (package-refresh-contents)) + +<span class="org-comment-delimiter">;; </span><span class="org-comment">Install dependencies</span> +(package-install 'htmlize) + +(<span class="org-keyword">setq</span> org-publish-project-alist + (list + (list <span class="org-string">"matthewkosarek.xyz"</span> + <span class="org-builtin">:recursive</span> t + <span class="org-builtin">:base-directory</span> <span class="org-string">"./_posts"</span> + <span class="org-builtin">:publishing-directory</span> <span class="org-string">"./posts"</span> + <span class="org-builtin">:publishing-function:</span> 'org-html-publish-to-html + <span class="org-builtin">:with-toc</span> nil + <span class="org-builtin">:with-author</span> nil + <span class="org-builtin">:section-numbers</span> nil + <span class="org-builtin">:time-stamp-file</span> nil))) + +(<span class="org-keyword">setq</span> org-html-htmlize-output-type 'css) +(<span class="org-keyword">setq</span> org-html-htmlize-font-prefix <span class="org-string">"org-"</span>) + +(<span class="org-keyword">setq</span> org-html-validation-link nil + org-html-head-include-scripts nil + org-html-head-include-default-style nil + org-html-head <span class="org-string">"</span> +<span class="org-string"> <link rel=\"stylesheet\" href=\"/index.css\" /></span> +<span class="org-string"> <link rel=\"stylesheet\" href=\"/posts/post.css\" /></span> +<span class="org-string"> <link rel=\"shortcut icon\" href=\"/favicon/favicon.ico\" type=\"image/x-icon\"></span> +<span class="org-string"> "</span>) <span class="org-comment-delimiter">;; </span><span class="org-comment">Include index.css and posts/post.css when the page loads</span> + <span class="org-comment-delimiter">;; </span><span class="org-comment">Note that I also set the "favicon" too, but this is optional</span> + +(org-publish-all t) + +(message <span class="org-string">"Build Complete"</span>) + +</pre> +</div> + +<p> +If we run the publish again, we can see that we have full styling on our code snippets and everything else on our website. +</p> +</div> +</div> +<div id="outline-container-org31d350d" class="outline-2"> +<h2 id="org31d350d">Images</h2> +<div class="outline-text-2" id="text-org31d350d"> +<p> +Our first two criteria have been met! Next on the list is solving images. As an example, let's use this <a href="file:///_posts/assets/squirrel.jpg">squirrel image</a> that I found online with an open source license. The ideal situation would be: +</p> + +<ol class="org-ol"> +<li>The squirrel image lives closely to this org document (<code>hello.org</code>)</li> +<li>We can reference the image file in our org file, and see it in our HTML page as an image</li> +</ol> + +<p> +Unfortunately, it doesn't look to be that easy. Let's examine the ideal situation. Let's say we provide a relative path to an image in our org file like so: +</p> +<div class="org-src-container"> +<pre class="src src-txt">[[./assets/squirrel.jpg]] +</pre> +</div> + +<p> +If we click this link in our org buffer, the relative path will work right away. However, when we export the org file to HTML, the following tag will be generated: +</p> + +<div class="org-src-container"> +<pre class="src src-html"><<span class="org-function-name">img</span> <span class="org-variable-name">src</span>=<span class="org-string">"./assets/squirrel.jpg"</span> <span class="org-variable-name">alt</span>=<span class="org-string">"squirrel.jpg"</span>> +</pre> +</div> + +<p> +The browser cannot resolve this absolute path, which results in the alternate "squirrel.jpg" text being shown next to a broken image. +</p> + +<p> +So what's the fix here? Well, we have two options, but I am going to go with the easiest. For more information, check out <a href="https://stackoverflow.com/questions/14684263/how-to-org-mode-image-absolute-path-of-export-html">this stackoverflow post</a>. The route I chose puts the onus of making a proper link on the writer of the blog post. The fix simply modifies the <code>src</code> attribute of the generated HTML to have an absolute path to the image, while also allowing the org file to retain a link to the image that it understands. +</p> + +<div class="org-src-container"> +<pre class="src src-TXT">#+ATTR_HTML: :src /_posts/assets/squirrel.jpg +[[./assets/squirrel.jpg]] +</pre> +</div> + +<p> +That's all there is to it! There are simpler ways as well, but that should do it: +</p> + +<div id="orgfe091db" class="figure"> +<p><img src="/_posts/assets/squirrel.jpg" alt="squirrel.jpg" width="300" /> +</p> +<p><span class="figure-number">Figure 1: </span>A Cute Squirrel</p> +</div> +</div> +</div> +<div id="outline-container-org935062a" class="outline-2"> +<h2 id="org935062a">Creation Date</h2> +<div class="outline-text-2" id="text-org935062a"> +<p> +Let's add the creation date below the title next. To start, we will modify the publish command to remove the title (<code>:with-title nil</code>) and, in its place, show a preamble bit of HTML that contains a formatted <code>div</code> with the title and the "last modified" span.z +</p> + +<div class="org-src-container"> +<pre class="src src-emacs-lisp">(<span class="org-keyword">setq</span> org-publish-project-alist + (list + (list <span class="org-string">"matthewkosarek.xyz"</span> + <span class="org-builtin">:recursive</span> t + <span class="org-builtin">:base-directory</span> <span class="org-string">"./_posts"</span> + <span class="org-builtin">:publishing-directory</span> <span class="org-string">"./posts"</span> + <span class="org-builtin">:publishing-function:</span> 'org-html-publish-to-html + <span class="org-builtin">:with-toc</span> nil + <span class="org-builtin">:with-author</span> nil + <span class="org-builtin">:section-numbers</span> nil + <span class="org-builtin">:time-stamp-file</span> nil + <span class="org-builtin">:with-title</span> nil + <span class="org-builtin">:html-preamble-format</span> '((<span class="org-string">"en"</span> <span class="org-string">"</span> +<span class="org-string"> <div class=\"org-article-title\"></span> +<span class="org-string"> <h1>%t</h1></span> +<span class="org-string"> <span>Last modified: %d</span></span> +<span class="org-string"> </div></span> +<span class="org-string">"</span>)) +</pre> +</div> + +<p> +The <code>html-preamble-format</code> variable takes an association list (alist) as a parameter. Each entry in the alist should have the export language (in this case english or "en") as the first value and the format for that language as the second value. +</p> + +<p> +The "%t" in the HTML string will be filled in with the title of your post. This is set by the <code>#+TITLE: MY_TITLE</code> attribute of your org file. In this case, that is "Hello, Org". The "%d" is used to insert the date of your post. This is set by the <code>#+DATE: <ORG_TIMESTAMP></code> in your org file. You can insert a timestamp into the buffer by writing <code>M-x org-time-stamp</code>, or by typing one out yourself. (Hint: You can do an <code>M-x describe-variable</code> and type "org-html-preamble-format" to get more info on what "%X" values you can include in this format). +</p> + +<p> +On top of this, we can modify our <code>posts/post.css</code> file to make the title a bit more pleasing to the eyes. +</p> + +<div class="org-src-container"> +<pre class="src src-css"><span class="org-css-selector">.org-article-title > h1</span> { + <span class="org-css-property">margin-bottom</span>: 0; +} + +<span class="org-css-selector">.org-article-title > span</span> { + <span class="org-css-property">color</span>: <span class="custom">#707183</span>; +} +</pre> +</div> + +<p> +If you want to see the full list of which values can be included in the <code>html-preamble-format</code>, you can do an <code>M-x describe-variable</code> on the <code>org-html-preamble-format</code> variable. +</p> + +<p> +Note that the downside of this is that the created date will change whenever you next save the buffer. This isn't a huge deal for my purposes, but you may need to come up with a more sophisticated mechanism for the exact "creation" date for your use case. +</p> +</div> +</div> +<div id="outline-container-orgaaeb54e" class="outline-2"> +<h2 id="orgaaeb54e">Generating the Directory</h2> +<div class="outline-text-2" id="text-orgaaeb54e"> +<p> +For every org file in my <code>_posts</code> folder, I would like to create a link to the generated HTML file at the <code>/posts.html</code> page of my website. You can think of this as the "directory" of all posts. My criteria is: +</p> +<ol class="org-ol"> +<li>Posts should appear in order from newest to oldest</li> +<li>Posts should be searchable by tags (covered in the next section)</li> +<li>Posts should be searchable by title</li> +</ol> + +<p> +The "out-of-the-box" mechanism for accomplishing this is the <b>sitemap</b>. You can think of a sitemap as a directory of sorts. While sitemaps can grow to be infinitely deep (i.e. sitemaps referencing other sitemaps), we will keep our sitemap as a flat list containing the available posts in chronological order. +</p> + +<p> +To start, we can enable source maps for our publish like so: +</p> + +<div class="org-src-container"> +<pre class="src src-emacs-lisp">(<span class="org-keyword">setq</span> org-publish-project-alist + (list + (list <span class="org-string">"matthewkosarek.xyz"</span> + <span class="org-builtin">:recursive</span> t + <span class="org-builtin">:base-directory</span> <span class="org-string">"./_posts"</span> + <span class="org-builtin">:publishing-directory</span> <span class="org-string">"./posts"</span> + <span class="org-builtin">:publishing-function:</span> 'org-html-publish-to-html + <span class="org-builtin">:with-toc</span> nil + <span class="org-builtin">:with-author</span> nil + <span class="org-builtin">:section-numbers</span> nil + <span class="org-builtin">:time-stamp-file</span> nil + <span class="org-builtin">:with-title</span> nil + <span class="org-builtin">:html-preamble-format</span> '((<span class="org-string">"en"</span> <span class="org-string">"</span> +<span class="org-string"> <div class=\"org-article-title\"></span> +<span class="org-string"> <h1>%t</h1></span> +<span class="org-string"> <span>Last modified: %d</span></span> +<span class="org-string"> </div></span> +<span class="org-string">"</span>)) + <span class="org-builtin">:auto-sitemap</span> t <span class="org-comment-delimiter">; </span><span class="org-comment">Enable the sitemap</span> + <span class="org-builtin">:sitemap-sort-files</span> <span class="org-string">"chronologically"</span> <span class="org-comment-delimiter">; </span><span class="org-comment">Sort files chronologically</span> + <span class="org-builtin">:sitemap-format-entry</span> (<span class="org-keyword">lambda</span> (entry style project) (get-org-file-title entry style project)) + ))) +</pre> +</div> + +<p> +If we generate again, we will find two files generated: +</p> +<ol class="org-ol"> +<li><code>_posts/sitemap.org</code>: The org file containing the generated sitemap</li> +<li><code>posts/sitemap.html</code>: The HTML file that was generated based on the previous <code>sitemap.org</code> file</li> +</ol> + +<p> +If you open the <code>sitemap.html</code> file in your browser, you will see a bulleted listed containing a link to "Hello, Org". Clicking on it will bring you to this blog post. +</p> + +<p> +From here, you may customize it however you like. The following are my customizations. +</p> +</div> +<div id="outline-container-org621ecf0" class="outline-3"> +<h3 id="org621ecf0">Sitemap Title</h3> +<div class="outline-text-3" id="text-org621ecf0"> +<p> +I changed the title to "Matthew's Blog Posts". +</p> + +<div class="org-src-container"> +<pre class="src src-emacs-lisp">(<span class="org-keyword">defun</span> <span class="org-function-name">get-org-file-title</span>(entry style project) + (<span class="org-keyword">setq</span> timestamp (org-timestamp-format (car (org-publish-find-property entry <span class="org-builtin">:date</span> project)) <span class="org-string">"%B %d, %Y"</span>)) + (format <span class="org-string">"%s created on %s"</span> (org-publish-sitemap-default-entry entry style project) timestamp) + ) + +(<span class="org-keyword">setq</span> org-publish-project-alist + (list + (list <span class="org-string">"matthewkosarek.xyz"</span> + ... + <span class="org-builtin">:sitemap-title</span> <span class="org-string">"Matthew's Blog Posts"</span> <span class="org-comment-delimiter">; </span><span class="org-comment">Change the title</span> + ))) + +</pre> +</div> +</div> +</div> +<div id="outline-container-orgf192f20" class="outline-3"> +<h3 id="orgf192f20">Format blog entries in the list</h3> +<div class="outline-text-3" id="text-orgf192f20"> +<p> +I like to include the creation date on the blog posts. To do this, we can use <code>org-publish-find-property</code> to find the date property of the org file. Afterward, we can format a string that includes our formatted timestamp and the <code>org-publish-sitemap-default-entry</code>, which is just a link with the title of the post. +</p> +<div class="org-src-container"> +<pre class="src src-emacs-lisp">(<span class="org-keyword">defun</span> <span class="org-function-name">get-org-file-title</span>(entry style project) + (<span class="org-keyword">setq</span> timestamp (org-timestamp-format (car (org-publish-find-property entry <span class="org-builtin">:date</span> project)) <span class="org-string">"%B %d, %Y"</span>)) + (format <span class="org-string">"%s created on %s"</span> (org-publish-sitemap-default-entry entry style project) timestamp) + ) + +(<span class="org-keyword">setq</span> org-publish-project-alist + (list + (list <span class="org-string">"matthewkosarek.xyz"</span> + ... + <span class="org-builtin">:sitemap-format-entry</span> (<span class="org-keyword">lambda</span> (entry style project) (get-org-file-title entry style project)) + ))) +</pre> +</div> +</div> +</div> +</div> +<div id="outline-container-orgac02911" class="outline-2"> +<h2 id="orgac02911">Tags & Filtering</h2> +<div class="outline-text-2" id="text-orgac02911"> +<p> +I use <a href="https://www.orgroam.com/">Org-roam</a> for all of my note-taking and, in the next blog post, I plan to demonstrate how I will hook up my Org-roam note-taking workflow to my blogging. In the meantime, just know that we can add tags to the top of our org files like this: +</p> + +<div class="org-src-container"> +<pre class="src src-org"><span class="org-org-meta-line">#+filetags: :tag_1:tag_2:</span> +</pre> +</div> + +<p> +This would tag this org buffer with "tag<sub>1</sub>" and "tag<sub>2</sub>". +</p> + +<p> +Our criteria for the tag filtering system is: +</p> +<ul class="org-ul"> +<li>A post can contain many tags</li> +<li>Users can filter my one or many tags (i.e. "home" <i>and</i> "technology" but <i>not</i> "lifestyle")</li> +<li>By default, users see all posts with all tags</li> +<li>Searching happens on the client</li> +<li>We don't have to manually maintain a list of valid tags. The list of valid tags should be dynamically loaded from the blog posts themselves.</li> +</ul> + +<p> +Let's modify the <code>get-org-file-title</code> function that we wrote in the previous section to parse and include these tags: +</p> + +<div class="org-src-container"> +<pre class="src src-emacs-lisp">(<span class="org-keyword">defun</span> <span class="org-function-name">get-org-file-title</span>(entry style project) + (<span class="org-keyword">setq</span> timestamp (org-timestamp-format (car (org-publish-find-property entry <span class="org-builtin">:date</span> project)) <span class="org-string">"%B %d, %Y"</span>)) + (<span class="org-keyword">setq</span> tag-list (org-publish-find-property entry <span class="org-builtin">:filetags</span> project)) + (<span class="org-keyword">setq</span> tag-list-str (mapconcat 'identity tag-list <span class="org-string">","</span>)) + (<span class="org-keyword">setq</span> result (format <span class="org-string">"%s created on %s\n#+begin_sitemap_tag\n%s\n#+end_sitemap_tag\n"</span> (org-publish-sitemap-default-entry entry style project) timestamp tag-list-str)) + ) +</pre> +</div> + +<p> +We extract the "filetags" from the org file, concatenate them into a comma-delimited string, and format them into the title string. We place the contents inside of a <code>begin_sitemap_tag</code> and <code>end_sitemap_tag</code> block. In HTML, this creates an enclosing <code>div</code> element with the class name "sitemap<sub>tag</sub>". That means we can target the <code>.sitemap_tag</code> element in CSS. In our case, we want to hide all of that data entirely so we can put the following in <code>posts/post.css</code>: +</p> + +<div class="org-src-container"> +<pre class="src src-css"><span class="org-css-selector">.sitemap_tag</span> { + <span class="org-css-property">display</span>: none; +} +</pre> +</div> + +<p> +If you rerun the <code>publish.sh</code> script now, you will see the tags only if you inspect the element, but they will not appear visually. +</p> + +<p> +Next thing is to write a small snippet of JavaScript that our page will load. This snippet is responsible for: +</p> +<ol class="org-ol"> +<li>Creating a list of the used tags</li> +<li>Creating enable/disable buttons for each tag</li> +<li>Hiding/showing a post depending on the state of its tags</li> +</ol> + +<p> +We create a new file called <code>posts/post.js</code> and put the following inside: +</p> + +<div class="org-src-container"> +<pre class="src src-js"><span class="org-keyword">function</span> <span class="org-function-name">main</span>() { + + <span class="org-comment-delimiter">// </span><span class="org-comment">Gather the used set oof tags</span> + <span class="org-keyword">const</span> <span class="org-variable-name">tagSet</span> = <span class="org-keyword">new</span> <span class="org-type">Set</span>(); + <span class="org-keyword">const</span> <span class="org-variable-name">postList</span> = []; + <span class="org-keyword">const</span> <span class="org-variable-name">tagContainers</span> = document.getElementsByClassName(<span class="org-string">'sitemap_tag'</span>); + <span class="org-keyword">for</span> (<span class="org-keyword">let</span> <span class="org-variable-name">index</span> = 0; index < tagContainers.length; index++) { + <span class="org-keyword">const</span> <span class="org-variable-name">container</span> = tagContainers[index]; + <span class="org-keyword">const</span> <span class="org-variable-name">pContainer</span> = container.children[0]; + <span class="org-keyword">if</span> (!pContainer) { + <span class="org-keyword">continue</span>; + } + + <span class="org-keyword">const</span> <span class="org-variable-name">tagList</span> = pContainer.textContent.split(<span class="org-string">','</span>); + tagList.forEach(tag => tagSet.add(tag)); + postList.push({ + container: container.parentElement, + tagList: tagList, + enabled: tagList.length + }); + } + + <span class="org-comment-delimiter">// </span><span class="org-comment">Create the tag container</span> + <span class="org-keyword">const</span> <span class="org-variable-name">contentContainer</span> = document.getElementById(<span class="org-string">'content'</span>); + <span class="org-keyword">const</span> <span class="org-variable-name">tagContainer</span> = document.createElement(<span class="org-string">'div'</span>); + tagContainer.id = <span class="org-string">'tag-filter-container'</span>; + contentContainer.before(tagContainer); + + <span class="org-keyword">let</span> <span class="org-variable-name">numEnabled</span> = tagSet.size; + <span class="org-keyword">for</span> (<span class="org-keyword">const</span> <span class="org-variable-name">tag</span> <span class="org-keyword">of</span> tagSet) { + <span class="org-keyword">const</span> <span class="org-variable-name">tagElement</span> = document.createElement(<span class="org-string">'div'</span>); + tagElement.className = <span class="org-string">"tag-filter-item"</span>; + <span class="org-keyword">const</span> <span class="org-variable-name">tagElementLabel</span> = document.createElement(<span class="org-string">'span'</span>); + tagElementLabel.innerHTML = tag; + <span class="org-keyword">const</span> <span class="org-variable-name">tagElementButton</span> = document.createElement(<span class="org-string">'button'</span>); + tagElement.append(tagElementLabel, tagElementButton); + tagContainer.append(tagElement); + + + <span class="org-comment-delimiter">// </span><span class="org-comment">Whenever a tag is clicked, execute the filtering behavior</span> + tagElementButton.onclick = <span class="org-keyword">function</span>() { + <span class="org-comment-delimiter">// </span><span class="org-comment">Handle enable/disable</span> + tagElement.remove(); + + <span class="org-keyword">if</span> (tagElement.classList.contains(<span class="org-string">'disabled'</span>)) { + tagElement.classList.remove(<span class="org-string">'disabled'</span>); + <span class="org-keyword">if</span> (numEnabled === 0) { + tagContainer.prepend(tagElement); + } + <span class="org-keyword">else</span> { + tagContainer.children[numEnabled - 1].after(tagElement); + } + numEnabled++; + + <span class="org-comment-delimiter">// </span><span class="org-comment">Filter</span> + postList.forEach(post => { + <span class="org-keyword">if</span> (post.tagList.includes(tag)) { + post.enabled++; + + <span class="org-keyword">if</span> (post.enabled) { + post.container.style.display = <span class="org-string">'list-item'</span>; + } + } + }); + } + <span class="org-keyword">else</span> { + tagElement.classList.add(<span class="org-string">'disabled'</span>); + tagContainer.append(tagElement); + numEnabled--; + + <span class="org-comment-delimiter">// </span><span class="org-comment">Filter</span> + postList.forEach(post => { + <span class="org-keyword">if</span> (post.tagList.includes(tag)) { + post.enabled--; + <span class="org-keyword">if</span> (!post.enabled) { + post.container.style.display = <span class="org-string">'none'</span>; + } + } + }); + } + }; + } +} + +window.onload = main; +</pre> +</div> + +<p> +Next, we modify the <code>org-html-head</code> to include <code><script src='/posts/post.js'></script></code> so that this script is loaded on every blog post page. +</p> + +<p> +Finally, let's append the following to <code>posts/posts.css</code> so that our tag list is pretty: +</p> + +<div class="org-src-container"> +<pre class="src src-css"><span class="org-css-selector">#tag-filter-container</span> { + <span class="org-css-property">display</span>: flex; + <span class="org-css-property">flex-direction</span>: row; + <span class="org-css-property">column-gap</span>: 8px; + <span class="org-css-property">margin-top</span>: 1rem; +} + +<span class="org-css-selector">.tag-filter-item</span> { + <span class="org-css-property">display</span>: flex; + <span class="org-css-property">flex-direction</span>: row; + <span class="org-css-property">align-items</span>: center; + <span class="org-css-property">padding</span>: 0.25rem 0.5rem; + <span class="org-css-property">border</span>: 1px solid <span class="custom-5">black</span>; + <span class="org-css-property">border-radius</span>: 3px; + <span class="org-css-property">justify-content</span>: center; + <span class="org-css-property">column-gap</span>: 1rem; + <span class="org-css-property">background-color</span>: <span class="custom-4">#fffed8</span>; +} + +<span class="org-css-selector">.tag-filter-item button</span> { + <span class="org-css-property">background</span>: none; + <span class="org-css-property">border</span>: none; + <span class="org-css-property">outline</span>: none; + <span class="org-css-property">margin</span>: 0; + <span class="org-css-property">padding</span>: 0; + <span class="org-css-property">color</span>: <span class="custom-3">red</span>; + <span class="org-css-property">font-size</span>: 1.5rem; +} + +<span class="org-css-selector">.tag-filter-item button:before</span> { + <span class="org-css-property">content</span>: <span class="org-string">'\00d7'</span>; +} + +<span class="org-css-selector">.tag-filter-item.disabled button:before</span> { + <span class="org-css-property">content</span>: <span class="org-string">'+'</span>; +} + +<span class="org-css-selector">.tag-filter-item.disabled</span> { + <span class="org-css-property">background-color</span>: <span class="custom-2">#f2f2f2</span>; + <span class="org-css-property">color</span>: <span class="custom-1">gray</span>; + <span class="org-css-property">border-color</span>: <span class="custom-1">gray</span>; +} + +<span class="org-css-selector">.tag-filter-item.disabled button</span> { + <span class="org-css-property">color</span>: <span class="custom">green</span>; +} + +<span class="org-css-selector">.tag-filter-item button:hover</span> { + <span class="org-css-property">cursor</span>: pointer; + <span class="org-css-property">opacity</span>: 0.8; +} +</pre> +</div> +</div> +</div> +<div id="outline-container-org9e54591" class="outline-2"> +<h2 id="org9e54591">Conclusion</h2> +<div class="outline-text-2" id="text-org9e54591"> +<p> +There are many more customizations that I plan to do on this system in the future, but I plan to leave this for now so that I can actually get to some blogging. I will proofread and fix my mistakes as time goes on, but this should be a good jumping off point for anyone interested in using org for their own blogging system. +</p> +</div> +</div> +</div> +</body> +</html> diff --git a/public/posts/jul_28_2025.html b/public/posts/jul_28_2025.html new file mode 100644 index 0000000..89a50fd --- /dev/null +++ b/public/posts/jul_28_2025.html @@ -0,0 +1,58 @@ +<?xml version="1.0" encoding="utf-8"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" +"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> +<head> +<meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> +<meta name="viewport" content="width=device-width, initial-scale=1" /> +<title>Update July 28, 2025</title> +<meta name="generator" content="Org Mode" /> + +<link rel="stylesheet" href="/index.css" /> +<link rel="stylesheet" href="/posts/post.css" /> +<link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> +</head> +<body> +<header> + <nav> + <ul> + <li><a href='/'>🏡 Home</a></li> + <li><a href='/resume.html'>📘 CV</a></li> + <li><a href='/posts/sitemap.html'>📝 Posts</a></li> + </ul> + </nav> +</header><div id="preamble" class="status"> + + <div class="org-article-title"> + <h1>Update July 28, 2025</h1> + <a href="/posts/feed.xml">RSS Feed</a> + </div> +</div> +<div id="content" class="content"> +<div id="outline-container-org9b73ff7" class="outline-2"> +<h2 id="org9b73ff7">What have I been up to?</h2> +<div class="outline-text-2" id="text-org9b73ff7"> +<p> +Whoops! I missed this month's update by a <i>long</i> shot, but I still want to get it out there before the end of the month. +</p> + +<p> +This month was busy busy. I released <a href="https://github.com/miracle-wm-org/miracle-wm/releases/tag/v0.6.0">v0.6.0 of miracle-wm</a> which adds a bunch of new features, go and check it out if you haven't already! I am nearly finished with the sway/i3 IPC support and have big plans to wrap that up before the middle of August. There really isn't much more to go on that front so I might as well close that chapter. On top of that, the more interesting features of miracle that I have planned (e.g. some built-in shell integrations) are motivating me to wrap up the boring parts first. +</p> + +<p> +Aside from miracle, I've continued to land a bunch of things in Mir recently around accessibility. The magnifier work is finally done, so go check that out if you use that feature in your day-to-day! I also did a <i>ton of work</i> to fix screenshooting on rotated displays. We were ignoring <a href="https://wayland.app/protocols/wayland#wl_surface:request:set_buffer_transform">wl<sub>surface</sub>::set<sub>buffer</sub><sub>transform</sub></a> in a big way. Now that we're not doing that, your screenshots should like perfect every time! +</p> + +<p> +Last but not least, the team has been making waves implementing multi-window in the Flutter toolkit. That's some really interesting and exciting work, so stay tuned for that if you're a Flutter developer! +</p> + +<p> +That's all I got! I will make another post shortly, maybe once miracle v0.7.0 is out. Have a great rest of your summer/winter 🪐 +</p> +</div> +</div> +</div> +</body> +</html> diff --git a/public/posts/june_08_2025.html b/public/posts/june_08_2025.html new file mode 100644 index 0000000..aba0196 --- /dev/null +++ b/public/posts/june_08_2025.html @@ -0,0 +1,70 @@ +<?xml version="1.0" encoding="utf-8"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" +"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> +<head> +<meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> +<meta name="viewport" content="width=device-width, initial-scale=1" /> +<title>Update June 08, 2025</title> +<meta name="generator" content="Org Mode" /> + +<link rel="stylesheet" href="/index.css" /> +<link rel="stylesheet" href="/posts/post.css" /> +<link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> +</head> +<body> +<header> + <nav> + <ul> + <li><a href='/'>🏡 Home</a></li> + <li><a href='/resume.html'>📘 CV</a></li> + <li><a href='/posts/sitemap.html'>📝 Posts</a></li> + </ul> + </nav> +</header><div id="preamble" class="status"> + + <div class="org-article-title"> + <h1>Update June 08, 2025</h1> + <a href="/posts/feed.xml">RSS Feed</a> + </div> +</div> +<div id="content" class="content"> +<div id="outline-container-org953a1f2" class="outline-2"> +<h2 id="org953a1f2">What have I been up to?</h2> +<div class="outline-text-2" id="text-org953a1f2"> +<p> +Another month has gone by, so I guess it's time to see what I've been up to. +</p> + +<p> +Canonical hosted our company's sprint in Frankfurt, Germany during the month of May. It was a very productive time for the whole team. I always enjoy seeing everyone in person, talking through big issues face-to-face, and exploring a new city. I also got to spend some time in Zurich, Switzerland before the sprint began. Zurich is pretty awesome 🏔️! +</p> + +<p> +In miracle-wm, I have been going down quite the rabbit-hole🐇! What began as a plan to fix the remaining warnings in the source code has snowballed into me implemnenting the rest of the IPC mechanism and testing the entire thing. This has been no small feat, as both sway and i3 implement a <span class="underline">lot</span> of different commands, and a failure to implement any one of them often leads to half-broken clients. I've had to make some "executive" decisions to ignore parts of the protocol that I deem irrelevant now (especially many of the X-specific bits), but it is a mostly compatible implementation. The good news is that I've nearly completed this journey and should be ready to release version <code>0.6.0</code> some time in the middle of June. +</p> + +<p> +Miracle is getting closer-and-closer to my vision of it every day. The only problem right now is finding the bandwidth to implement everything that I have in my head :) +</p> + +<p> +On the Mir side of things, I am still implementing the magnifier glass accessibility feature from before, but with a much-improved technical direction that we arrived at during our time in Frankfurt. Unfortunately, this required a quick detour to properly implement the <code>overlay_cursor</code> flag of <a href="https://wayland.app/protocols/wlr-screencopy-unstable-v1#zwlr_screencopy_manager_v1:request:capture_output:arg:overlay_cursor">zwlr<sub>screencopy</sub><sub>manager</sub><sub>v1</sub>::capture<sub>output</sub><sub>region</sub></a>, as both screencopy and magnification rely on this same code path. The good news is that I'm quite close on this and it should be landing in full any day now 🤞 +</p> + +<p> +I also fixed <a href="https://github.com/canonical/mir/pull/3968">this very breaking bug</a> that was actively preventing miracle from rendering on my second monitor, so that's good. +</p> + +<p> +On addition to these two projects, I am also reinvolving myself in the Flutter multi-window work. For those who don't know, we're trying to make it so that the Flutter toolkit can render to multiple surfaces. This is no small feat, as Flutter was originally written with the assumption that only a single "view" would ever be drawn too. However we've managed to make some great progress on it thus far, and we're very excited to land the first pull request imminently with the help of the folks over a Google! +</p> + +<p> +I hope you're having a great and productive summer 😎 +</p> +</div> +</div> +</div> +</body> +</html> diff --git a/public/posts/may_06_2025.html b/public/posts/may_06_2025.html new file mode 100644 index 0000000..aca72d2 --- /dev/null +++ b/public/posts/may_06_2025.html @@ -0,0 +1,58 @@ +<?xml version="1.0" encoding="utf-8"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" +"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> +<head> +<meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> +<meta name="viewport" content="width=device-width, initial-scale=1" /> +<title>Update May 06, 2025</title> +<meta name="generator" content="Org Mode" /> + +<link rel="stylesheet" href="/index.css" /> +<link rel="stylesheet" href="/posts/post.css" /> +<link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> +</head> +<body> +<header> + <nav> + <ul> + <li><a href='/'>🏡 Home</a></li> + <li><a href='/resume.html'>📘 CV</a></li> + <li><a href='/posts/sitemap.html'>📝 Posts</a></li> + </ul> + </nav> +</header><div id="preamble" class="status"> + + <div class="org-article-title"> + <h1>Update May 06, 2025</h1> + <a href="/posts/feed.xml">RSS Feed</a> + </div> +</div> +<div id="content" class="content"> +<div id="outline-container-orgf30ad21" class="outline-2"> +<h2 id="orgf30ad21">What have I been up to?</h2> +<div class="outline-text-2" id="text-orgf30ad21"> +<p> +I've been meaning to do these little blog-post type updates for a while, and I figured now is as good a time as any. So let's start :) +</p> + +<p> +In the world of miracle-wm, I've been hard at work writing a new settings application for the compositor called <a href="https://github.com/miracle-wm-org/miracle-settings">miracle-settings</a>. While the application is written in Flutter, the logic behind the application is entirely implemented in <code>libmiracle-wm-config.so</code>, a new library that will ship with miracle as part of <code>v0.6.0</code>. If Flutter isn't your cup of tea, you should be able to implement your own settings app for miracle in the language/toolkit of your choice by simply binding to the C (or C++!) API. +</p> + +<p> +I also implemented <a href="https://wayland.app/protocols/wlr-output-management-unstable-v1">wlr-output-management</a> in miracle and changed how we do display configuration in a big way. The display configuration will now always be loaded from <code>$HOME/.config/miracle-wm/display.yaml</code>. Users should now be able to use apps like <a href="https://github.com/artizirk/wdisplays">wdisplays</a> to change the output configuration at runtime, which is pretty cool! +</p> + +<p> +On the Mir project, I've been working on accessibility features (e.g. magnification) in addition to exposing some facilities for compositor authors to write end-to-end tests for Mir-based compositors. These new testing facilities should help us write tests in miracle in a big way. +</p> + +<p> +Also - my cat who ate a sewing needle last year has turned two! 🐱 +</p> +</div> +</div> +</div> +</body> +</html> diff --git a/public/posts/post.css b/public/posts/post.css new file mode 100644 index 0000000..cadc228 --- /dev/null +++ b/public/posts/post.css @@ -0,0 +1,82 @@ +pre { + background-color: #FEFEFE; + border: 1px solid #D5D5D5; + border-radius: 2px; + padding: 1rem; + overflow: auto; +} + +code { + font-family: "Consolas" sans-serif; + color: #D0372D; +} + +.underline { + text-decoration: underline; +} + +.org-article-title { + display: flex; + flex-direction: row; + justify-content: space-between; +} + +.org-article-title h1 { + margin: 0; + font-family: "Dancing Script", cursive; +} + + +/* Taken from: https://emacs.stackexchange.com/questions/7629/the-syntax-highlight-and-indentation-of-source-code-block-in-exported-html-file */ +pre span.org-builtin 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b/public/posts/sitemap.css new file mode 100644 index 0000000..0bd4125 --- /dev/null +++ b/public/posts/sitemap.css @@ -0,0 +1,130 @@ +.sitemap_tags { + display: flex; + flex-direction: row; + gap: 0.5rem; + align-items: center; + margin-left: auto; +} + +.sitemap_tag { + padding: 0.25rem 0.75rem; + background: linear-gradient(135deg, #e3f2fd 0%, #bbdefb 100%); + color: #1976d2; + border-radius: 4px; + font-size: 0.7rem; + font-weight: 500; + border: 1px solid #90caf9; +} + +.sitemap_tag p { + margin: 0; + display: flex; + align-items: center; + flex-wrap: wrap; + gap: 0.5rem; + font-size: 0.75rem; +} + +.org-ul { + list-style: none; + padding: 0; +} + +.org-ul > li { + display: flex; + flex-direction: row; + align-items: center; + gap: 0.25rem; + position: relative; + margin-bottom: 0.25rem; +} + +.org-ul > li > p { + margin: 0; + font-size: 0.5rem; +} + +.org-ul > li > p > a { + color: #0066cc; + text-decoration: none; + font-weight: 600; + font-size: 1rem; +} + +.org-ul > li > p > a:hover { + text-decoration: underline; + color: #004499; +} + +.org-ul > li > p > a:after { + text-decoration: underline; + color: #004499; +} + +.org-article-title { + width: 100%; + text-align: right; +} + +#tag-filter-container { + display: flex; + flex-direction: row; + flex-wrap: wrap; + gap: 0.75rem; +} + +.tag-filter-item { + display: flex; + flex-direction: row; + align-items: center; + padding: 0.35rem; + border-radius: 2px; + justify-content: center; + font-style: italic; + background: linear-gradient(135deg, purple 0%, darkviolet 100%); + color: white; + font-size: 0.75rem; + letter-spacing: 0.3px; + transition: all 0.3s ease; +} + +.tag-filter-item:hover { + background: linear-gradient(135deg, gray 0%, darkviolet 100%); + cursor: pointer; +} + +.tag-filter-item.disabled { + background: linear-gradient(135deg, #e0e0e0 0%, #c0c0c0 100%); + color: #666; + border-color: #999; + box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1); + opacity: 0.7; +} + +.tag-filter-item.disabled:hover { + opacity: 1; + box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15); +} + +.post-date { + position: absolute; + bottom: 0.75rem; + right: 1rem; + font-size: 0.75rem; + color: #666; + font-style: italic; +} + +.sitemap_date { + font-size: 0.8rem; + color: #666; + font-style: italic; +} + +.sitemap_date p { + margin: 0; +} + +.sitemap_date p::before { + content: 'created on '; +} diff --git a/public/posts/sitemap.html b/public/posts/sitemap.html new file mode 100644 index 0000000..54f865b --- /dev/null +++ b/public/posts/sitemap.html @@ -0,0 +1,112 @@ +<?xml version="1.0" encoding="utf-8"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" +"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> +<head> +<meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> +<meta name="viewport" content="width=device-width, initial-scale=1" /> +<title>‎</title> +<meta name="generator" content="Org Mode" /> + +<link rel="stylesheet" href="/index.css" /> +<link rel="stylesheet" href="/posts/post.css" /> +<link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> +<link rel="stylesheet" href="/posts/sitemap.css" /> +</head> +<body> +<header> + <nav> + <ul> + <li><a href='/'>🏡 Home</a></li> + <li><a href='/resume.html'>📘 CV</a></li> + <li><a href='/posts/sitemap.html'>📝 Posts</a></li> + </ul> + </nav> +</header><div id="preamble" class="status"> + + <div class="org-article-title"> + <h1></h1> + <a href="/posts/feed.xml">RSS Feed</a> + </div> +</div> +<div id="content" class="content"> +<ul class="org-ul"> +<li><p> +<a href="dec_29_2025.html">Update December 29, 2025</a> +</p> +<div class="sitemap_date" id="orgbb7f5a7"> +<p> +December 29, 2025 +</p> + +</div> +<div class="sitemap_tag" id="org896446d"> +<p> +update +</p> + +</div></li> +<li><p> +<a href="jul_28_2025.html">Update July 28, 2025</a> +</p> +<div class="sitemap_date" id="orgc23a3e5"> +<p> +July 28, 2025 +</p> + +</div> +<div class="sitemap_tag" id="org8910b95"> +<p> +update +</p> + +</div></li> +<li><p> +<a href="june_08_2025.html">Update June 08, 2025</a> +</p> +<div class="sitemap_date" id="orgbb6ff03"> +<p> +June 08, 2025 +</p> + +</div> +<div class="sitemap_tag" id="org8ef30c4"> +<p> +update +</p> + +</div></li> +<li><p> +<a href="may_06_2025.html">Update May 06, 2025</a> +</p> +<div class="sitemap_date" id="org0762128"> +<p> +May 06, 2025 +</p> + +</div> +<div class="sitemap_tag" id="org12064c6"> +<p> +update +</p> + +</div></li> +<li><p> +<a href="hello.html">Hello, Org</a> +</p> +<div class="sitemap_date" id="orgb54315d"> +<p> +June 20, 2023 +</p> + +</div> +<div class="sitemap_tag" id="org705ac24"> +<p> +technology,home +</p> + +</div></li> +</ul> +</div> +</body> +</html> diff --git a/public/resume.css b/public/resume.css new file mode 100755 index 0000000..36bb6bf --- /dev/null +++ b/public/resume.css @@ -0,0 +1,258 @@ +@font-face { + font-family: Ubuntu; + src: url(fonts/Ubuntu-M.ttf); + } + +html { + overflow-y: overlay; + font-size: 16px; +} + +header { + padding-bottom: 1rem; +} + +#actions_container { + padding-bottom: 1rem; + + display: flex; + flex-direction: row; + justify-content: flex-end; +} + +#resume { + position: relative; + text-align: left; + background-color: white; + color: black; + font-family: 'Ubuntu', Tahoma, Geneva, Verdana, sans-serif; + line-height: 1.325rem; +} + +#resume_container { + display: flex; + flex-direction: row; +} + +#resume a { + color: #343231; +} + +#resume_sidebar { + width: 13rem; + margin-right: 1.5rem; +} + +#resume_header { + display: flex; + flex-direction: row; + align-items: center; + justify-content: space-between; + flex-direction: column; + align-items: flex-start; + margin-bottom: 2rem; +} + +.resume_header_name { + font-size: 2rem; + line-height: 2rem; + font-variant: small-caps; + word-wrap: break-word; + padding: 0; + margin: 0; + margin-bottom: 1rem; +} + +#resume_header_contact { + margin-top: 1rem; + display: flex; + flex-direction: row; + flex-direction: column; +} + +#resume_header_contact span { + margin-bottom: 0.5rem; + font-size: 1rem; + display: flex; + flex-direction: row; + align-items: center; +} + +#resume_header_contact i { + margin-right: 0.5rem; + font-style: normal; +} + +.resume_section { + width: 100%; + text-align: left; + font-size: 1rem; +} + +.resume_section > h2 { + font-size: 1.125rem; + font-variant: small-caps; + font-weight: bold; + padding: 0; + margin: 0; + padding: 0.25rem; + background-color: #583759; + color: white; +} + +.resume_section_content { + padding: 0.5rem; +} + +.experience-header > div { + display: flex; + flex-direction: row; + justify-content: space-between; +} + +.experience-item:hover { + color: #583759; +} + +.experience-item ul { + margin-top: 0.5rem; +} + +.experience-item li { + width: 100%; +} + +.experience-tech { + font-size: 1rem; + width: 100%; + display: flex; + flex-direction: row; + justify-content: flex-start; + margin-top: 0.2rem; +} + +.experience-tech > svg { + width: 1.125rem; + height: 1.125rem; + margin-right: 0.5rem; +} + +.skills_table_container { + display: flex; + flex-direction: column; +} + +.skills_table { + width: 100%; + border-spacing: 0; + border: 1px solid gray; + border-radius: 2px; + margin-bottom: 2rem; +} + +.skills_table th { + text-align: center; +} + +.skills_table th, .skills_table tr:not(:last-child) td { + border-bottom: 1px solid lightgray; +} + +.skills_table tr th { + color: #2E4C6D; +} + +.skills_table td, th { + font-size: 0.9rem; + padding: 0.35rem 0.5rem; + width: 50%; +} + +#skills_section { + display: flex; + flex-direction: column; +} + +.skills_section_item { + display: flex; + flex-direction: column; + margin-bottom: 1.5rem; +} + +.skills_section_bar { + position: relative; + width: 100%; + height: 1rem; + background-color: white; + border-radius: 3px; + border: 1px solid lightgray; +} + +.skills_section_bar_fill { + position: absolute; + top: 0; + left: 0; + height: 100%; + width: 100%; + background-image: linear-gradient(to right,#007acc, #00E091); + border-radius: 3px; + background-size: 12rem 100%; +} + +.skills_section_bar_fill.one { + width: 20%; +} + +.skills_section_bar_fill.two { + width: 40%; +} + +.skills_section_bar_fill.three { + width: 60%; +} + +.skills_section_bar_fill.four { + width: 80%; +} + +.skills_section_bar_fill.five { + width: 100%; +} + +.skills_section_label { + width: 100%; + margin-top: 0.25rem; + color: black; + font-size: 1rem; +} + + +/** Web-only **/ +#resume_button_container { + width: 100%; + text-align: right; + margin-right: 1rem; + margin-bottom: 1rem; + +} + +#resume_button_container > button { + border: none; + background-color: transparent; + font-size: 20px; +} + +#resume_button_container > button:hover { + cursor: pointer; + opacity: 0.8; +} + +#resume.resume_fullscreen { + position: fixed; + top: 0; + left: 0; + padding: 2rem; + width: calc(100vw - 4rem); + height: calc(100vh - 4rem); + overflow: auto; +} diff --git a/public/resume.html b/public/resume.html new file mode 100755 index 0000000..143a87d --- /dev/null +++ b/public/resume.html @@ -0,0 +1,314 @@ +<html> + <head> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <meta charset="utf-8"> + <link rel="stylesheet" href="/index.css"> + <link rel="stylesheet" href="/resume.css"> + <link rel="stylesheet" href="/resume.mobile.css"> + <script src='/resume.js' defer></script> + + <title>Matthew Kosarek - Resume</title> + <link href='https://fonts.googleapis.com/css?family=Noto Sans' rel='stylesheet'> + <link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> + <meta name="description" content="The hosted resume of Matthew kosarek"> + </head> + <body> + <header> + <nav> + <ul> + <li><a href='/'>🏡 Home</a></li> + <li><a href='/resume.html'>📘 CV</a></li> + <li><a href='/posts/sitemap.html'>📝 Posts</a></li> + </ul> + </nav> + </header> + + <main id='resume'> + <div id='resume_button_container'> + <button id='full_screen_button' title='Toggle Fullscreen'> + ⛶ + </button> + <a href='download/cv.pdf' download title='Download as PDF'> + 📥 + </a> + </div> + <div id="resume_container"> + <header id="resume_sidebar"> + <div id="resume_header"> + <span class="resume_header_name">Matthew</br> Kosarek</span> + + <div id="resume_header_contact"> + <span><i>🖥️</i> Software Developer</span> + <span><i>🔗</i> <a href="https://matthewkosarek.xyz">matthewkosarek.xyz</a></span> + <span> + <i><svg xmlns="http://www.w3.org/2000/svg" width="18" height="18" viewBox="0 0 24 24"><path d="M12 0c-6.626 0-12 5.373-12 12 0 5.302 3.438 9.8 8.207 11.387.599.111.793-.261.793-.577v-2.234c-3.338.726-4.033-1.416-4.033-1.416-.546-1.387-1.333-1.756-1.333-1.756-1.089-.745.083-.729.083-.729 1.205.084 1.839 1.237 1.839 1.237 1.07 1.834 2.807 1.304 3.492.997.107-.775.418-1.305.762-1.604-2.665-.305-5.467-1.334-5.467-5.931 0-1.311.469-2.381 1.236-3.221-.124-.303-.535-1.524.117-3.176 0 0 1.008-.322 3.301 1.23.957-.266 1.983-.399 3.003-.404 1.02.005 2.047.138 3.006.404 2.291-1.552 3.297-1.23 3.297-1.23.653 1.653.242 2.874.118 3.176.77.84 1.235 1.911 1.235 3.221 0 4.609-2.807 5.624-5.479 5.921.43.372.823 1.102.823 2.222v3.293c0 .319.192.694.801.576 4.765-1.589 8.199-6.086 8.199-11.386 0-6.627-5.373-12-12-12z"/></svg></i> + <a href="https://github.com/mattkae">github.com/mattkae</a></span> + </span> + <span><i>📧</i> mkosare1@gmail.com</span> + <span><i>🇺🇸</i> United States Citizen</span> + </div> + </div> + </header> + + <main> + <section class='resume_section'> + <h2>Experience</h2> + <div class="resume_section_content"> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineer II</b></span> + <span><i>Canonical</i></span> + </div> + <div> + <span>July 2023 to Present</span> + <span>Philadelphia, PA</span> + </div> + </div> + <div class="experience-tech"> + <svg xmlns="http://www.w3.org/2000/svg" width="2222" height="2500" preserveAspectRatio="xMinYMin 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with both technical and non-technical teams on a daily basis + </li> + <li> + Planned and organized long-term projects and daily tasks via Asana and Github Projects + </li> + <li> + Programmed thousands of lines across the codebase, from the firmware running on a BeagleBone AI to the application layer running in the cloud + </li> + <li> + Onboarded and mentored new members of the team + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineer I</b></span> + <span><i>Big Huge Games</i></span> + </div> + <div> + <span>January 2018 to June 2020</span> + <span>Timonium, MD</span> + </div> + </div> + <div class="experience-tech"> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128"><path fill="#9B4F96" d="M115.4 30.7l-48.3-27.8c-.8-.5-1.9-.7-3.1-.7-1.2 0-2.3.3-3.1.7l-48 27.9c-1.7 1-2.9 3.5-2.9 5.4v55.7c0 1.1.2 2.4 1 3.5l106.8-62c-.6-1.2-1.5-2.1-2.4-2.7z"/><path fill="#68217A" d="M10.7 95.3c.5.8 1.2 1.5 1.9 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58.378l-55.117-55.114c-3.172-3.174-8.32-3.174-11.497 0l-11.443 11.446 14.518 14.518c3.375-1.139 7.243-.375 9.932 2.314 2.703 2.706 3.462 6.607 2.293 9.993l13.992 13.994c3.385-1.167 7.292-.413 9.994 2.295 3.78 3.777 3.78 9.9 0 13.679-3.78 3.78-9.901 3.78-13.683 0-2.842-2.844-3.545-7.019-2.105-10.521l-13.048-13.049-.002 34.341c.922.455 1.791 1.063 2.559 1.828 3.779 3.777 3.779 9.898 0 13.683-3.779 3.777-9.904 3.777-13.679 0-3.778-3.784-4.088-9.905-.311-13.683.934-.933 1.855-1.638 2.855-2.11v-34.659c-1-.472-1.92-1.172-2.856-2.111-2.861-2.86-3.396-7.06-1.928-10.576l-14.233-14.313-37.754 37.79c-3.175 3.177-3.155 8.325.02 11.5l55.126 55.114c3.173 3.174 8.325 3.174 11.503 0l54.86-54.858c3.175-3.176 3.178-8.327.004-11.501z"/></svg> + </div> + <ul> + <li> + Developed and maintained the data pipeline - from data entry, to data validation, to data publication - for <i>Arcane Showdown</i> + </li> + <li> + Designed, built, and maintained a live operations scheduling and publishing web application for <i>DomiNations</i> + </li> + <li> + Implemented a localization system for <i>Arcane Showdown</i> which allowed the game to be released in different languages + </li> + <li> + Implemented game features on all parts of the stack, including tools, Unity client, and game servers + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Teaching Assistant for Intro to Video Game Design</b></span> + <span><i>Johns Hopkins University</i></span> + </div> + <div> + <span>September 2017 to December 2017</span> + <span>Baltimore, MD</span> + </div> + </div> + <div class="experience-tech"> + <svg xmlns="http://www.w3.org/2000/svg" width="2222" height="2500" preserveAspectRatio="xMinYMin meet" viewBox="0 0 256 288"><path fill="#5C8DBC" d="M255.569 84.72c-.002-4.83-1.035-9.098-3.124-12.761-2.052-3.602-5.125-6.621-9.247-9.008-34.025-19.619-68.083-39.178-102.097-58.817-9.17-5.294-18.061-5.101-27.163.269C100.395 12.39 32.59 51.237 12.385 62.94 4.064 67.757.015 75.129.013 84.711 0 124.166.013 163.62 0 203.076c.002 4.724.991 8.909 2.988 12.517 2.053 3.711 5.169 6.813 9.386 9.254 20.206 11.703 88.02 50.547 101.56 58.536 9.106 5.373 17.997 5.565 27.17.269 34.015-19.64 68.075-39.198 102.105-58.817 4.217-2.44 7.333-5.544 9.386-9.252 1.994-3.608 2.985-7.793 2.987-12.518 0 0 0-78.889-.013-118.345"/><path fill="#1A4674" d="M128.182 143.509L2.988 215.593c2.053 3.711 5.169 6.813 9.386 9.254 20.206 11.703 88.02 50.547 101.56 58.536 9.106 5.373 17.997 5.565 27.17.269 34.015-19.64 68.075-39.198 102.105-58.817 4.217-2.44 7.333-5.544 9.386-9.252l-124.413-72.074"/><path fill="#1A4674" d="M91.101 164.861c7.285 12.718 20.98 21.296 36.69 21.296 15.807 0 29.58-8.687 36.828-21.541l-36.437-21.107-37.081 21.352"/><path fill="#1B598E" d="M255.569 84.72c-.002-4.83-1.035-9.098-3.124-12.761l-124.263 71.55 124.413 72.074c1.994-3.608 2.985-7.793 2.987-12.518 0 0 0-78.889-.013-118.345"/><path fill="#FFF" d="M248.728 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MD</span> + </div> + </div> + <div class="experience-tech"> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128"><path fill="#9B4F96" d="M115.4 30.7l-48.3-27.8c-.8-.5-1.9-.7-3.1-.7-1.2 0-2.3.3-3.1.7l-48 27.9c-1.7 1-2.9 3.5-2.9 5.4v55.7c0 1.1.2 2.4 1 3.5l106.8-62c-.6-1.2-1.5-2.1-2.4-2.7z"/><path fill="#68217A" d="M10.7 95.3c.5.8 1.2 1.5 1.9 1.9l48.2 27.9c.8.5 1.9.7 3.1.7 1.2 0 2.3-.3 3.1-.7l48-27.9c1.7-1 2.9-3.5 2.9-5.4v-55.7c0-.9-.1-1.9-.6-2.8l-106.6 62z"/><path fill="#fff" d="M85.3 76.1c-4.2 7.4-12.2 12.4-21.3 12.4-13.5 0-24.5-11-24.5-24.5s11-24.5 24.5-24.5c9.1 0 17.1 5 21.3 12.5l13-7.5c-6.8-11.9-19.6-20-34.3-20-21.8 0-39.5 17.7-39.5 39.5s17.7 39.5 39.5 39.5c14.6 0 27.4-8 34.2-19.8l-12.9-7.6zM97 66.2l.9-4.3h-4.2v-4.7h5.1l1.2-6.2h4.9l-1.2 6.1h3.8l1.2-6.1h4.8l-1.2 6.1h2.4v4.7h-3.3l-.9 4.3h4.2v4.7h-5.1l-1.2 6h-4.9l1.2-6h-3.8l-1.2 6h-4.8l1.2-6h-2.4v-4.7h3.3zm4.8 0h3.8l.9-4.3h-3.8l-.9 4.3z"/></svg> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 23 24"><path d="m15.266 12.001 4.2-7.249 2.03 7.253-2.03 7.25-4.2-7.25zm-2.047 1.177 4.201 7.254-7.316-1.876-5.285-5.378zm4.2-9.608-4.2 7.253h-8.4l5.285-5.378 7.314-1.875zm6 5.963-2.566-9.533-9.564 2.555-1.416 2.489-2.873-.021-7 6.978 7 6.977 2.871-.022 1.418 2.489 9.564 2.554 2.56-9.531-1.453-2.468z"/></svg> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128"><path fill="#68217a" d="M95 2.3l30.5 12.3v98.7L94.8 125.7 45.8 77l-31 24.1L2.5 94.9V33.1l12.3-5.9 31 24.3ZM14.8 45.7V83.2l18.5-19Zm48.1 18.5L94.8 89.3V39Z"/></svg> + <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128"><path fill="#F34F29" d="M124.742 58.378l-55.117-55.114c-3.172-3.174-8.32-3.174-11.497 0l-11.443 11.446 14.518 14.518c3.375-1.139 7.243-.375 9.932 2.314 2.703 2.706 3.462 6.607 2.293 9.993l13.992 13.994c3.385-1.167 7.292-.413 9.994 2.295 3.78 3.777 3.78 9.9 0 13.679-3.78 3.78-9.901 3.78-13.683 0-2.842-2.844-3.545-7.019-2.105-10.521l-13.048-13.049-.002 34.341c.922.455 1.791 1.063 2.559 1.828 3.779 3.777 3.779 9.898 0 13.683-3.779 3.777-9.904 3.777-13.679 0-3.778-3.784-4.088-9.905-.311-13.683.934-.933 1.855-1.638 2.855-2.11v-34.659c-1-.472-1.92-1.172-2.856-2.111-2.861-2.86-3.396-7.06-1.928-10.576l-14.233-14.313-37.754 37.79c-3.175 3.177-3.155 8.325.02 11.5l55.126 55.114c3.173 3.174 8.325 3.174 11.503 0l54.86-54.858c3.175-3.176 3.178-8.327.004-11.501z"/></svg> + </div> + <ul> + <li> + Developed a tool using C# and GTK to improve the workflow of the quality assurance team for <i>DomiNations</i> + </li> + <li> + Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineering Intern</b></span> + <span><i>Sparkypants Studios</i></span> + </div> + <div> + <span>May 2016 to August 2016</span> + <span>Baltimore, MD</span> + </div> + </div> + <div class="experience-tech"> + <svg xmlns="http://www.w3.org/2000/svg" width="2222" height="2500" preserveAspectRatio="xMinYMin meet" viewBox="0 0 256 288"><path fill="#5C8DBC" d="M255.569 84.72c-.002-4.83-1.035-9.098-3.124-12.761-2.052-3.602-5.125-6.621-9.247-9.008-34.025-19.619-68.083-39.178-102.097-58.817-9.17-5.294-18.061-5.101-27.163.269C100.395 12.39 32.59 51.237 12.385 62.94 4.064 67.757.015 75.129.013 84.711 0 124.166.013 163.62 0 203.076c.002 4.724.991 8.909 2.988 12.517 2.053 3.711 5.169 6.813 9.386 9.254 20.206 11.703 88.02 50.547 101.56 58.536 9.106 5.373 17.997 5.565 27.17.269 34.015-19.64 68.075-39.198 102.105-58.817 4.217-2.44 7.333-5.544 9.386-9.252 1.994-3.608 2.985-7.793 2.987-12.518 0 0 0-78.889-.013-118.345"/><path fill="#1A4674" d="M128.182 143.509L2.988 215.593c2.053 3.711 5.169 6.813 9.386 9.254 20.206 11.703 88.02 50.547 101.56 58.536 9.106 5.373 17.997 5.565 27.17.269 34.015-19.64 68.075-39.198 102.105-58.817 4.217-2.44 7.333-5.544 9.386-9.252l-124.413-72.074"/><path fill="#1A4674" d="M91.101 164.861c7.285 12.718 20.98 21.296 36.69 21.296 15.807 0 29.58-8.687 36.828-21.541l-36.437-21.107-37.081 21.352"/><path fill="#1B598E" d="M255.569 84.72c-.002-4.83-1.035-9.098-3.124-12.761l-124.263 71.55 124.413 72.074c1.994-3.608 2.985-7.793 2.987-12.518 0 0 0-78.889-.013-118.345"/><path fill="#FFF" d="M248.728 148.661h-9.722v9.724h-9.724v-9.724h-9.721v-9.721h9.721v-9.722h9.724v9.722h9.722v9.721M213.253 148.661h-9.721v9.724h-9.722v-9.724h-9.722v-9.721h9.722v-9.722h9.722v9.722h9.721v9.721"/><path fill="#FFF" d="M164.619 164.616c-7.248 12.854-21.021 21.541-36.828 21.541-15.71 0-29.405-8.578-36.69-21.296a42.062 42.062 0 0 1-5.574-20.968c0-23.341 18.923-42.263 42.264-42.263 15.609 0 29.232 8.471 36.553 21.059l36.941-21.272c-14.683-25.346-42.096-42.398-73.494-42.398-46.876 0-84.875 38-84.875 84.874 0 15.378 4.091 29.799 11.241 42.238 14.646 25.48 42.137 42.637 73.634 42.637 31.555 0 59.089-17.226 73.714-42.781l-36.886-21.371"/></svg> + </div> + <ul> + <li> + Developed a profiling framework for the game systems of <i>Dropzone</i> + </li> + </ul> + </div> + </div> + </section> + + <section class='resume_section'> + <h2>Education</h2> + <div class="resume_section_content"> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>BSc Computer Engineering at Johns Hopkins University</b></span> + <span>Baltimore, MD</span> + </div> + <div> + <span>September 2014 to December 2017</span> + </div> + </div> + <ul> + <li> + 3.53 GPA (Magna Cum Laude) + </li> + <li> + <i>Relevant Coursework</i>: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures + </li> + </ul> + </div> + </div> + </section> + + <section class="resume_section"> + <h2>Projects</h2> + <ul> + <li>My <b>self-hosted personal website</b> where I do small projects in WebAssembly and OpenGL: <a href="https://matthewkosarek.xyz">matthewkosarek.xyz</a> + <li>A <b>game engine</b> that I built in C++ and OpenGL: <a href="https://github.com/mattkae/MatteEngine"">github.com/mattkae/MatteEngine</a></li> + <li>My <b>self-installing emacs configuration</b>: <a href="https://git.matthewkosarek.xyz/emacs_config/">git.matthewkosarek.xyz/emacs_config/</a> </li> + <li>Unfinished website about <b>realtime physics in video games</b>: <a href="https://physicsforgames.com/">physicsforgames.com/</a> </li> + </ul> + </section> + </main> + </div> + </main> + </body> +</html> diff --git a/public/resume.js b/public/resume.js new file mode 100644 index 0000000..f797759 --- /dev/null +++ b/public/resume.js @@ -0,0 +1,12 @@ + +function main() { + var fullScreenButton = document.getElementById('full_screen_button'), + resumeContainer = document.getElementById('resume'); + + fullScreenButton.addEventListener('click', function() { + resumeContainer.classList.toggle('resume_fullscreen'); + }); +} + + +window.onload = main; diff --git a/public/resume.mobile.css b/public/resume.mobile.css new file mode 100644 index 0000000..016095b --- /dev/null +++ b/public/resume.mobile.css @@ -0,0 +1,25 @@ +@media (max-width: 767.98px) { + #resume { + font-size: 12px; + } + + #resume_container { + flex-direction: column; + } + + #resume_header { + flex-direction: row; + } + + #resume_sidebar { + width: 100%; + } + + .skills_table_container { + width: 100%; + justify-content: space-evenly; + display: flex; + flex-direction: row; + column-gap: 4px; + } +} diff --git a/public/robots.txt b/public/robots.txt new file mode 100644 index 0000000..d0cab32 --- /dev/null +++ b/public/robots.txt @@ -0,0 +1,5 @@ +User-agent: * +Sitemap: https://www.matthewkosarek.xyz/sitemap.txt +Disallow: /download +Disallow: /themes +Disallow: /favicon
\ No newline at end of file diff --git a/public/sitemap.txt b/public/sitemap.txt new file mode 100644 index 0000000..56431a9 --- /dev/null +++ b/public/sitemap.txt @@ -0,0 +1,2 @@ +https://matthewkosarek.xyz +https://matthewkosarek.xyz/resume.html
\ No newline at end of file diff --git a/public/themes/dist/output.js b/public/themes/dist/output.js new file mode 100644 index 0000000..b19a1a3 --- /dev/null +++ b/public/themes/dist/output.js @@ -0,0 +1,3841 @@ +// include: shell.js +// The Module object: Our interface to the outside world. We import +// and export values on it. There are various ways Module can be used: +// 1. Not defined. We create it here +// 2. A function parameter, function(moduleArg) => Promise<Module> +// 3. pre-run appended it, var Module = {}; ..generated code.. +// 4. External script tag defines var Module. +// We need to check if Module already exists (e.g. case 3 above). +// Substitution will be replaced with actual code on later stage of the build, +// this way Closure Compiler will not mangle it (e.g. case 4. above). +// Note that if you want to run closure, and also to use Module +// after the generated code, you will need to define var Module = {}; +// before the code. Then that object will be used in the code, and you +// can continue to use Module afterwards as well. +var Module = typeof Module != 'undefined' ? Module : {}; + +// Determine the runtime environment we are in. You can customize this by +// setting the ENVIRONMENT setting at compile time (see settings.js). + +// Attempt to auto-detect the environment +var ENVIRONMENT_IS_WEB = typeof window == 'object'; +var ENVIRONMENT_IS_WORKER = typeof importScripts == 'function'; +// N.b. Electron.js environment is simultaneously a NODE-environment, but +// also a web environment. +var ENVIRONMENT_IS_NODE = typeof process == 'object' && typeof process.versions == 'object' && typeof process.versions.node == 'string' && process.type != 'renderer'; +var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; + +if (ENVIRONMENT_IS_NODE) { + // `require()` is no-op in an ESM module, use `createRequire()` to construct + // the require()` function. This is only necessary for multi-environment + // builds, `-sENVIRONMENT=node` emits a static import declaration instead. + // TODO: Swap all `require()`'s with `import()`'s? + +} + +// --pre-jses are emitted after the Module integration code, so that they can +// refer to Module (if they choose; they can also define Module) + + +// Sometimes an existing Module object exists with properties +// meant to overwrite the default module functionality. Here +// we collect those properties and reapply _after_ we configure +// the current environment's defaults to avoid having to be so +// defensive during initialization. +var moduleOverrides = Object.assign({}, Module); + +var arguments_ = []; +var thisProgram = './this.program'; +var quit_ = (status, toThrow) => { + throw toThrow; +}; + +// `/` should be present at the end if `scriptDirectory` is not empty +var scriptDirectory = ''; +function locateFile(path) { + if (Module['locateFile']) { + return Module['locateFile'](path, scriptDirectory); + } + return scriptDirectory + path; +} + +// Hooks that are implemented differently in different runtime environments. +var readAsync, readBinary; + +if (ENVIRONMENT_IS_NODE) { + if (typeof process == 'undefined' || !process.release || process.release.name !== 'node') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); + + var nodeVersion = process.versions.node; + var numericVersion = nodeVersion.split('.').slice(0, 3); + numericVersion = (numericVersion[0] * 10000) + (numericVersion[1] * 100) + (numericVersion[2].split('-')[0] * 1); + var minVersion = 160000; + if (numericVersion < 160000) { + throw new Error('This emscripten-generated code requires node v16.0.0 (detected v' + nodeVersion + ')'); + } + + // These modules will usually be used on Node.js. Load them eagerly to avoid + // the complexity of lazy-loading. + var fs = require('fs'); + var nodePath = require('path'); + + scriptDirectory = __dirname + '/'; + +// include: node_shell_read.js +readBinary = (filename) => { + // We need to re-wrap `file://` strings to URLs. Normalizing isn't + // necessary in that case, the path should already be absolute. + filename = isFileURI(filename) ? new URL(filename) : nodePath.normalize(filename); + var ret = fs.readFileSync(filename); + assert(ret.buffer); + return ret; +}; + +readAsync = (filename, binary = true) => { + // See the comment in the `readBinary` function. + filename = isFileURI(filename) ? new URL(filename) : nodePath.normalize(filename); + return new Promise((resolve, reject) => { + fs.readFile(filename, binary ? undefined : 'utf8', (err, data) => { + if (err) reject(err); + else resolve(binary ? data.buffer : data); + }); + }); +}; +// end include: node_shell_read.js + if (!Module['thisProgram'] && process.argv.length > 1) { + thisProgram = process.argv[1].replace(/\\/g, '/'); + } + + arguments_ = process.argv.slice(2); + + if (typeof module != 'undefined') { + module['exports'] = Module; + } + + quit_ = (status, toThrow) => { + process.exitCode = status; + throw toThrow; + }; + +} else +if (ENVIRONMENT_IS_SHELL) { + + if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof importScripts == 'function') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); + +} else + +// Note that this includes Node.js workers when relevant (pthreads is enabled). +// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and +// ENVIRONMENT_IS_NODE. +if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { + if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled + scriptDirectory = self.location.href; + } else if (typeof document != 'undefined' && document.currentScript) { // web + scriptDirectory = document.currentScript.src; + } + // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. + // otherwise, slice off the final part of the url to find the script directory. + // if scriptDirectory does not contain a slash, lastIndexOf will return -1, + // and scriptDirectory will correctly be replaced with an empty string. + // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #), + // they are removed because they could contain a slash. + if (scriptDirectory.startsWith('blob:')) { + scriptDirectory = ''; + } else { + scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1); + } + + if (!(typeof window == 'object' || typeof importScripts == 'function')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); + + { +// include: web_or_worker_shell_read.js +if (ENVIRONMENT_IS_WORKER) { + readBinary = (url) => { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, false); + xhr.responseType = 'arraybuffer'; + xhr.send(null); + return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); + }; + } + + readAsync = (url) => { + // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. + // See https://github.com/github/fetch/pull/92#issuecomment-140665932 + // Cordova or Electron apps are typically loaded from a file:// url. + // So use XHR on webview if URL is a file URL. + if (isFileURI(url)) { + return new Promise((resolve, reject) => { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, true); + xhr.responseType = 'arraybuffer'; + xhr.onload = () => { + if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 + resolve(xhr.response); + return; + } + reject(xhr.status); + }; + xhr.onerror = reject; + xhr.send(null); + }); + } + return fetch(url, { credentials: 'same-origin' }) + .then((response) => { + if (response.ok) { + return response.arrayBuffer(); + } + return Promise.reject(new Error(response.status + ' : ' + response.url)); + }) + }; +// end include: web_or_worker_shell_read.js + } +} else +{ + throw new Error('environment detection error'); +} + +var out = Module['print'] || console.log.bind(console); +var err = Module['printErr'] || console.error.bind(console); + +// Merge back in the overrides +Object.assign(Module, moduleOverrides); +// Free the object hierarchy contained in the overrides, this lets the GC +// reclaim data used. +moduleOverrides = null; +checkIncomingModuleAPI(); + +// Emit code to handle expected values on the Module object. This applies Module.x +// to the proper local x. This has two benefits: first, we only emit it if it is +// expected to arrive, and second, by using a local everywhere else that can be +// minified. + +if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_'); + +if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram'); + +// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message +// Assertions on removed incoming Module JS APIs. +assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead'); +assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead'); +assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead'); +assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead'); +assert(typeof Module['read'] == 'undefined', 'Module.read option was removed'); +assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)'); +assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)'); +assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)'); +assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY'); +legacyModuleProp('asm', 'wasmExports'); +legacyModuleProp('readAsync', 'readAsync'); +legacyModuleProp('readBinary', 'readBinary'); +legacyModuleProp('setWindowTitle', 'setWindowTitle'); +var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js'; +var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js'; +var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js'; +var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js'; +var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js'; +var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js'; +var OPFS = 'OPFS is no longer included by default; build with -lopfs.js'; + +var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js'; + +assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.'); + +// end include: shell.js + +// include: preamble.js +// === Preamble library stuff === + +// Documentation for the public APIs defined in this file must be updated in: +// site/source/docs/api_reference/preamble.js.rst +// A prebuilt local version of the documentation is available at: +// site/build/text/docs/api_reference/preamble.js.txt +// You can also build docs locally as HTML or other formats in site/ +// An online HTML version (which may be of a different version of Emscripten) +// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html + +var wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary'); + +if (typeof WebAssembly != 'object') { + err('no native wasm support detected'); +} + +// Wasm globals + +var wasmMemory; + +//======================================== +// Runtime essentials +//======================================== + +// whether we are quitting the application. no code should run after this. +// set in exit() and abort() +var ABORT = false; + +// set by exit() and abort(). Passed to 'onExit' handler. +// NOTE: This is also used as the process return code code in shell environments +// but only when noExitRuntime is false. +var EXITSTATUS; + +// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we +// don't define it at all in release modes. This matches the behaviour of +// MINIMAL_RUNTIME. +// TODO(sbc): Make this the default even without STRICT enabled. +/** @type {function(*, string=)} */ +function assert(condition, text) { + if (!condition) { + abort('Assertion failed' + (text ? ': ' + text : '')); + } +} + +// We used to include malloc/free by default in the past. Show a helpful error in +// builds with assertions. + +// Memory management + +var HEAP, +/** @type {!Int8Array} */ + HEAP8, +/** @type {!Uint8Array} */ + HEAPU8, +/** @type {!Int16Array} */ + HEAP16, +/** @type {!Uint16Array} */ + HEAPU16, +/** @type {!Int32Array} */ + HEAP32, +/** @type {!Uint32Array} */ + HEAPU32, +/** @type {!Float32Array} */ + HEAPF32, +/** @type {!Float64Array} */ + HEAPF64; + +// include: runtime_shared.js +function updateMemoryViews() { + var b = wasmMemory.buffer; + Module['HEAP8'] = HEAP8 = new Int8Array(b); + Module['HEAP16'] = HEAP16 = new Int16Array(b); + Module['HEAPU8'] = HEAPU8 = new Uint8Array(b); + Module['HEAPU16'] = HEAPU16 = new Uint16Array(b); + Module['HEAP32'] = HEAP32 = new Int32Array(b); + Module['HEAPU32'] = HEAPU32 = new Uint32Array(b); + Module['HEAPF32'] = HEAPF32 = new Float32Array(b); + Module['HEAPF64'] = HEAPF64 = new Float64Array(b); +} + +// end include: runtime_shared.js +assert(!Module['STACK_SIZE'], 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time') + +assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined, + 'JS engine does not provide full typed array support'); + +// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY +assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally'); +assert(!Module['INITIAL_MEMORY'], 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically'); + +// include: runtime_stack_check.js +// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. +function writeStackCookie() { + var max = _emscripten_stack_get_end(); + assert((max & 3) == 0); + // If the stack ends at address zero we write our cookies 4 bytes into the + // stack. This prevents interference with SAFE_HEAP and ASAN which also + // monitor writes to address zero. + if (max == 0) { + max += 4; + } + // The stack grow downwards towards _emscripten_stack_get_end. + // We write cookies to the final two words in the stack and detect if they are + // ever overwritten. + HEAPU32[((max)>>2)] = 0x02135467; + HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE; + // Also test the global address 0 for integrity. + HEAPU32[((0)>>2)] = 1668509029; +} + +function checkStackCookie() { + if (ABORT) return; + var max = _emscripten_stack_get_end(); + // See writeStackCookie(). + if (max == 0) { + max += 4; + } + var cookie1 = HEAPU32[((max)>>2)]; + var cookie2 = HEAPU32[(((max)+(4))>>2)]; + if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) { + abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`); + } + // Also test the global address 0 for integrity. + if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) { + abort('Runtime error: The application has corrupted its heap memory area (address zero)!'); + } +} +// end include: runtime_stack_check.js +var __ATPRERUN__ = []; // functions called before the runtime is initialized +var __ATINIT__ = []; // functions called during startup +var __ATMAIN__ = []; // functions called when main() is to be run +var __ATEXIT__ = []; // functions called during shutdown +var __ATPOSTRUN__ = []; // functions called after the main() is called + +var runtimeInitialized = false; + +function preRun() { + var preRuns = Module['preRun']; + if (preRuns) { + if (typeof preRuns == 'function') preRuns = [preRuns]; + preRuns.forEach(addOnPreRun); + } + callRuntimeCallbacks(__ATPRERUN__); +} + +function initRuntime() { + assert(!runtimeInitialized); + runtimeInitialized = true; + + checkStackCookie(); + + + callRuntimeCallbacks(__ATINIT__); +} + +function preMain() { + checkStackCookie(); + + callRuntimeCallbacks(__ATMAIN__); +} + +function postRun() { + checkStackCookie(); + + var postRuns = Module['postRun']; + if (postRuns) { + if (typeof postRuns == 'function') postRuns = [postRuns]; + postRuns.forEach(addOnPostRun); + } + + callRuntimeCallbacks(__ATPOSTRUN__); +} + +function addOnPreRun(cb) { + __ATPRERUN__.unshift(cb); +} + +function addOnInit(cb) { + __ATINIT__.unshift(cb); +} + +function addOnPreMain(cb) { + __ATMAIN__.unshift(cb); +} + +function addOnExit(cb) { +} + +function addOnPostRun(cb) { + __ATPOSTRUN__.unshift(cb); +} + +// include: runtime_math.js +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32 + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc + +assert(Math.imul, 'This browser does not support Math.imul(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); +assert(Math.fround, 'This browser does not support Math.fround(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); +assert(Math.clz32, 'This browser does not support Math.clz32(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); +assert(Math.trunc, 'This browser does not support Math.trunc(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); +// end include: runtime_math.js +// A counter of dependencies for calling run(). If we need to +// do asynchronous work before running, increment this and +// decrement it. Incrementing must happen in a place like +// Module.preRun (used by emcc to add file preloading). +// Note that you can add dependencies in preRun, even though +// it happens right before run - run will be postponed until +// the dependencies are met. +var runDependencies = 0; +var runDependencyWatcher = null; +var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled +var runDependencyTracking = {}; + +function getUniqueRunDependency(id) { + var orig = id; + while (1) { + if (!runDependencyTracking[id]) return id; + id = orig + Math.random(); + } +} + +function addRunDependency(id) { + runDependencies++; + + Module['monitorRunDependencies']?.(runDependencies); + + if (id) { + assert(!runDependencyTracking[id]); + runDependencyTracking[id] = 1; + if (runDependencyWatcher === null && typeof setInterval != 'undefined') { + // Check for missing dependencies every few seconds + runDependencyWatcher = setInterval(() => { + if (ABORT) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + return; + } + var shown = false; + for (var dep in runDependencyTracking) { + if (!shown) { + shown = true; + err('still waiting on run dependencies:'); + } + err(`dependency: ${dep}`); + } + if (shown) { + err('(end of list)'); + } + }, 10000); + } + } else { + err('warning: run dependency added without ID'); + } +} + +function removeRunDependency(id) { + runDependencies--; + + Module['monitorRunDependencies']?.(runDependencies); + + if (id) { + assert(runDependencyTracking[id]); + delete runDependencyTracking[id]; + } else { + err('warning: run dependency removed without ID'); + } + if (runDependencies == 0) { + if (runDependencyWatcher !== null) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + } + if (dependenciesFulfilled) { + var callback = dependenciesFulfilled; + dependenciesFulfilled = null; + callback(); // can add another dependenciesFulfilled + } + } +} + +/** @param {string|number=} what */ +function abort(what) { + Module['onAbort']?.(what); + + what = 'Aborted(' + what + ')'; + // TODO(sbc): Should we remove printing and leave it up to whoever + // catches the exception? + err(what); + + ABORT = true; + + // Use a wasm runtime error, because a JS error might be seen as a foreign + // exception, which means we'd run destructors on it. We need the error to + // simply make the program stop. + // FIXME This approach does not work in Wasm EH because it currently does not assume + // all RuntimeErrors are from traps; it decides whether a RuntimeError is from + // a trap or not based on a hidden field within the object. So at the moment + // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that + // allows this in the wasm spec. + + // Suppress closure compiler warning here. Closure compiler's builtin extern + // definition for WebAssembly.RuntimeError claims it takes no arguments even + // though it can. + // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. + /** @suppress {checkTypes} */ + var e = new WebAssembly.RuntimeError(what); + + // Throw the error whether or not MODULARIZE is set because abort is used + // in code paths apart from instantiation where an exception is expected + // to be thrown when abort is called. + throw e; +} + +// include: memoryprofiler.js +// end include: memoryprofiler.js +// show errors on likely calls to FS when it was not included +var FS = { + error() { + abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM'); + }, + init() { FS.error() }, + createDataFile() { FS.error() }, + createPreloadedFile() { FS.error() }, + createLazyFile() { FS.error() }, + open() { FS.error() }, + mkdev() { FS.error() }, + registerDevice() { FS.error() }, + analyzePath() { FS.error() }, + + ErrnoError() { FS.error() }, +}; +Module['FS_createDataFile'] = FS.createDataFile; +Module['FS_createPreloadedFile'] = FS.createPreloadedFile; + +// include: URIUtils.js +// Prefix of data URIs emitted by SINGLE_FILE and related options. +var dataURIPrefix = 'data:application/octet-stream;base64,'; + +/** + * Indicates whether filename is a base64 data URI. + * @noinline + */ +var isDataURI = (filename) => filename.startsWith(dataURIPrefix); + +/** + * Indicates whether filename is delivered via file protocol (as opposed to http/https) + * @noinline + */ +var isFileURI = (filename) => filename.startsWith('file://'); +// end include: URIUtils.js +function createExportWrapper(name, nargs) { + return (...args) => { + assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`); + var f = wasmExports[name]; + assert(f, `exported native function \`${name}\` not found`); + // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled. + assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`); + return f(...args); + }; +} + +// include: runtime_exceptions.js +// end include: runtime_exceptions.js +function findWasmBinary() { + var f = 'output.wasm'; + if (!isDataURI(f)) { + return locateFile(f); + } + return f; +} + +var wasmBinaryFile; + +function getBinarySync(file) { + if (file == wasmBinaryFile && wasmBinary) { + return new Uint8Array(wasmBinary); + } + if (readBinary) { + return readBinary(file); + } + throw 'both async and sync fetching of the wasm failed'; +} + +function getBinaryPromise(binaryFile) { + // If we don't have the binary yet, load it asynchronously using readAsync. + if (!wasmBinary + ) { + // Fetch the binary using readAsync + return readAsync(binaryFile).then( + (response) => new Uint8Array(/** @type{!ArrayBuffer} */(response)), + // Fall back to getBinarySync if readAsync fails + () => getBinarySync(binaryFile) + ); + } + + // Otherwise, getBinarySync should be able to get it synchronously + return Promise.resolve().then(() => getBinarySync(binaryFile)); +} + +function instantiateArrayBuffer(binaryFile, imports, receiver) { + return getBinaryPromise(binaryFile).then((binary) => { + return WebAssembly.instantiate(binary, imports); + }).then(receiver, (reason) => { + err(`failed to asynchronously prepare wasm: ${reason}`); + + // Warn on some common problems. + if (isFileURI(wasmBinaryFile)) { + err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`); + } + abort(reason); + }); +} + +function instantiateAsync(binary, binaryFile, imports, callback) { + if (!binary && + typeof WebAssembly.instantiateStreaming == 'function' && + !isDataURI(binaryFile) && + // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. + !isFileURI(binaryFile) && + // Avoid instantiateStreaming() on Node.js environment for now, as while + // Node.js v18.1.0 implements it, it does not have a full fetch() + // implementation yet. + // + // Reference: + // https://github.com/emscripten-core/emscripten/pull/16917 + !ENVIRONMENT_IS_NODE && + typeof fetch == 'function') { + return fetch(binaryFile, { credentials: 'same-origin' }).then((response) => { + // Suppress closure warning here since the upstream definition for + // instantiateStreaming only allows Promise<Repsponse> rather than + // an actual Response. + // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure is fixed. + /** @suppress {checkTypes} */ + var result = WebAssembly.instantiateStreaming(response, imports); + + return result.then( + callback, + function(reason) { + // We expect the most common failure cause to be a bad MIME type for the binary, + // in which case falling back to ArrayBuffer instantiation should work. + err(`wasm streaming compile failed: ${reason}`); + err('falling back to ArrayBuffer instantiation'); + return instantiateArrayBuffer(binaryFile, imports, callback); + }); + }); + } + return instantiateArrayBuffer(binaryFile, imports, callback); +} + +function getWasmImports() { + // prepare imports + return { + 'env': wasmImports, + 'wasi_snapshot_preview1': wasmImports, + } +} + +// Create the wasm instance. +// Receives the wasm imports, returns the exports. +function createWasm() { + var info = getWasmImports(); + // Load the wasm module and create an instance of using native support in the JS engine. + // handle a generated wasm instance, receiving its exports and + // performing other necessary setup + /** @param {WebAssembly.Module=} module*/ + function receiveInstance(instance, module) { + wasmExports = instance.exports; + + + + wasmMemory = wasmExports['memory']; + + assert(wasmMemory, 'memory not found in wasm exports'); + updateMemoryViews(); + + wasmTable = wasmExports['__indirect_function_table']; + + assert(wasmTable, 'table not found in wasm exports'); + + addOnInit(wasmExports['__wasm_call_ctors']); + + removeRunDependency('wasm-instantiate'); + return wasmExports; + } + // wait for the pthread pool (if any) + addRunDependency('wasm-instantiate'); + + // Prefer streaming instantiation if available. + // Async compilation can be confusing when an error on the page overwrites Module + // (for example, if the order of elements is wrong, and the one defining Module is + // later), so we save Module and check it later. + var trueModule = Module; + function receiveInstantiationResult(result) { + // 'result' is a ResultObject object which has both the module and instance. + // receiveInstance() will swap in the exports (to Module.asm) so they can be called + assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?'); + trueModule = null; + // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. + // When the regression is fixed, can restore the above PTHREADS-enabled path. + receiveInstance(result['instance']); + } + + // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback + // to manually instantiate the Wasm module themselves. This allows pages to + // run the instantiation parallel to any other async startup actions they are + // performing. + // Also pthreads and wasm workers initialize the wasm instance through this + // path. + if (Module['instantiateWasm']) { + try { + return Module['instantiateWasm'](info, receiveInstance); + } catch(e) { + err(`Module.instantiateWasm callback failed with error: ${e}`); + return false; + } + } + + wasmBinaryFile ??= findWasmBinary(); + + instantiateAsync(wasmBinary, wasmBinaryFile, info, receiveInstantiationResult); + return {}; // no exports yet; we'll fill them in later +} + +// Globals used by JS i64 conversions (see makeSetValue) +var tempDouble; +var tempI64; + +// include: runtime_debug.js +// Endianness check +(() => { + var h16 = new Int16Array(1); + var h8 = new Int8Array(h16.buffer); + h16[0] = 0x6373; + if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)'; +})(); + +if (Module['ENVIRONMENT']) { + throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)'); +} + +function legacyModuleProp(prop, newName, incoming=true) { + if (!Object.getOwnPropertyDescriptor(Module, prop)) { + Object.defineProperty(Module, prop, { + configurable: true, + get() { + let extra = incoming ? ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)' : ''; + abort(`\`Module.${prop}\` has been replaced by \`${newName}\`` + extra); + + } + }); + } +} + +function ignoredModuleProp(prop) { + if (Object.getOwnPropertyDescriptor(Module, prop)) { + abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`); + } +} + +// forcing the filesystem exports a few things by default +function isExportedByForceFilesystem(name) { + return name === 'FS_createPath' || + name === 'FS_createDataFile' || + name === 'FS_createPreloadedFile' || + name === 'FS_unlink' || + name === 'addRunDependency' || + // The old FS has some functionality that WasmFS lacks. + name === 'FS_createLazyFile' || + name === 'FS_createDevice' || + name === 'removeRunDependency'; +} + +/** + * Intercept access to a global symbol. This enables us to give informative + * warnings/errors when folks attempt to use symbols they did not include in + * their build, or no symbols that no longer exist. + */ +function hookGlobalSymbolAccess(sym, func) { + if (typeof globalThis != 'undefined' && !Object.getOwnPropertyDescriptor(globalThis, sym)) { + Object.defineProperty(globalThis, sym, { + configurable: true, + get() { + func(); + return undefined; + } + }); + } +} + +function missingGlobal(sym, msg) { + hookGlobalSymbolAccess(sym, () => { + warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`); + }); +} + +missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer'); +missingGlobal('asm', 'Please use wasmExports instead'); + +function missingLibrarySymbol(sym) { + hookGlobalSymbolAccess(sym, () => { + // Can't `abort()` here because it would break code that does runtime + // checks. e.g. `if (typeof SDL === 'undefined')`. + var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`; + // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in + // library.js, which means $name for a JS name with no prefix, or name + // for a JS name like _name. + var librarySymbol = sym; + if (!librarySymbol.startsWith('_')) { + librarySymbol = '$' + sym; + } + msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`; + if (isExportedByForceFilesystem(sym)) { + msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; + } + warnOnce(msg); + }); + + // Any symbol that is not included from the JS library is also (by definition) + // not exported on the Module object. + unexportedRuntimeSymbol(sym); +} + +function unexportedRuntimeSymbol(sym) { + if (!Object.getOwnPropertyDescriptor(Module, sym)) { + Object.defineProperty(Module, sym, { + configurable: true, + get() { + var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`; + if (isExportedByForceFilesystem(sym)) { + msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; + } + abort(msg); + } + }); + } +} + +// Used by XXXXX_DEBUG settings to output debug messages. +function dbg(...args) { + // TODO(sbc): Make this configurable somehow. Its not always convenient for + // logging to show up as warnings. + console.warn(...args); +} +// end include: runtime_debug.js +// === Body === +// end include: preamble.js + + + /** @constructor */ + function ExitStatus(status) { + this.name = 'ExitStatus'; + this.message = `Program terminated with exit(${status})`; + this.status = status; + } + + var callRuntimeCallbacks = (callbacks) => { + // Pass the module as the first argument. + callbacks.forEach((f) => f(Module)); + }; + + + /** + * @param {number} ptr + * @param {string} type + */ + function getValue(ptr, type = 'i8') { + if (type.endsWith('*')) type = '*'; + switch (type) { + case 'i1': return HEAP8[ptr]; + case 'i8': return HEAP8[ptr]; + case 'i16': return HEAP16[((ptr)>>1)]; + case 'i32': return HEAP32[((ptr)>>2)]; + case 'i64': abort('to do getValue(i64) use WASM_BIGINT'); + case 'float': return HEAPF32[((ptr)>>2)]; + case 'double': return HEAPF64[((ptr)>>3)]; + case '*': return HEAPU32[((ptr)>>2)]; + default: abort(`invalid type for getValue: ${type}`); + } + } + + var noExitRuntime = Module['noExitRuntime'] || true; + + var ptrToString = (ptr) => { + assert(typeof ptr === 'number'); + // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned. + ptr >>>= 0; + return '0x' + ptr.toString(16).padStart(8, '0'); + }; + + + /** + * @param {number} ptr + * @param {number} value + * @param {string} type + */ + function setValue(ptr, value, type = 'i8') { + if (type.endsWith('*')) type = '*'; + switch (type) { + case 'i1': HEAP8[ptr] = value; break; + case 'i8': HEAP8[ptr] = value; break; + case 'i16': HEAP16[((ptr)>>1)] = value; break; + case 'i32': HEAP32[((ptr)>>2)] = value; break; + case 'i64': abort('to do setValue(i64) use WASM_BIGINT'); + case 'float': HEAPF32[((ptr)>>2)] = value; break; + case 'double': HEAPF64[((ptr)>>3)] = value; break; + case '*': HEAPU32[((ptr)>>2)] = value; break; + default: abort(`invalid type for setValue: ${type}`); + } + } + + var stackRestore = (val) => __emscripten_stack_restore(val); + + var stackSave = () => _emscripten_stack_get_current(); + + var warnOnce = (text) => { + warnOnce.shown ||= {}; + if (!warnOnce.shown[text]) { + warnOnce.shown[text] = 1; + if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text; + err(text); + } + }; + + var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined; + + /** + * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given + * array that contains uint8 values, returns a copy of that string as a + * Javascript String object. + * heapOrArray is either a regular array, or a JavaScript typed array view. + * @param {number=} idx + * @param {number=} maxBytesToRead + * @return {string} + */ + var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => { + var endIdx = idx + maxBytesToRead; + var endPtr = idx; + // TextDecoder needs to know the byte length in advance, it doesn't stop on + // null terminator by itself. Also, use the length info to avoid running tiny + // strings through TextDecoder, since .subarray() allocates garbage. + // (As a tiny code save trick, compare endPtr against endIdx using a negation, + // so that undefined/NaN means Infinity) + while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr; + + if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { + return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); + } + var str = ''; + // If building with TextDecoder, we have already computed the string length + // above, so test loop end condition against that + while (idx < endPtr) { + // For UTF8 byte structure, see: + // http://en.wikipedia.org/wiki/UTF-8#Description + // https://www.ietf.org/rfc/rfc2279.txt + // https://tools.ietf.org/html/rfc3629 + var u0 = heapOrArray[idx++]; + if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } + var u1 = heapOrArray[idx++] & 63; + if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } + var u2 = heapOrArray[idx++] & 63; + if ((u0 & 0xF0) == 0xE0) { + u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; + } else { + if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!'); + u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); + } + + if (u0 < 0x10000) { + str += String.fromCharCode(u0); + } else { + var ch = u0 - 0x10000; + str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); + } + } + return str; + }; + + /** + * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the + * emscripten HEAP, returns a copy of that string as a Javascript String object. + * + * @param {number} ptr + * @param {number=} maxBytesToRead - An optional length that specifies the + * maximum number of bytes to read. You can omit this parameter to scan the + * string until the first 0 byte. If maxBytesToRead is passed, and the string + * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the + * string will cut short at that byte index (i.e. maxBytesToRead will not + * produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing + * frequent uses of UTF8ToString() with and without maxBytesToRead may throw + * JS JIT optimizations off, so it is worth to consider consistently using one + * @return {string} + */ + var UTF8ToString = (ptr, maxBytesToRead) => { + assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`); + return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ''; + }; + var ___assert_fail = (condition, filename, line, func) => { + abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']); + }; + + var __abort_js = () => { + abort('native code called abort()'); + }; + + function __emscripten_fetch_free(id) { + if (Fetch.xhrs.has(id)) { + var xhr = Fetch.xhrs.get(id); + Fetch.xhrs.free(id); + // check if fetch is still in progress and should be aborted + if (xhr.readyState > 0 && xhr.readyState < 4) { + xhr.abort(); + } + } + } + + var __emscripten_memcpy_js = (dest, src, num) => HEAPU8.copyWithin(dest, src, src + num); + + var isLeapYear = (year) => year%4 === 0 && (year%100 !== 0 || year%400 === 0); + + var MONTH_DAYS_LEAP_CUMULATIVE = [0,31,60,91,121,152,182,213,244,274,305,335]; + + var MONTH_DAYS_REGULAR_CUMULATIVE = [0,31,59,90,120,151,181,212,243,273,304,334]; + var ydayFromDate = (date) => { + var leap = isLeapYear(date.getFullYear()); + var monthDaysCumulative = (leap ? MONTH_DAYS_LEAP_CUMULATIVE : MONTH_DAYS_REGULAR_CUMULATIVE); + var yday = monthDaysCumulative[date.getMonth()] + date.getDate() - 1; // -1 since it's days since Jan 1 + + return yday; + }; + + var convertI32PairToI53Checked = (lo, hi) => { + assert(lo == (lo >>> 0) || lo == (lo|0)); // lo should either be a i32 or a u32 + assert(hi === (hi|0)); // hi should be a i32 + return ((hi + 0x200000) >>> 0 < 0x400001 - !!lo) ? (lo >>> 0) + hi * 4294967296 : NaN; + }; + function __localtime_js(time_low, time_high,tmPtr) { + var time = convertI32PairToI53Checked(time_low, time_high); + + + var date = new Date(time*1000); + HEAP32[((tmPtr)>>2)] = date.getSeconds(); + HEAP32[(((tmPtr)+(4))>>2)] = date.getMinutes(); + HEAP32[(((tmPtr)+(8))>>2)] = date.getHours(); + HEAP32[(((tmPtr)+(12))>>2)] = date.getDate(); + HEAP32[(((tmPtr)+(16))>>2)] = date.getMonth(); + HEAP32[(((tmPtr)+(20))>>2)] = date.getFullYear()-1900; + HEAP32[(((tmPtr)+(24))>>2)] = date.getDay(); + + var yday = ydayFromDate(date)|0; + HEAP32[(((tmPtr)+(28))>>2)] = yday; + HEAP32[(((tmPtr)+(36))>>2)] = -(date.getTimezoneOffset() * 60); + + // Attention: DST is in December in South, and some regions don't have DST at all. + var start = new Date(date.getFullYear(), 0, 1); + var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset(); + var winterOffset = start.getTimezoneOffset(); + var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset))|0; + HEAP32[(((tmPtr)+(32))>>2)] = dst; + ; + } + + var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { + assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`); + // Parameter maxBytesToWrite is not optional. Negative values, 0, null, + // undefined and false each don't write out any bytes. + if (!(maxBytesToWrite > 0)) + return 0; + + var startIdx = outIdx; + var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code + // unit, not a Unicode code point of the character! So decode + // UTF16->UTF32->UTF8. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description + // and https://www.ietf.org/rfc/rfc2279.txt + // and https://tools.ietf.org/html/rfc3629 + var u = str.charCodeAt(i); // possibly a lead surrogate + if (u >= 0xD800 && u <= 0xDFFF) { + var u1 = str.charCodeAt(++i); + u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); + } + if (u <= 0x7F) { + if (outIdx >= endIdx) break; + heap[outIdx++] = u; + } else if (u <= 0x7FF) { + if (outIdx + 1 >= endIdx) break; + heap[outIdx++] = 0xC0 | (u >> 6); + heap[outIdx++] = 0x80 | (u & 63); + } else if (u <= 0xFFFF) { + if (outIdx + 2 >= endIdx) break; + heap[outIdx++] = 0xE0 | (u >> 12); + heap[outIdx++] = 0x80 | ((u >> 6) & 63); + heap[outIdx++] = 0x80 | (u & 63); + } else { + if (outIdx + 3 >= endIdx) break; + if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).'); + heap[outIdx++] = 0xF0 | (u >> 18); + heap[outIdx++] = 0x80 | ((u >> 12) & 63); + heap[outIdx++] = 0x80 | ((u >> 6) & 63); + heap[outIdx++] = 0x80 | (u & 63); + } + } + // Null-terminate the pointer to the buffer. + heap[outIdx] = 0; + return outIdx - startIdx; + }; + var stringToUTF8 = (str, outPtr, maxBytesToWrite) => { + assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); + return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); + }; + + var lengthBytesUTF8 = (str) => { + var len = 0; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code + // unit, not a Unicode code point of the character! So decode + // UTF16->UTF32->UTF8. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var c = str.charCodeAt(i); // possibly a lead surrogate + if (c <= 0x7F) { + len++; + } else if (c <= 0x7FF) { + len += 2; + } else if (c >= 0xD800 && c <= 0xDFFF) { + len += 4; ++i; + } else { + len += 3; + } + } + return len; + }; + var __tzset_js = (timezone, daylight, std_name, dst_name) => { + // TODO: Use (malleable) environment variables instead of system settings. + var currentYear = new Date().getFullYear(); + var winter = new Date(currentYear, 0, 1); + var summer = new Date(currentYear, 6, 1); + var winterOffset = winter.getTimezoneOffset(); + var summerOffset = summer.getTimezoneOffset(); + + // Local standard timezone offset. Local standard time is not adjusted for + // daylight savings. This code uses the fact that getTimezoneOffset returns + // a greater value during Standard Time versus Daylight Saving Time (DST). + // Thus it determines the expected output during Standard Time, and it + // compares whether the output of the given date the same (Standard) or less + // (DST). + var stdTimezoneOffset = Math.max(winterOffset, summerOffset); + + // timezone is specified as seconds west of UTC ("The external variable + // `timezone` shall be set to the difference, in seconds, between + // Coordinated Universal Time (UTC) and local standard time."), the same + // as returned by stdTimezoneOffset. + // See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html + HEAPU32[((timezone)>>2)] = stdTimezoneOffset * 60; + + HEAP32[((daylight)>>2)] = Number(winterOffset != summerOffset); + + var extractZone = (timezoneOffset) => { + // Why inverse sign? + // Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset + var sign = timezoneOffset >= 0 ? "-" : "+"; + + var absOffset = Math.abs(timezoneOffset) + var hours = String(Math.floor(absOffset / 60)).padStart(2, "0"); + var minutes = String(absOffset % 60).padStart(2, "0"); + + return `UTC${sign}${hours}${minutes}`; + } + + var winterName = extractZone(winterOffset); + var summerName = extractZone(summerOffset); + assert(winterName); + assert(summerName); + assert(lengthBytesUTF8(winterName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${winterName})`); + assert(lengthBytesUTF8(summerName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${summerName})`); + if (summerOffset < winterOffset) { + // Northern hemisphere + stringToUTF8(winterName, std_name, 17); + stringToUTF8(summerName, dst_name, 17); + } else { + stringToUTF8(winterName, dst_name, 17); + stringToUTF8(summerName, std_name, 17); + } + }; + + var _emscripten_date_now = () => Date.now(); + + var JSEvents = { + removeAllEventListeners() { + while (JSEvents.eventHandlers.length) { + JSEvents._removeHandler(JSEvents.eventHandlers.length - 1); + } + JSEvents.deferredCalls = []; + }, + inEventHandler:0, + deferredCalls:[], + deferCall(targetFunction, precedence, argsList) { + function arraysHaveEqualContent(arrA, arrB) { + if (arrA.length != arrB.length) return false; + + for (var i in arrA) { + if (arrA[i] != arrB[i]) return false; + } + return true; + } + // Test if the given call was already queued, and if so, don't add it again. + for (var call of JSEvents.deferredCalls) { + if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { + return; + } + } + JSEvents.deferredCalls.push({ + targetFunction, + precedence, + argsList + }); + + JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence); + }, + removeDeferredCalls(targetFunction) { + JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction); + }, + canPerformEventHandlerRequests() { + if (navigator.userActivation) { + // Verify against transient activation status from UserActivation API + // whether it is possible to perform a request here without needing to defer. See + // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation + // and https://caniuse.com/mdn-api_useractivation + // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079 + return navigator.userActivation.isActive; + } + + return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; + }, + runDeferredCalls() { + if (!JSEvents.canPerformEventHandlerRequests()) { + return; + } + var deferredCalls = JSEvents.deferredCalls; + JSEvents.deferredCalls = []; + for (var call of deferredCalls) { + call.targetFunction(...call.argsList); + } + }, + eventHandlers:[], + removeAllHandlersOnTarget:(target, eventTypeString) => { + for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { + if (JSEvents.eventHandlers[i].target == target && + (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { + JSEvents._removeHandler(i--); + } + } + }, + _removeHandler(i) { + var h = JSEvents.eventHandlers[i]; + h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); + JSEvents.eventHandlers.splice(i, 1); + }, + registerOrRemoveHandler(eventHandler) { + if (!eventHandler.target) { + err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:'); + console.dir(eventHandler); + return -4; + } + if (eventHandler.callbackfunc) { + eventHandler.eventListenerFunc = function(event) { + // Increment nesting count for the event handler. + ++JSEvents.inEventHandler; + JSEvents.currentEventHandler = eventHandler; + // Process any old deferred calls the user has placed. + JSEvents.runDeferredCalls(); + // Process the actual event, calls back to user C code handler. + eventHandler.handlerFunc(event); + // Process any new deferred calls that were placed right now from this event handler. + JSEvents.runDeferredCalls(); + // Out of event handler - restore nesting count. + --JSEvents.inEventHandler; + }; + + eventHandler.target.addEventListener(eventHandler.eventTypeString, + eventHandler.eventListenerFunc, + eventHandler.useCapture); + JSEvents.eventHandlers.push(eventHandler); + } else { + for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { + if (JSEvents.eventHandlers[i].target == eventHandler.target + && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { + JSEvents._removeHandler(i--); + } + } + } + return 0; + }, + getNodeNameForTarget(target) { + if (!target) return ''; + if (target == window) return '#window'; + if (target == screen) return '#screen'; + return target?.nodeName || ''; + }, + fullscreenEnabled() { + return document.fullscreenEnabled + // Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled. + // TODO: If Safari at some point ships with unprefixed version, update the version check above. + || document.webkitFullscreenEnabled + ; + }, + }; + + var maybeCStringToJsString = (cString) => { + // "cString > 2" checks if the input is a number, and isn't of the special + // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2). + // In other words, if cString > 2 then it's a pointer to a valid place in + // memory, and points to a C string. + return cString > 2 ? UTF8ToString(cString) : cString; + }; + + /** @type {Object} */ + var specialHTMLTargets = [0, typeof document != 'undefined' ? document : 0, typeof window != 'undefined' ? window : 0]; + var findEventTarget = (target) => { + target = maybeCStringToJsString(target); + var domElement = specialHTMLTargets[target] || (typeof document != 'undefined' ? document.querySelector(target) : undefined); + return domElement; + }; + + var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0}; + var _emscripten_get_element_css_size = (target, width, height) => { + target = findEventTarget(target); + if (!target) return -4; + + var rect = getBoundingClientRect(target); + HEAPF64[((width)>>3)] = rect.width; + HEAPF64[((height)>>3)] = rect.height; + + return 0; + }; + + var _emscripten_is_main_browser_thread = () => + !ENVIRONMENT_IS_WORKER; + + var wasmTableMirror = []; + + /** @type {WebAssembly.Table} */ + var wasmTable; + var getWasmTableEntry = (funcPtr) => { + var func = wasmTableMirror[funcPtr]; + if (!func) { + if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1; + wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr); + } + assert(wasmTable.get(funcPtr) == func, 'JavaScript-side Wasm function table mirror is out of date!'); + return func; + }; + var _emscripten_request_animation_frame_loop = (cb, userData) => { + function tick(timeStamp) { + if (getWasmTableEntry(cb)(timeStamp, userData)) { + requestAnimationFrame(tick); + } + } + return requestAnimationFrame(tick); + }; + + var getHeapMax = () => + // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate + // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side + // for any code that deals with heap sizes, which would require special + // casing all heap size related code to treat 0 specially. + 2147483648; + + var alignMemory = (size, alignment) => { + assert(alignment, "alignment argument is required"); + return Math.ceil(size / alignment) * alignment; + }; + + var growMemory = (size) => { + var b = wasmMemory.buffer; + var pages = ((size - b.byteLength + 65535) / 65536) | 0; + try { + // round size grow request up to wasm page size (fixed 64KB per spec) + wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size + updateMemoryViews(); + return 1 /*success*/; + } catch(e) { + err(`growMemory: Attempted to grow heap from ${b.byteLength} bytes to ${size} bytes, but got error: ${e}`); + } + // implicit 0 return to save code size (caller will cast "undefined" into 0 + // anyhow) + }; + var _emscripten_resize_heap = (requestedSize) => { + var oldSize = HEAPU8.length; + // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned. + requestedSize >>>= 0; + // With multithreaded builds, races can happen (another thread might increase the size + // in between), so return a failure, and let the caller retry. + assert(requestedSize > oldSize); + + // Memory resize rules: + // 1. Always increase heap size to at least the requested size, rounded up + // to next page multiple. + // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap + // geometrically: increase the heap size according to + // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most + // overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB). + // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap + // linearly: increase the heap size by at least + // MEMORY_GROWTH_LINEAR_STEP bytes. + // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by + // MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest + // 4. If we were unable to allocate as much memory, it may be due to + // over-eager decision to excessively reserve due to (3) above. + // Hence if an allocation fails, cut down on the amount of excess + // growth, in an attempt to succeed to perform a smaller allocation. + + // A limit is set for how much we can grow. We should not exceed that + // (the wasm binary specifies it, so if we tried, we'd fail anyhow). + var maxHeapSize = getHeapMax(); + if (requestedSize > maxHeapSize) { + err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`); + return false; + } + + // Loop through potential heap size increases. If we attempt a too eager + // reservation that fails, cut down on the attempted size and reserve a + // smaller bump instead. (max 3 times, chosen somewhat arbitrarily) + for (var cutDown = 1; cutDown <= 4; cutDown *= 2) { + var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth + // but limit overreserving (default to capping at +96MB overgrowth at most) + overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 ); + + var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536)); + + var replacement = growMemory(newSize); + if (replacement) { + + return true; + } + } + err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`); + return false; + }; + + + var findCanvasEventTarget = findEventTarget; + var _emscripten_set_canvas_element_size = (target, width, height) => { + var canvas = findCanvasEventTarget(target); + if (!canvas) return -4; + canvas.width = width; + canvas.height = height; + return 0; + }; + + + + + var fillMouseEventData = (eventStruct, e, target) => { + assert(eventStruct % 4 == 0); + HEAPF64[((eventStruct)>>3)] = e.timeStamp; + var idx = ((eventStruct)>>2); + HEAP32[idx + 2] = e.screenX; + HEAP32[idx + 3] = e.screenY; + HEAP32[idx + 4] = e.clientX; + HEAP32[idx + 5] = e.clientY; + HEAP8[eventStruct + 24] = e.ctrlKey; + HEAP8[eventStruct + 25] = e.shiftKey; + HEAP8[eventStruct + 26] = e.altKey; + HEAP8[eventStruct + 27] = e.metaKey; + HEAP16[idx*2 + 14] = e.button; + HEAP16[idx*2 + 15] = e.buttons; + + HEAP32[idx + 8] = e["movementX"] + ; + + HEAP32[idx + 9] = e["movementY"] + ; + + // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway) + var rect = getBoundingClientRect(target); + HEAP32[idx + 10] = e.clientX - (rect.left | 0); + HEAP32[idx + 11] = e.clientY - (rect.top | 0); + + }; + + + + var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { + JSEvents.mouseEvent ||= _malloc(64); + target = findEventTarget(target); + + var mouseEventHandlerFunc = (e = event) => { + // TODO: Make this access thread safe, or this could update live while app is reading it. + fillMouseEventData(JSEvents.mouseEvent, e, target); + + if (getWasmTableEntry(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault(); + }; + + var eventHandler = { + target, + allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them! + eventTypeString, + callbackfunc, + handlerFunc: mouseEventHandlerFunc, + useCapture + }; + return JSEvents.registerOrRemoveHandler(eventHandler); + }; + var _emscripten_set_click_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => + registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click", targetThread); + + + + + var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { + JSEvents.uiEvent ||= _malloc(36); + + target = findEventTarget(target); + + var uiEventHandlerFunc = (e = event) => { + if (e.target != target) { + // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that + // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log + // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print, + // causing a new scroll, etc.. + return; + } + var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own. + if (!b) { + // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown + return; + } + var uiEvent = JSEvents.uiEvent; + HEAP32[((uiEvent)>>2)] = 0; // always zero for resize and scroll + HEAP32[(((uiEvent)+(4))>>2)] = b.clientWidth; + HEAP32[(((uiEvent)+(8))>>2)] = b.clientHeight; + HEAP32[(((uiEvent)+(12))>>2)] = innerWidth; + HEAP32[(((uiEvent)+(16))>>2)] = innerHeight; + HEAP32[(((uiEvent)+(20))>>2)] = outerWidth; + HEAP32[(((uiEvent)+(24))>>2)] = outerHeight; + HEAP32[(((uiEvent)+(28))>>2)] = pageXOffset | 0; // scroll offsets are float + HEAP32[(((uiEvent)+(32))>>2)] = pageYOffset | 0; + if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData)) e.preventDefault(); + }; + + var eventHandler = { + target, + eventTypeString, + callbackfunc, + handlerFunc: uiEventHandlerFunc, + useCapture + }; + return JSEvents.registerOrRemoveHandler(eventHandler); + }; + var _emscripten_set_resize_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => + registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread); + + + + class HandleAllocator { + constructor() { + // TODO(https://github.com/emscripten-core/emscripten/issues/21414): + // Use inline field declarations. + this.allocated = [undefined]; + this.freelist = []; + } + get(id) { + assert(this.allocated[id] !== undefined, `invalid handle: ${id}`); + return this.allocated[id]; + } + has(id) { + return this.allocated[id] !== undefined; + } + allocate(handle) { + var id = this.freelist.pop() || this.allocated.length; + this.allocated[id] = handle; + return id; + } + free(id) { + assert(this.allocated[id] !== undefined); + // Set the slot to `undefined` rather than using `delete` here since + // apparently arrays with holes in them can be less efficient. + this.allocated[id] = undefined; + this.freelist.push(id); + } + } + var Fetch = { + openDatabase(dbname, dbversion, onsuccess, onerror) { + try { + var openRequest = indexedDB.open(dbname, dbversion); + } catch (e) { + return onerror(e); + } + + openRequest.onupgradeneeded = (event) => { + var db = /** @type {IDBDatabase} */ (event.target.result); + if (db.objectStoreNames.contains('FILES')) { + db.deleteObjectStore('FILES'); + } + db.createObjectStore('FILES'); + }; + openRequest.onsuccess = (event) => onsuccess(event.target.result); + openRequest.onerror = onerror; + }, + init() { + Fetch.xhrs = new HandleAllocator(); + var onsuccess = (db) => { + Fetch.dbInstance = db; + removeRunDependency('library_fetch_init'); + }; + + var onerror = () => { + Fetch.dbInstance = false; + removeRunDependency('library_fetch_init'); + }; + + addRunDependency('library_fetch_init'); + Fetch.openDatabase('emscripten_filesystem', 1, onsuccess, onerror); + }, + }; + + function fetchXHR(fetch, onsuccess, onerror, onprogress, onreadystatechange) { + var url = HEAPU32[(((fetch)+(8))>>2)]; + if (!url) { + onerror(fetch, 0, 'no url specified!'); + return; + } + var url_ = UTF8ToString(url); + + var fetch_attr = fetch + 108; + var requestMethod = UTF8ToString(fetch_attr + 0); + requestMethod ||= 'GET'; + var timeoutMsecs = HEAPU32[(((fetch_attr)+(56))>>2)]; + var userName = HEAPU32[(((fetch_attr)+(68))>>2)]; + var password = HEAPU32[(((fetch_attr)+(72))>>2)]; + var requestHeaders = HEAPU32[(((fetch_attr)+(76))>>2)]; + var overriddenMimeType = HEAPU32[(((fetch_attr)+(80))>>2)]; + var dataPtr = HEAPU32[(((fetch_attr)+(84))>>2)]; + var dataLength = HEAPU32[(((fetch_attr)+(88))>>2)]; + + var fetchAttributes = HEAPU32[(((fetch_attr)+(52))>>2)]; + var fetchAttrLoadToMemory = !!(fetchAttributes & 1); + var fetchAttrStreamData = !!(fetchAttributes & 2); + var fetchAttrSynchronous = !!(fetchAttributes & 64); + + var userNameStr = userName ? UTF8ToString(userName) : undefined; + var passwordStr = password ? UTF8ToString(password) : undefined; + + var xhr = new XMLHttpRequest(); + xhr.withCredentials = !!HEAPU8[(fetch_attr)+(60)];; + xhr.open(requestMethod, url_, !fetchAttrSynchronous, userNameStr, passwordStr); + if (!fetchAttrSynchronous) xhr.timeout = timeoutMsecs; // XHR timeout field is only accessible in async XHRs, and must be set after .open() but before .send(). + xhr.url_ = url_; // Save the url for debugging purposes (and for comparing to the responseURL that server side advertised) + assert(!fetchAttrStreamData, 'streaming uses moz-chunked-arraybuffer which is no longer supported; TODO: rewrite using fetch()'); + xhr.responseType = 'arraybuffer'; + + if (overriddenMimeType) { + var overriddenMimeTypeStr = UTF8ToString(overriddenMimeType); + xhr.overrideMimeType(overriddenMimeTypeStr); + } + if (requestHeaders) { + for (;;) { + var key = HEAPU32[((requestHeaders)>>2)]; + if (!key) break; + var value = HEAPU32[(((requestHeaders)+(4))>>2)]; + if (!value) break; + requestHeaders += 8; + var keyStr = UTF8ToString(key); + var valueStr = UTF8ToString(value); + xhr.setRequestHeader(keyStr, valueStr); + } + } + + var id = Fetch.xhrs.allocate(xhr); + HEAPU32[((fetch)>>2)] = id; + var data = (dataPtr && dataLength) ? HEAPU8.slice(dataPtr, dataPtr + dataLength) : null; + // TODO: Support specifying custom headers to the request. + + // Share the code to save the response, as we need to do so both on success + // and on error (despite an error, there may be a response, like a 404 page). + // This receives a condition, which determines whether to save the xhr's + // response, or just 0. + function saveResponseAndStatus() { + var ptr = 0; + var ptrLen = 0; + if (xhr.response && fetchAttrLoadToMemory && HEAPU32[(((fetch)+(12))>>2)] === 0) { + ptrLen = xhr.response.byteLength; + } + if (ptrLen > 0) { + // The data pointer malloc()ed here has the same lifetime as the emscripten_fetch_t structure itself has, and is + // freed when emscripten_fetch_close() is called. + ptr = _malloc(ptrLen); + HEAPU8.set(new Uint8Array(/** @type{Array<number>} */(xhr.response)), ptr); + } + HEAPU32[(((fetch)+(12))>>2)] = ptr + writeI53ToI64(fetch + 16, ptrLen); + writeI53ToI64(fetch + 24, 0); + var len = xhr.response ? xhr.response.byteLength : 0; + if (len) { + // If the final XHR.onload handler receives the bytedata to compute total length, report that, + // otherwise don't write anything out here, which will retain the latest byte size reported in + // the most recent XHR.onprogress handler. + writeI53ToI64(fetch + 32, len); + } + HEAP16[(((fetch)+(40))>>1)] = xhr.readyState + HEAP16[(((fetch)+(42))>>1)] = xhr.status + if (xhr.statusText) stringToUTF8(xhr.statusText, fetch + 44, 64); + } + + xhr.onload = (e) => { + // check if xhr was aborted by user and don't try to call back + if (!Fetch.xhrs.has(id)) { + return; + } + saveResponseAndStatus(); + if (xhr.status >= 200 && xhr.status < 300) { + onsuccess?.(fetch, xhr, e); + } else { + onerror?.(fetch, xhr, e); + } + }; + xhr.onerror = (e) => { + // check if xhr was aborted by user and don't try to call back + if (!Fetch.xhrs.has(id)) { + return; + } + saveResponseAndStatus(); + onerror?.(fetch, xhr, e); + }; + xhr.ontimeout = (e) => { + // check if xhr was aborted by user and don't try to call back + if (!Fetch.xhrs.has(id)) { + return; + } + onerror?.(fetch, xhr, e); + }; + xhr.onprogress = (e) => { + // check if xhr was aborted by user and don't try to call back + if (!Fetch.xhrs.has(id)) { + return; + } + var ptrLen = (fetchAttrLoadToMemory && fetchAttrStreamData && xhr.response) ? xhr.response.byteLength : 0; + var ptr = 0; + if (ptrLen > 0 && fetchAttrLoadToMemory && fetchAttrStreamData) { + assert(onprogress, 'When doing a streaming fetch, you should have an onprogress handler registered to receive the chunks!'); + // Allocate byte data in Emscripten heap for the streamed memory block (freed immediately after onprogress call) + ptr = _malloc(ptrLen); + HEAPU8.set(new Uint8Array(/** @type{Array<number>} */(xhr.response)), ptr); + } + HEAPU32[(((fetch)+(12))>>2)] = ptr + writeI53ToI64(fetch + 16, ptrLen); + writeI53ToI64(fetch + 24, e.loaded - ptrLen); + writeI53ToI64(fetch + 32, e.total); + HEAP16[(((fetch)+(40))>>1)] = xhr.readyState + // If loading files from a source that does not give HTTP status code, assume success if we get data bytes + if (xhr.readyState >= 3 && xhr.status === 0 && e.loaded > 0) xhr.status = 200; + HEAP16[(((fetch)+(42))>>1)] = xhr.status + if (xhr.statusText) stringToUTF8(xhr.statusText, fetch + 44, 64); + onprogress?.(fetch, xhr, e); + if (ptr) { + _free(ptr); + } + }; + xhr.onreadystatechange = (e) => { + // check if xhr was aborted by user and don't try to call back + if (!Fetch.xhrs.has(id)) { + + return; + } + HEAP16[(((fetch)+(40))>>1)] = xhr.readyState + if (xhr.readyState >= 2) { + HEAP16[(((fetch)+(42))>>1)] = xhr.status + } + onreadystatechange?.(fetch, xhr, e); + }; + try { + xhr.send(data); + } catch(e) { + onerror?.(fetch, xhr, e); + } + } + + var handleException = (e) => { + // Certain exception types we do not treat as errors since they are used for + // internal control flow. + // 1. ExitStatus, which is thrown by exit() + // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others + // that wish to return to JS event loop. + if (e instanceof ExitStatus || e == 'unwind') { + return EXITSTATUS; + } + checkStackCookie(); + if (e instanceof WebAssembly.RuntimeError) { + if (_emscripten_stack_get_current() <= 0) { + err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)'); + } + } + quit_(1, e); + }; + + + var runtimeKeepaliveCounter = 0; + var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0; + var _proc_exit = (code) => { + EXITSTATUS = code; + if (!keepRuntimeAlive()) { + Module['onExit']?.(code); + ABORT = true; + } + quit_(code, new ExitStatus(code)); + }; + + /** @suppress {duplicate } */ + /** @param {boolean|number=} implicit */ + var exitJS = (status, implicit) => { + EXITSTATUS = status; + + checkUnflushedContent(); + + // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down + if (keepRuntimeAlive() && !implicit) { + var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`; + err(msg); + } + + _proc_exit(status); + }; + var _exit = exitJS; + + + var maybeExit = () => { + if (!keepRuntimeAlive()) { + try { + _exit(EXITSTATUS); + } catch (e) { + handleException(e); + } + } + }; + var callUserCallback = (func) => { + if (ABORT) { + err('user callback triggered after runtime exited or application aborted. Ignoring.'); + return; + } + try { + func(); + maybeExit(); + } catch (e) { + handleException(e); + } + }; + + var readI53FromI64 = (ptr) => { + return HEAPU32[((ptr)>>2)] + HEAP32[(((ptr)+(4))>>2)] * 4294967296; + }; + + var readI53FromU64 = (ptr) => { + return HEAPU32[((ptr)>>2)] + HEAPU32[(((ptr)+(4))>>2)] * 4294967296; + }; + var writeI53ToI64 = (ptr, num) => { + HEAPU32[((ptr)>>2)] = num; + var lower = HEAPU32[((ptr)>>2)]; + HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296; + var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr); + var offset = ((ptr)>>2); + if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`); + }; + + + function fetchCacheData(/** @type {IDBDatabase} */ db, fetch, data, onsuccess, onerror) { + if (!db) { + onerror(fetch, 0, 'IndexedDB not available!'); + return; + } + + var fetch_attr = fetch + 108; + var destinationPath = HEAPU32[(((fetch_attr)+(64))>>2)]; + destinationPath ||= HEAPU32[(((fetch)+(8))>>2)]; + var destinationPathStr = UTF8ToString(destinationPath); + + try { + var transaction = db.transaction(['FILES'], 'readwrite'); + var packages = transaction.objectStore('FILES'); + var putRequest = packages.put(data, destinationPathStr); + putRequest.onsuccess = (event) => { + HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete' + HEAP16[(((fetch)+(42))>>1)] = 200 // Mimic XHR HTTP status code 200 "OK" + stringToUTF8("OK", fetch + 44, 64); + onsuccess(fetch, 0, destinationPathStr); + }; + putRequest.onerror = (error) => { + // Most likely we got an error if IndexedDB is unwilling to store any more data for this page. + // TODO: Can we identify and break down different IndexedDB-provided errors and convert those + // to more HTTP status codes for more information? + HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete' + HEAP16[(((fetch)+(42))>>1)] = 413 // Mimic XHR HTTP status code 413 "Payload Too Large" + stringToUTF8("Payload Too Large", fetch + 44, 64); + onerror(fetch, 0, error); + }; + } catch(e) { + onerror(fetch, 0, e); + } + } + + function fetchLoadCachedData(db, fetch, onsuccess, onerror) { + if (!db) { + onerror(fetch, 0, 'IndexedDB not available!'); + return; + } + + var fetch_attr = fetch + 108; + var path = HEAPU32[(((fetch_attr)+(64))>>2)]; + path ||= HEAPU32[(((fetch)+(8))>>2)]; + var pathStr = UTF8ToString(path); + + try { + var transaction = db.transaction(['FILES'], 'readonly'); + var packages = transaction.objectStore('FILES'); + var getRequest = packages.get(pathStr); + getRequest.onsuccess = (event) => { + if (event.target.result) { + var value = event.target.result; + var len = value.byteLength || value.length; + // The data pointer malloc()ed here has the same lifetime as the emscripten_fetch_t structure itself has, and is + // freed when emscripten_fetch_close() is called. + var ptr = _malloc(len); + HEAPU8.set(new Uint8Array(value), ptr); + HEAPU32[(((fetch)+(12))>>2)] = ptr; + writeI53ToI64(fetch + 16, len); + writeI53ToI64(fetch + 24, 0); + writeI53ToI64(fetch + 32, len); + HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete' + HEAP16[(((fetch)+(42))>>1)] = 200 // Mimic XHR HTTP status code 200 "OK" + stringToUTF8("OK", fetch + 44, 64); + onsuccess(fetch, 0, value); + } else { + // Succeeded to load, but the load came back with the value of undefined, treat that as an error since we never store undefined in db. + HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete' + HEAP16[(((fetch)+(42))>>1)] = 404 // Mimic XHR HTTP status code 404 "Not Found" + stringToUTF8("Not Found", fetch + 44, 64); + onerror(fetch, 0, 'no data'); + } + }; + getRequest.onerror = (error) => { + HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete' + HEAP16[(((fetch)+(42))>>1)] = 404 // Mimic XHR HTTP status code 404 "Not Found" + stringToUTF8("Not Found", fetch + 44, 64); + onerror(fetch, 0, error); + }; + } catch(e) { + onerror(fetch, 0, e); + } + } + + function fetchDeleteCachedData(db, fetch, onsuccess, onerror) { + if (!db) { + onerror(fetch, 0, 'IndexedDB not available!'); + return; + } + + var fetch_attr = fetch + 108; + var path = HEAPU32[(((fetch_attr)+(64))>>2)]; + path ||= HEAPU32[(((fetch)+(8))>>2)]; + + var pathStr = UTF8ToString(path); + + try { + var transaction = db.transaction(['FILES'], 'readwrite'); + var packages = transaction.objectStore('FILES'); + var request = packages.delete(pathStr); + request.onsuccess = (event) => { + var value = event.target.result; + HEAPU32[(((fetch)+(12))>>2)] = 0; + writeI53ToI64(fetch + 16, 0); + writeI53ToI64(fetch + 24, 0); + writeI53ToI64(fetch + 32, 0); + // Mimic XHR readyState 4 === 'DONE: The operation is complete' + HEAP16[(((fetch)+(40))>>1)] = 4; + // Mimic XHR HTTP status code 200 "OK" + HEAP16[(((fetch)+(42))>>1)] = 200; + stringToUTF8("OK", fetch + 44, 64); + onsuccess(fetch, 0, value); + }; + request.onerror = (error) => { + HEAP16[(((fetch)+(40))>>1)] = 4 // Mimic XHR readyState 4 === 'DONE: The operation is complete' + HEAP16[(((fetch)+(42))>>1)] = 404 // Mimic XHR HTTP status code 404 "Not Found" + stringToUTF8("Not Found", fetch + 44, 64); + onerror(fetch, 0, error); + }; + } catch(e) { + onerror(fetch, 0, e); + } + } + + + function _emscripten_start_fetch(fetch, successcb, errorcb, progresscb, readystatechangecb) { + // Avoid shutting down the runtime since we want to wait for the async + // response. + + + var fetch_attr = fetch + 108; + var onsuccess = HEAPU32[(((fetch_attr)+(36))>>2)]; + var onerror = HEAPU32[(((fetch_attr)+(40))>>2)]; + var onprogress = HEAPU32[(((fetch_attr)+(44))>>2)]; + var onreadystatechange = HEAPU32[(((fetch_attr)+(48))>>2)]; + var fetchAttributes = HEAPU32[(((fetch_attr)+(52))>>2)]; + var fetchAttrSynchronous = !!(fetchAttributes & 64); + + function doCallback(f) { + if (fetchAttrSynchronous) { + f(); + } else { + callUserCallback(f); + } + } + + var reportSuccess = (fetch, xhr, e) => { + + doCallback(() => { + if (onsuccess) getWasmTableEntry(onsuccess)(fetch); + else successcb?.(fetch); + }); + }; + + var reportProgress = (fetch, xhr, e) => { + doCallback(() => { + if (onprogress) getWasmTableEntry(onprogress)(fetch); + else progresscb?.(fetch); + }); + }; + + var reportError = (fetch, xhr, e) => { + + doCallback(() => { + if (onerror) getWasmTableEntry(onerror)(fetch); + else errorcb?.(fetch); + }); + }; + + var reportReadyStateChange = (fetch, xhr, e) => { + doCallback(() => { + if (onreadystatechange) getWasmTableEntry(onreadystatechange)(fetch); + else readystatechangecb?.(fetch); + }); + }; + + var performUncachedXhr = (fetch, xhr, e) => { + fetchXHR(fetch, reportSuccess, reportError, reportProgress, reportReadyStateChange); + }; + + var cacheResultAndReportSuccess = (fetch, xhr, e) => { + var storeSuccess = (fetch, xhr, e) => { + + doCallback(() => { + if (onsuccess) getWasmTableEntry(onsuccess)(fetch); + else successcb?.(fetch); + }); + }; + var storeError = (fetch, xhr, e) => { + + doCallback(() => { + if (onsuccess) getWasmTableEntry(onsuccess)(fetch); + else successcb?.(fetch); + }); + }; + fetchCacheData(Fetch.dbInstance, fetch, xhr.response, storeSuccess, storeError); + }; + + var performCachedXhr = (fetch, xhr, e) => { + fetchXHR(fetch, cacheResultAndReportSuccess, reportError, reportProgress, reportReadyStateChange); + }; + + var requestMethod = UTF8ToString(fetch_attr + 0); + var fetchAttrReplace = !!(fetchAttributes & 16); + var fetchAttrPersistFile = !!(fetchAttributes & 4); + var fetchAttrNoDownload = !!(fetchAttributes & 32); + if (requestMethod === 'EM_IDB_STORE') { + // TODO(?): Here we perform a clone of the data, because storing shared typed arrays to IndexedDB does not seem to be allowed. + var ptr = HEAPU32[(((fetch_attr)+(84))>>2)]; + var size = HEAPU32[(((fetch_attr)+(88))>>2)]; + fetchCacheData(Fetch.dbInstance, fetch, HEAPU8.slice(ptr, ptr + size), reportSuccess, reportError); + } else if (requestMethod === 'EM_IDB_DELETE') { + fetchDeleteCachedData(Fetch.dbInstance, fetch, reportSuccess, reportError); + } else if (!fetchAttrReplace) { + fetchLoadCachedData(Fetch.dbInstance, fetch, reportSuccess, fetchAttrNoDownload ? reportError : (fetchAttrPersistFile ? performCachedXhr : performUncachedXhr)); + } else if (!fetchAttrNoDownload) { + fetchXHR(fetch, fetchAttrPersistFile ? cacheResultAndReportSuccess : reportSuccess, reportError, reportProgress, reportReadyStateChange); + } else { + return 0; // todo: free + } + return fetch; + } + + var GLctx; + + var webgl_enable_ANGLE_instanced_arrays = (ctx) => { + // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2. + var ext = ctx.getExtension('ANGLE_instanced_arrays'); + // Because this extension is a core function in WebGL 2, assign the extension entry points in place of + // where the core functions will reside in WebGL 2. This way the calling code can call these without + // having to dynamically branch depending if running against WebGL 1 or WebGL 2. + if (ext) { + ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor); + ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount); + ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); + return 1; + } + }; + + var webgl_enable_OES_vertex_array_object = (ctx) => { + // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2. + var ext = ctx.getExtension('OES_vertex_array_object'); + if (ext) { + ctx['createVertexArray'] = () => ext['createVertexArrayOES'](); + ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao); + ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao); + ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao); + return 1; + } + }; + + var webgl_enable_WEBGL_draw_buffers = (ctx) => { + // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2. + var ext = ctx.getExtension('WEBGL_draw_buffers'); + if (ext) { + ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs); + return 1; + } + }; + + var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) => + // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted. + !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance')); + + var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => { + // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted. + return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance')); + }; + + var webgl_enable_EXT_polygon_offset_clamp = (ctx) => { + return !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp')); + }; + + var webgl_enable_EXT_clip_control = (ctx) => { + return !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control')); + }; + + var webgl_enable_WEBGL_polygon_mode = (ctx) => { + return !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode')); + }; + + var webgl_enable_WEBGL_multi_draw = (ctx) => { + // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. + return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw')); + }; + + var getEmscriptenSupportedExtensions = (ctx) => { + // Restrict the list of advertised extensions to those that we actually + // support. + var supportedExtensions = [ + // WebGL 1 extensions + 'ANGLE_instanced_arrays', + 'EXT_blend_minmax', + 'EXT_disjoint_timer_query', + 'EXT_frag_depth', + 'EXT_shader_texture_lod', + 'EXT_sRGB', + 'OES_element_index_uint', + 'OES_fbo_render_mipmap', + 'OES_standard_derivatives', + 'OES_texture_float', + 'OES_texture_half_float', + 'OES_texture_half_float_linear', + 'OES_vertex_array_object', + 'WEBGL_color_buffer_float', + 'WEBGL_depth_texture', + 'WEBGL_draw_buffers', + // WebGL 2 extensions + 'EXT_color_buffer_float', + 'EXT_conservative_depth', + 'EXT_disjoint_timer_query_webgl2', + 'EXT_texture_norm16', + 'NV_shader_noperspective_interpolation', + 'WEBGL_clip_cull_distance', + // WebGL 1 and WebGL 2 extensions + 'EXT_clip_control', + 'EXT_color_buffer_half_float', + 'EXT_depth_clamp', + 'EXT_float_blend', + 'EXT_polygon_offset_clamp', + 'EXT_texture_compression_bptc', + 'EXT_texture_compression_rgtc', + 'EXT_texture_filter_anisotropic', + 'KHR_parallel_shader_compile', + 'OES_texture_float_linear', + 'WEBGL_blend_func_extended', + 'WEBGL_compressed_texture_astc', + 'WEBGL_compressed_texture_etc', + 'WEBGL_compressed_texture_etc1', + 'WEBGL_compressed_texture_s3tc', + 'WEBGL_compressed_texture_s3tc_srgb', + 'WEBGL_debug_renderer_info', + 'WEBGL_debug_shaders', + 'WEBGL_lose_context', + 'WEBGL_multi_draw', + 'WEBGL_polygon_mode' + ]; + // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. + return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext)); + }; + + var registerPreMainLoop = (f) => { + // Does nothing unless $MainLoop is included/used. + typeof MainLoop != 'undefined' && MainLoop.preMainLoop.push(f); + }; + + + var GL = { + counter:1, + buffers:[], + mappedBuffers:{ + }, + programs:[], + framebuffers:[], + renderbuffers:[], + textures:[], + shaders:[], + vaos:[], + contexts:[], + offscreenCanvases:{ + }, + queries:[], + samplers:[], + transformFeedbacks:[], + syncs:[], + byteSizeByTypeRoot:5120, + byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8], + stringCache:{ + }, + stringiCache:{ + }, + unpackAlignment:4, + unpackRowLength:0, + recordError:(errorCode) => { + if (!GL.lastError) { + GL.lastError = errorCode; + } + }, + getNewId:(table) => { + var ret = GL.counter++; + for (var i = table.length; i < ret; i++) { + table[i] = null; + } + return ret; + }, + genObject:(n, buffers, createFunction, objectTable + ) => { + for (var i = 0; i < n; i++) { + var buffer = GLctx[createFunction](); + var id = buffer && GL.getNewId(objectTable); + if (buffer) { + buffer.name = id; + objectTable[id] = buffer; + } else { + GL.recordError(0x502 /* GL_INVALID_OPERATION */); + } + HEAP32[(((buffers)+(i*4))>>2)] = id; + } + }, + MAX_TEMP_BUFFER_SIZE:2097152, + numTempVertexBuffersPerSize:64, + log2ceilLookup:(i) => 32 - Math.clz32(i === 0 ? 0 : i - 1), + generateTempBuffers:(quads, context) => { + var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE); + context.tempVertexBufferCounters1 = []; + context.tempVertexBufferCounters2 = []; + context.tempVertexBufferCounters1.length = context.tempVertexBufferCounters2.length = largestIndex+1; + context.tempVertexBuffers1 = []; + context.tempVertexBuffers2 = []; + context.tempVertexBuffers1.length = context.tempVertexBuffers2.length = largestIndex+1; + context.tempIndexBuffers = []; + context.tempIndexBuffers.length = largestIndex+1; + for (var i = 0; i <= largestIndex; ++i) { + context.tempIndexBuffers[i] = null; // Created on-demand + context.tempVertexBufferCounters1[i] = context.tempVertexBufferCounters2[i] = 0; + var ringbufferLength = GL.numTempVertexBuffersPerSize; + context.tempVertexBuffers1[i] = []; + context.tempVertexBuffers2[i] = []; + var ringbuffer1 = context.tempVertexBuffers1[i]; + var ringbuffer2 = context.tempVertexBuffers2[i]; + ringbuffer1.length = ringbuffer2.length = ringbufferLength; + for (var j = 0; j < ringbufferLength; ++j) { + ringbuffer1[j] = ringbuffer2[j] = null; // Created on-demand + } + } + + if (quads) { + // GL_QUAD indexes can be precalculated + context.tempQuadIndexBuffer = GLctx.createBuffer(); + context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, context.tempQuadIndexBuffer); + var numIndexes = GL.MAX_TEMP_BUFFER_SIZE >> 1; + var quadIndexes = new Uint16Array(numIndexes); + var i = 0, v = 0; + while (1) { + quadIndexes[i++] = v; + if (i >= numIndexes) break; + quadIndexes[i++] = v+1; + if (i >= numIndexes) break; + quadIndexes[i++] = v+2; + if (i >= numIndexes) break; + quadIndexes[i++] = v; + if (i >= numIndexes) break; + quadIndexes[i++] = v+2; + if (i >= numIndexes) break; + quadIndexes[i++] = v+3; + if (i >= numIndexes) break; + v += 4; + } + context.GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, quadIndexes, 0x88E4 /*GL_STATIC_DRAW*/); + context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null); + } + }, + getTempVertexBuffer:(sizeBytes) => { + var idx = GL.log2ceilLookup(sizeBytes); + var ringbuffer = GL.currentContext.tempVertexBuffers1[idx]; + var nextFreeBufferIndex = GL.currentContext.tempVertexBufferCounters1[idx]; + GL.currentContext.tempVertexBufferCounters1[idx] = (GL.currentContext.tempVertexBufferCounters1[idx]+1) & (GL.numTempVertexBuffersPerSize-1); + var vbo = ringbuffer[nextFreeBufferIndex]; + if (vbo) { + return vbo; + } + var prevVBO = GLctx.getParameter(0x8894 /*GL_ARRAY_BUFFER_BINDING*/); + ringbuffer[nextFreeBufferIndex] = GLctx.createBuffer(); + GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, ringbuffer[nextFreeBufferIndex]); + GLctx.bufferData(0x8892 /*GL_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/); + GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, prevVBO); + return ringbuffer[nextFreeBufferIndex]; + }, + getTempIndexBuffer:(sizeBytes) => { + var idx = GL.log2ceilLookup(sizeBytes); + var ibo = GL.currentContext.tempIndexBuffers[idx]; + if (ibo) { + return ibo; + } + var prevIBO = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/); + GL.currentContext.tempIndexBuffers[idx] = GLctx.createBuffer(); + GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, GL.currentContext.tempIndexBuffers[idx]); + GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/); + GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, prevIBO); + return GL.currentContext.tempIndexBuffers[idx]; + }, + newRenderingFrameStarted:() => { + if (!GL.currentContext) { + return; + } + var vb = GL.currentContext.tempVertexBuffers1; + GL.currentContext.tempVertexBuffers1 = GL.currentContext.tempVertexBuffers2; + GL.currentContext.tempVertexBuffers2 = vb; + vb = GL.currentContext.tempVertexBufferCounters1; + GL.currentContext.tempVertexBufferCounters1 = GL.currentContext.tempVertexBufferCounters2; + GL.currentContext.tempVertexBufferCounters2 = vb; + var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE); + for (var i = 0; i <= largestIndex; ++i) { + GL.currentContext.tempVertexBufferCounters1[i] = 0; + } + }, + getSource:(shader, count, string, length) => { + var source = ''; + for (var i = 0; i < count; ++i) { + var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined; + source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len); + } + return source; + }, + calcBufLength:(size, type, stride, count) => { + if (stride > 0) { + return count * stride; // XXXvlad this is not exactly correct I don't think + } + var typeSize = GL.byteSizeByType[type - GL.byteSizeByTypeRoot]; + return size * typeSize * count; + }, + usedTempBuffers:[], + preDrawHandleClientVertexAttribBindings:(count) => { + GL.resetBufferBinding = false; + + // TODO: initial pass to detect ranges we need to upload, might not need + // an upload per attrib + for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) { + var cb = GL.currentContext.clientBuffers[i]; + if (!cb.clientside || !cb.enabled) continue; + + GL.resetBufferBinding = true; + + var size = GL.calcBufLength(cb.size, cb.type, cb.stride, count); + var buf = GL.getTempVertexBuffer(size); + GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, buf); + GLctx.bufferSubData(0x8892 /*GL_ARRAY_BUFFER*/, + 0, + HEAPU8.subarray(cb.ptr, cb.ptr + size)); + cb.vertexAttribPointerAdaptor.call(GLctx, i, cb.size, cb.type, cb.normalized, cb.stride, 0); + } + }, + postDrawHandleClientVertexAttribBindings:() => { + if (GL.resetBufferBinding) { + GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, GL.buffers[GLctx.currentArrayBufferBinding]); + } + }, + createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => { + + // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL + // context on a canvas, calling .getContext() will always return that + // context independent of which 'webgl' or 'webgl2' + // context version was passed. See: + // https://bugs.webkit.org/show_bug.cgi?id=222758 + // and: + // https://github.com/emscripten-core/emscripten/issues/13295. + // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari + // version field in above check. + if (!canvas.getContextSafariWebGL2Fixed) { + canvas.getContextSafariWebGL2Fixed = canvas.getContext; + /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ + function fixedGetContext(ver, attrs) { + var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs); + return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null; + } + canvas.getContext = fixedGetContext; + } + + var ctx = + (webGLContextAttributes.majorVersion > 1) + ? + canvas.getContext("webgl2", webGLContextAttributes) + : + (canvas.getContext("webgl", webGLContextAttributes) + // https://caniuse.com/#feat=webgl + ); + + if (!ctx) return 0; + + var handle = GL.registerContext(ctx, webGLContextAttributes); + + return handle; + }, + registerContext:(ctx, webGLContextAttributes) => { + // without pthreads a context is just an integer ID + var handle = GL.getNewId(GL.contexts); + + var context = { + handle, + attributes: webGLContextAttributes, + version: webGLContextAttributes.majorVersion, + GLctx: ctx + }; + + // Store the created context object so that we can access the context + // given a canvas without having to pass the parameters again. + if (ctx.canvas) ctx.canvas.GLctxObject = context; + GL.contexts[handle] = context; + if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) { + GL.initExtensions(context); + } + + context.maxVertexAttribs = context.GLctx.getParameter(0x8869 /*GL_MAX_VERTEX_ATTRIBS*/); + context.clientBuffers = []; + for (var i = 0; i < context.maxVertexAttribs; i++) { + context.clientBuffers[i] = { + enabled: false, + clientside: false, + size: 0, + type: 0, + normalized: 0, + stride: 0, + ptr: 0, + vertexAttribPointerAdaptor: null, + }; + } + + GL.generateTempBuffers(false, context); + + return handle; + }, + makeContextCurrent:(contextHandle) => { + + // Active Emscripten GL layer context object. + GL.currentContext = GL.contexts[contextHandle]; + // Active WebGL context object. + Module.ctx = GLctx = GL.currentContext?.GLctx; + return !(contextHandle && !GLctx); + }, + getContext:(contextHandle) => { + return GL.contexts[contextHandle]; + }, + deleteContext:(contextHandle) => { + if (GL.currentContext === GL.contexts[contextHandle]) { + GL.currentContext = null; + } + if (typeof JSEvents == 'object') { + // Release all JS event handlers on the DOM element that the GL context is + // associated with since the context is now deleted. + JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); + } + // Make sure the canvas object no longer refers to the context object so + // there are no GC surprises. + if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) { + GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; + } + GL.contexts[contextHandle] = null; + }, + initExtensions:(context) => { + // If this function is called without a specific context object, init the + // extensions of the currently active context. + context ||= GL.currentContext; + + if (context.initExtensionsDone) return; + context.initExtensionsDone = true; + + var GLctx = context.GLctx; + + // Detect the presence of a few extensions manually, ction GL interop + // layer itself will need to know if they exist. + + // Extensions that are available in both WebGL 1 and WebGL 2 + webgl_enable_WEBGL_multi_draw(GLctx); + webgl_enable_EXT_polygon_offset_clamp(GLctx); + webgl_enable_EXT_clip_control(GLctx); + webgl_enable_WEBGL_polygon_mode(GLctx); + // Extensions that are only available in WebGL 1 (the calls will be no-ops + // if called on a WebGL 2 context active) + webgl_enable_ANGLE_instanced_arrays(GLctx); + webgl_enable_OES_vertex_array_object(GLctx); + webgl_enable_WEBGL_draw_buffers(GLctx); + // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active) + webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); + webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx); + + // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative + // that's based on core APIs, and exposes only the queryCounterEXT() + // entrypoint. + if (context.version >= 2) { + GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2"); + } + + // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and + // thus we look for the WebGL 1 version again if the WebGL 2 version + // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882 + if (context.version < 2 || !GLctx.disjointTimerQueryExt) + { + GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); + } + + getEmscriptenSupportedExtensions(GLctx).forEach((ext) => { + // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders + // are not enabled by default. + if (!ext.includes('lose_context') && !ext.includes('debug')) { + // Call .getExtension() to enable that extension permanently. + GLctx.getExtension(ext); + } + }); + }, + }; + + + var webglPowerPreferences = ["default","low-power","high-performance"]; + + + + /** @suppress {duplicate } */ + var _emscripten_webgl_do_create_context = (target, attributes) => { + assert(attributes); + var attr32 = ((attributes)>>2); + var powerPreference = HEAP32[attr32 + (8>>2)]; + var contextAttributes = { + 'alpha': !!HEAP8[attributes + 0], + 'depth': !!HEAP8[attributes + 1], + 'stencil': !!HEAP8[attributes + 2], + 'antialias': !!HEAP8[attributes + 3], + 'premultipliedAlpha': !!HEAP8[attributes + 4], + 'preserveDrawingBuffer': !!HEAP8[attributes + 5], + 'powerPreference': webglPowerPreferences[powerPreference], + 'failIfMajorPerformanceCaveat': !!HEAP8[attributes + 12], + // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure. + majorVersion: HEAP32[attr32 + (16>>2)], + minorVersion: HEAP32[attr32 + (20>>2)], + enableExtensionsByDefault: HEAP8[attributes + 24], + explicitSwapControl: HEAP8[attributes + 25], + proxyContextToMainThread: HEAP32[attr32 + (28>>2)], + renderViaOffscreenBackBuffer: HEAP8[attributes + 32] + }; + + var canvas = findCanvasEventTarget(target); + + if (!canvas) { + return 0; + } + + if (contextAttributes.explicitSwapControl) { + return 0; + } + + var contextHandle = GL.createContext(canvas, contextAttributes); + return contextHandle; + }; + var _emscripten_webgl_create_context = _emscripten_webgl_do_create_context; + + var _emscripten_webgl_make_context_current = (contextHandle) => { + var success = GL.makeContextCurrent(contextHandle); + return success ? 0 : -5; + }; + + var SYSCALLS = { + varargs:undefined, + getStr(ptr) { + var ret = UTF8ToString(ptr); + return ret; + }, + }; + var _fd_close = (fd) => { + abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM'); + }; + + function _fd_seek(fd,offset_low, offset_high,whence,newOffset) { + var offset = convertI32PairToI53Checked(offset_low, offset_high); + + + return 70; + ; + } + + var printCharBuffers = [null,[],[]]; + + var printChar = (stream, curr) => { + var buffer = printCharBuffers[stream]; + assert(buffer); + if (curr === 0 || curr === 10) { + (stream === 1 ? out : err)(UTF8ArrayToString(buffer)); + buffer.length = 0; + } else { + buffer.push(curr); + } + }; + + var flush_NO_FILESYSTEM = () => { + // flush anything remaining in the buffers during shutdown + _fflush(0); + if (printCharBuffers[1].length) printChar(1, 10); + if (printCharBuffers[2].length) printChar(2, 10); + }; + + + var _fd_write = (fd, iov, iovcnt, pnum) => { + // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0 + var num = 0; + for (var i = 0; i < iovcnt; i++) { + var ptr = HEAPU32[((iov)>>2)]; + var len = HEAPU32[(((iov)+(4))>>2)]; + iov += 8; + for (var j = 0; j < len; j++) { + printChar(fd, HEAPU8[ptr+j]); + } + num += len; + } + HEAPU32[((pnum)>>2)] = num; + return 0; + }; + + var _glAttachShader = (program, shader) => { + GLctx.attachShader(GL.programs[program], GL.shaders[shader]); + }; + + var _glBindBuffer = (target, buffer) => { + if (target == 0x8892 /*GL_ARRAY_BUFFER*/) { + GLctx.currentArrayBufferBinding = buffer; + } else if (target == 0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/) { + GLctx.currentElementArrayBufferBinding = buffer; + } + + if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) { + // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 + // API function call when a buffer is bound to + // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that + // binding point is non-null to know what is the proper API function to + // call. + GLctx.currentPixelPackBufferBinding = buffer; + } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) { + // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to + // use a different WebGL 2 API function call when a buffer is bound to + // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that + // binding point is non-null to know what is the proper API function to + // call. + GLctx.currentPixelUnpackBufferBinding = buffer; + } + GLctx.bindBuffer(target, GL.buffers[buffer]); + }; + + var _glBindVertexArray = (vao) => { + GLctx.bindVertexArray(GL.vaos[vao]); + var ibo = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/); + GLctx.currentElementArrayBufferBinding = ibo ? (ibo.name | 0) : 0; + }; + + var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1); + + var _glBufferData = (target, size, data, usage) => { + + if (GL.currentContext.version >= 2) { + // If size is zero, WebGL would interpret uploading the whole input + // arraybuffer (starting from given offset), which would not make sense in + // WebAssembly, so avoid uploading if size is zero. However we must still + // call bufferData to establish a backing storage of zero bytes. + if (data && size) { + GLctx.bufferData(target, HEAPU8, usage, data, size); + } else { + GLctx.bufferData(target, size, usage); + } + return; + } + // N.b. here first form specifies a heap subarray, second form an integer + // size, so the ?: code here is polymorphic. It is advised to avoid + // randomly mixing both uses in calling code, to avoid any potential JS + // engine JIT issues. + GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage); + }; + + var _glBufferSubData = (target, offset, size, data) => { + if (GL.currentContext.version >= 2) { + size && GLctx.bufferSubData(target, offset, HEAPU8, data, size); + return; + } + GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); + }; + + var _glClear = (x0) => GLctx.clear(x0); + + var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3); + + var _glClearDepth = (x0) => GLctx.clearDepth(x0); + + var _glCompileShader = (shader) => { + GLctx.compileShader(GL.shaders[shader]); + }; + + var _glCreateProgram = () => { + var id = GL.getNewId(GL.programs); + var program = GLctx.createProgram(); + // Store additional information needed for each shader program: + program.name = id; + // Lazy cache results of + // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) + program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; + program.uniformIdCounter = 1; + GL.programs[id] = program; + return id; + }; + + var _glCreateShader = (shaderType) => { + var id = GL.getNewId(GL.shaders); + GL.shaders[id] = GLctx.createShader(shaderType); + + return id; + }; + + var _glDeleteBuffers = (n, buffers) => { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((buffers)+(i*4))>>2)]; + var buffer = GL.buffers[id]; + + // From spec: "glDeleteBuffers silently ignores 0's and names that do not + // correspond to existing buffer objects." + if (!buffer) continue; + + GLctx.deleteBuffer(buffer); + buffer.name = 0; + GL.buffers[id] = null; + + if (id == GLctx.currentArrayBufferBinding) GLctx.currentArrayBufferBinding = 0; + if (id == GLctx.currentElementArrayBufferBinding) GLctx.currentElementArrayBufferBinding = 0; + if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0; + if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0; + } + }; + + var _glDeleteProgram = (id) => { + if (!id) return; + var program = GL.programs[id]; + if (!program) { + // glDeleteProgram actually signals an error when deleting a nonexisting + // object, unlike some other GL delete functions. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + GLctx.deleteProgram(program); + program.name = 0; + GL.programs[id] = null; + }; + + var _glDeleteShader = (id) => { + if (!id) return; + var shader = GL.shaders[id]; + if (!shader) { + // glDeleteShader actually signals an error when deleting a nonexisting + // object, unlike some other GL delete functions. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + GLctx.deleteShader(shader); + GL.shaders[id] = null; + }; + + var _glDeleteVertexArrays = (n, vaos) => { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((vaos)+(i*4))>>2)]; + GLctx.deleteVertexArray(GL.vaos[id]); + GL.vaos[id] = null; + } + }; + + var _glDepthFunc = (x0) => GLctx.depthFunc(x0); + + var _glDepthMask = (flag) => { + GLctx.depthMask(!!flag); + }; + + var _glDrawArrays = (mode, first, count) => { + // bind any client-side buffers + GL.preDrawHandleClientVertexAttribBindings(first + count); + + GLctx.drawArrays(mode, first, count); + + GL.postDrawHandleClientVertexAttribBindings(); + }; + + var _glDrawArraysInstanced = (mode, first, count, primcount) => { + GLctx.drawArraysInstanced(mode, first, count, primcount); + }; + + var _glDrawElements = (mode, count, type, indices) => { + var buf; + var vertexes = 0; + if (!GLctx.currentElementArrayBufferBinding) { + var size = GL.calcBufLength(1, type, 0, count); + buf = GL.getTempIndexBuffer(size); + GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, buf); + GLctx.bufferSubData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, + 0, + HEAPU8.subarray(indices, indices + size)); + + // Calculating vertex count if shader's attribute data is on client side + if (count > 0) { + for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) { + var cb = GL.currentContext.clientBuffers[i]; + if (cb.clientside && cb.enabled) { + let arrayClass; + switch(type) { + case 0x1401 /* GL_UNSIGNED_BYTE */: arrayClass = Uint8Array; break; + case 0x1403 /* GL_UNSIGNED_SHORT */: arrayClass = Uint16Array; break; + case 0x1405 /* GL_UNSIGNED_INT */: arrayClass = Uint32Array; break; + default: + GL.recordError(0x502 /* GL_INVALID_OPERATION */); + return; + } + + vertexes = new arrayClass(HEAPU8.buffer, indices, count).reduce((max, current) => Math.max(max, current)) + 1; + break; + } + } + } + + // the index is now 0 + indices = 0; + } + + // bind any client-side buffers + GL.preDrawHandleClientVertexAttribBindings(vertexes); + + GLctx.drawElements(mode, count, type, indices); + + GL.postDrawHandleClientVertexAttribBindings(count); + + if (!GLctx.currentElementArrayBufferBinding) { + GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null); + } + }; + + var _glEnable = (x0) => GLctx.enable(x0); + + var _glEnableVertexAttribArray = (index) => { + var cb = GL.currentContext.clientBuffers[index]; + cb.enabled = true; + GLctx.enableVertexAttribArray(index); + }; + + var _glGenBuffers = (n, buffers) => { + GL.genObject(n, buffers, 'createBuffer', GL.buffers + ); + }; + + var _glGenVertexArrays = (n, arrays) => { + GL.genObject(n, arrays, 'createVertexArray', GL.vaos + ); + }; + + + var _glGetAttribLocation = (program, name) => { + return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); + }; + + var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => { + var log = GLctx.getProgramInfoLog(GL.programs[program]); + if (log === null) log = '(unknown error)'; + var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; + if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; + }; + + var _glGetProgramiv = (program, pname, p) => { + if (!p) { + // GLES2 specification does not specify how to behave if p is a null + // pointer. Since calling this function does not make sense if p == null, + // issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + + if (program >= GL.counter) { + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + + program = GL.programs[program]; + + if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH + var log = GLctx.getProgramInfoLog(program); + if (log === null) log = '(unknown error)'; + HEAP32[((p)>>2)] = log.length + 1; + } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { + if (!program.maxUniformLength) { + var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); + for (var i = 0; i < numActiveUniforms; ++i) { + program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1); + } + } + HEAP32[((p)>>2)] = program.maxUniformLength; + } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { + if (!program.maxAttributeLength) { + var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); + for (var i = 0; i < numActiveAttributes; ++i) { + program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1); + } + } + HEAP32[((p)>>2)] = program.maxAttributeLength; + } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { + if (!program.maxUniformBlockNameLength) { + var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); + for (var i = 0; i < numActiveUniformBlocks; ++i) { + program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1); + } + } + HEAP32[((p)>>2)] = program.maxUniformBlockNameLength; + } else { + HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname); + } + }; + + + var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => { + var log = GLctx.getShaderInfoLog(GL.shaders[shader]); + if (log === null) log = '(unknown error)'; + var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; + if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; + }; + + var _glGetShaderiv = (shader, pname, p) => { + if (!p) { + // GLES2 specification does not specify how to behave if p is a null + // pointer. Since calling this function does not make sense if p == null, + // issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH + var log = GLctx.getShaderInfoLog(GL.shaders[shader]); + if (log === null) log = '(unknown error)'; + // The GLES2 specification says that if the shader has an empty info log, + // a value of 0 is returned. Otherwise the log has a null char appended. + // (An empty string is falsey, so we can just check that instead of + // looking at log.length.) + var logLength = log ? log.length + 1 : 0; + HEAP32[((p)>>2)] = logLength; + } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH + var source = GLctx.getShaderSource(GL.shaders[shader]); + // source may be a null, or the empty string, both of which are falsey + // values that we report a 0 length for. + var sourceLength = source ? source.length + 1 : 0; + HEAP32[((p)>>2)] = sourceLength; + } else { + HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname); + } + }; + + /** @suppress {checkTypes} */ + var jstoi_q = (str) => parseInt(str); + + /** @noinline */ + var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('['); + + var webglPrepareUniformLocationsBeforeFirstUse = (program) => { + var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation + uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] + i, j; + + // On the first time invocation of glGetUniformLocation on this shader program: + // initialize cache data structures and discover which uniforms are arrays. + if (!uniformLocsById) { + // maps GLint integer locations to WebGLUniformLocations + program.uniformLocsById = uniformLocsById = {}; + // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations + program.uniformArrayNamesById = {}; + + var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); + for (i = 0; i < numActiveUniforms; ++i) { + var u = GLctx.getActiveUniform(program, i); + var nm = u.name; + var sz = u.size; + var lb = webglGetLeftBracePos(nm); + var arrayName = lb > 0 ? nm.slice(0, lb) : nm; + + // Assign a new location. + var id = program.uniformIdCounter; + program.uniformIdCounter += sz; + // Eagerly get the location of the uniformArray[0] base element. + // The remaining indices >0 will be left for lazy evaluation to + // improve performance. Those may never be needed to fetch, if the + // application fills arrays always in full starting from the first + // element of the array. + uniformSizeAndIdsByName[arrayName] = [sz, id]; + + // Store placeholder integers in place that highlight that these + // >0 index locations are array indices pending population. + for (j = 0; j < sz; ++j) { + uniformLocsById[id] = j; + program.uniformArrayNamesById[id++] = arrayName; + } + } + } + }; + + + + var _glGetUniformLocation = (program, name) => { + + name = UTF8ToString(name); + + if (program = GL.programs[program]) { + webglPrepareUniformLocationsBeforeFirstUse(program); + var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation + var arrayIndex = 0; + var uniformBaseName = name; + + // Invariant: when populating integer IDs for uniform locations, we must + // maintain the precondition that arrays reside in contiguous addresses, + // i.e. for a 'vec4 colors[10];', colors[4] must be at location + // colors[0]+4. However, user might call glGetUniformLocation(program, + // "colors") for an array, so we cannot discover based on the user input + // arguments whether the uniform we are dealing with is an array. The only + // way to discover which uniforms are arrays is to enumerate over all the + // active uniforms in the program. + var leftBrace = webglGetLeftBracePos(name); + + // If user passed an array accessor "[index]", parse the array index off the accessor. + if (leftBrace > 0) { + arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. + uniformBaseName = name.slice(0, leftBrace); + } + + // Have we cached the location of this uniform before? + // A pair [array length, GLint of the uniform location] + var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; + + // If an uniform with this name exists, and if its index is within the + // array limits (if it's even an array), query the WebGLlocation, or + // return an existing cached location. + if (sizeAndId && arrayIndex < sizeAndId[0]) { + arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. + if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { + return arrayIndex; + } + } + } + else { + // N.b. we are currently unable to distinguish between GL program IDs that + // never existed vs GL program IDs that have been deleted, so report + // GL_INVALID_VALUE in both cases. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + } + return -1; + }; + + var _glLinkProgram = (program) => { + program = GL.programs[program]; + GLctx.linkProgram(program); + // Invalidate earlier computed uniform->ID mappings, those have now become stale + program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. + program.uniformSizeAndIdsByName = {}; + + }; + + var _glShaderSource = (shader, count, string, length) => { + var source = GL.getSource(shader, count, string, length); + + GLctx.shaderSource(GL.shaders[shader], source); + }; + + var webglGetUniformLocation = (location) => { + var p = GLctx.currentProgram; + + if (p) { + var webglLoc = p.uniformLocsById[location]; + // p.uniformLocsById[location] stores either an integer, or a + // WebGLUniformLocation. + // If an integer, we have not yet bound the location, so do it now. The + // integer value specifies the array index we should bind to. + if (typeof webglLoc == 'number') { + p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : '')); + } + // Else an already cached WebGLUniformLocation, return it. + return webglLoc; + } else { + GL.recordError(0x502/*GL_INVALID_OPERATION*/); + } + }; + + var _glUniform1f = (location, v0) => { + GLctx.uniform1f(webglGetUniformLocation(location), v0); + }; + + + var miniTempWebGLFloatBuffers = []; + + var _glUniformMatrix4fv = (location, count, transpose, value) => { + + if (GL.currentContext.version >= 2) { + count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*16); + return; + } + + if (count <= 18) { + // avoid allocation when uploading few enough uniforms + var view = miniTempWebGLFloatBuffers[16*count]; + // hoist the heap out of the loop for size and for pthreads+growth. + var heap = HEAPF32; + value = ((value)>>2); + count *= 16; + for (var i = 0; i < count; i += 16) { + var dst = value + i; + view[i] = heap[dst]; + view[i + 1] = heap[dst + 1]; + view[i + 2] = heap[dst + 2]; + view[i + 3] = heap[dst + 3]; + view[i + 4] = heap[dst + 4]; + view[i + 5] = heap[dst + 5]; + view[i + 6] = heap[dst + 6]; + view[i + 7] = heap[dst + 7]; + view[i + 8] = heap[dst + 8]; + view[i + 9] = heap[dst + 9]; + view[i + 10] = heap[dst + 10]; + view[i + 11] = heap[dst + 11]; + view[i + 12] = heap[dst + 12]; + view[i + 13] = heap[dst + 13]; + view[i + 14] = heap[dst + 14]; + view[i + 15] = heap[dst + 15]; + } + } else + { + var view = HEAPF32.subarray((((value)>>2)), ((value+count*64)>>2)); + } + GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view); + }; + + var _glUseProgram = (program) => { + program = GL.programs[program]; + GLctx.useProgram(program); + // Record the currently active program so that we can access the uniform + // mapping table of that program. + GLctx.currentProgram = program; + }; + + var _glVertexAttribDivisor = (index, divisor) => { + GLctx.vertexAttribDivisor(index, divisor); + }; + + var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => { + var cb = GL.currentContext.clientBuffers[index]; + if (!GLctx.currentArrayBufferBinding) { + cb.size = size; + cb.type = type; + cb.normalized = normalized; + cb.stride = stride; + cb.ptr = ptr; + cb.clientside = true; + cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) { + this.vertexAttribPointer(index, size, type, normalized, stride, ptr); + }; + return; + } + cb.clientside = false; + GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); + }; + + +Fetch.init();; + + // Signal GL rendering layer that processing of a new frame is about to + // start. This helps it optimize VBO double-buffering and reduce GPU stalls. + registerPreMainLoop(() => GL.newRenderingFrameStarted()); + ; +var miniTempWebGLFloatBuffersStorage = new Float32Array(288); + // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive + for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { + miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i); + }; +function checkIncomingModuleAPI() { + ignoredModuleProp('fetchSettings'); +} +var wasmImports = { + /** @export */ + __assert_fail: ___assert_fail, + /** @export */ + _abort_js: __abort_js, + /** @export */ + _emscripten_fetch_free: __emscripten_fetch_free, + /** @export */ + _emscripten_memcpy_js: __emscripten_memcpy_js, + /** @export */ + _localtime_js: __localtime_js, + /** @export */ + _tzset_js: __tzset_js, + /** @export */ + emscripten_date_now: _emscripten_date_now, + /** @export */ + emscripten_get_element_css_size: _emscripten_get_element_css_size, + /** @export */ + emscripten_is_main_browser_thread: _emscripten_is_main_browser_thread, + /** @export */ + emscripten_request_animation_frame_loop: _emscripten_request_animation_frame_loop, + /** @export */ + emscripten_resize_heap: _emscripten_resize_heap, + /** @export */ + emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size, + /** @export */ + emscripten_set_click_callback_on_thread: _emscripten_set_click_callback_on_thread, + /** @export */ + emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread, + /** @export */ + emscripten_start_fetch: _emscripten_start_fetch, + /** @export */ + emscripten_webgl_create_context: _emscripten_webgl_create_context, + /** @export */ + emscripten_webgl_make_context_current: _emscripten_webgl_make_context_current, + /** @export */ + fd_close: _fd_close, + /** @export */ + fd_seek: _fd_seek, + /** @export */ + fd_write: _fd_write, + /** @export */ + glAttachShader: _glAttachShader, + /** @export */ + glBindBuffer: _glBindBuffer, + /** @export */ + glBindVertexArray: _glBindVertexArray, + /** @export */ + glBlendFunc: _glBlendFunc, + /** @export */ + glBufferData: _glBufferData, + /** @export */ + glBufferSubData: _glBufferSubData, + /** @export */ + glClear: _glClear, + /** @export */ + glClearColor: _glClearColor, + /** @export */ + glClearDepth: _glClearDepth, + /** @export */ + glCompileShader: _glCompileShader, + /** @export */ + glCreateProgram: _glCreateProgram, + /** @export */ + glCreateShader: _glCreateShader, + /** @export */ + glDeleteBuffers: _glDeleteBuffers, + /** @export */ + glDeleteProgram: _glDeleteProgram, + /** @export */ + glDeleteShader: _glDeleteShader, + /** @export */ + glDeleteVertexArrays: _glDeleteVertexArrays, + /** @export */ + glDepthFunc: _glDepthFunc, + /** @export */ + glDepthMask: _glDepthMask, + /** @export */ + glDrawArrays: _glDrawArrays, + /** @export */ + glDrawArraysInstanced: _glDrawArraysInstanced, + /** @export */ + glDrawElements: _glDrawElements, + /** @export */ + glEnable: _glEnable, + /** @export */ + glEnableVertexAttribArray: _glEnableVertexAttribArray, + /** @export */ + glGenBuffers: _glGenBuffers, + /** @export */ + glGenVertexArrays: _glGenVertexArrays, + /** @export */ + glGetAttribLocation: _glGetAttribLocation, + /** @export */ + glGetProgramInfoLog: _glGetProgramInfoLog, + /** @export */ + glGetProgramiv: _glGetProgramiv, + /** @export */ + glGetShaderInfoLog: _glGetShaderInfoLog, + /** @export */ + glGetShaderiv: _glGetShaderiv, + /** @export */ + glGetUniformLocation: _glGetUniformLocation, + /** @export */ + glLinkProgram: _glLinkProgram, + /** @export */ + glShaderSource: _glShaderSource, + /** @export */ + glUniform1f: _glUniform1f, + /** @export */ + glUniformMatrix4fv: _glUniformMatrix4fv, + /** @export */ + glUseProgram: _glUseProgram, + /** @export */ + glVertexAttribDivisor: _glVertexAttribDivisor, + /** @export */ + glVertexAttribPointer: _glVertexAttribPointer +}; +var wasmExports = createWasm(); +var ___wasm_call_ctors = createExportWrapper('__wasm_call_ctors', 0); +var _main = Module['_main'] = createExportWrapper('main', 2); +var _free = createExportWrapper('free', 1); +var _malloc = createExportWrapper('malloc', 1); +var _fflush = createExportWrapper('fflush', 1); +var _strerror = createExportWrapper('strerror', 1); +var __emscripten_tempret_set = createExportWrapper('_emscripten_tempret_set', 1); +var __emscripten_tempret_get = createExportWrapper('_emscripten_tempret_get', 0); +var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports['emscripten_stack_init'])(); +var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'])(); +var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'])(); +var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'])(); +var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'])(a0); +var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'])(a0); +var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'])(); +var dynCall_jiji = Module['dynCall_jiji'] = createExportWrapper('dynCall_jiji', 5); + + +// include: postamble.js +// === Auto-generated postamble setup entry stuff === + +var missingLibrarySymbols = [ + 'writeI53ToI64Clamped', + 'writeI53ToI64Signaling', + 'writeI53ToU64Clamped', + 'writeI53ToU64Signaling', + 'convertI32PairToI53', + 'convertU32PairToI53', + 'stackAlloc', + 'getTempRet0', + 'setTempRet0', + 'zeroMemory', + 'strError', + 'inetPton4', + 'inetNtop4', + 'inetPton6', + 'inetNtop6', + 'readSockaddr', + 'writeSockaddr', + 'initRandomFill', + 'randomFill', + 'emscriptenLog', + 'readEmAsmArgs', + 'getExecutableName', + 'listenOnce', + 'autoResumeAudioContext', + 'dynCallLegacy', + 'getDynCaller', + 'dynCall', + 'runtimeKeepalivePush', + 'runtimeKeepalivePop', + 'asmjsMangle', + 'asyncLoad', + 'mmapAlloc', + 'getNativeTypeSize', + 'STACK_SIZE', + 'STACK_ALIGN', + 'POINTER_SIZE', + 'ASSERTIONS', + 'getCFunc', + 'ccall', + 'cwrap', + 'uleb128Encode', + 'sigToWasmTypes', + 'generateFuncType', + 'convertJsFunctionToWasm', + 'getEmptyTableSlot', + 'updateTableMap', + 'getFunctionAddress', + 'addFunction', + 'removeFunction', + 'reallyNegative', + 'unSign', + 'strLen', + 'reSign', + 'formatString', + 'intArrayFromString', + 'intArrayToString', + 'AsciiToString', + 'stringToAscii', + 'UTF16ToString', + 'stringToUTF16', + 'lengthBytesUTF16', + 'UTF32ToString', + 'stringToUTF32', + 'lengthBytesUTF32', + 'stringToNewUTF8', + 'stringToUTF8OnStack', + 'writeArrayToMemory', + 'registerKeyEventCallback', + 'registerWheelEventCallback', + 'registerFocusEventCallback', + 'fillDeviceOrientationEventData', + 'registerDeviceOrientationEventCallback', + 'fillDeviceMotionEventData', + 'registerDeviceMotionEventCallback', + 'screenOrientation', + 'fillOrientationChangeEventData', + 'registerOrientationChangeEventCallback', + 'fillFullscreenChangeEventData', + 'registerFullscreenChangeEventCallback', + 'JSEvents_requestFullscreen', + 'JSEvents_resizeCanvasForFullscreen', + 'registerRestoreOldStyle', + 'hideEverythingExceptGivenElement', + 'restoreHiddenElements', + 'setLetterbox', + 'softFullscreenResizeWebGLRenderTarget', + 'doRequestFullscreen', + 'fillPointerlockChangeEventData', + 'registerPointerlockChangeEventCallback', + 'registerPointerlockErrorEventCallback', + 'requestPointerLock', + 'fillVisibilityChangeEventData', + 'registerVisibilityChangeEventCallback', + 'registerTouchEventCallback', + 'fillGamepadEventData', + 'registerGamepadEventCallback', + 'registerBeforeUnloadEventCallback', + 'fillBatteryEventData', + 'battery', + 'registerBatteryEventCallback', + 'setCanvasElementSize', + 'getCanvasElementSize', + 'jsStackTrace', + 'getCallstack', + 'convertPCtoSourceLocation', + 'getEnvStrings', + 'checkWasiClock', + 'wasiRightsToMuslOFlags', + 'wasiOFlagsToMuslOFlags', + 'createDyncallWrapper', + 'safeSetTimeout', + 'setImmediateWrapped', + 'clearImmediateWrapped', + 'polyfillSetImmediate', + 'registerPostMainLoop', + 'getPromise', + 'makePromise', + 'idsToPromises', + 'makePromiseCallback', + 'ExceptionInfo', + 'findMatchingCatch', + 'Browser_asyncPrepareDataCounter', + 'safeRequestAnimationFrame', + 'arraySum', + 'addDays', + 'getSocketFromFD', + 'getSocketAddress', + 'FS_createPreloadedFile', + 'FS_modeStringToFlags', + 'FS_getMode', + 'FS_stdin_getChar', + 'FS_unlink', + 'FS_createDataFile', + 'FS_mkdirTree', + '_setNetworkCallback', + 'heapObjectForWebGLType', + 'toTypedArrayIndex', + 'emscriptenWebGLGet', + 'computeUnpackAlignedImageSize', + 'colorChannelsInGlTextureFormat', + 'emscriptenWebGLGetTexPixelData', + 'emscriptenWebGLGetUniform', + 'emscriptenWebGLGetVertexAttrib', + '__glGetActiveAttribOrUniform', + 'emscriptenWebGLGetBufferBinding', + 'emscriptenWebGLValidateMapBufferTarget', + 'writeGLArray', + 'registerWebGlEventCallback', + 'runAndAbortIfError', + 'emscriptenWebGLGetIndexed', + 'ALLOC_NORMAL', + 'ALLOC_STACK', + 'allocate', + 'writeStringToMemory', + 'writeAsciiToMemory', + 'setErrNo', + 'demangle', + 'stackTrace', +]; +missingLibrarySymbols.forEach(missingLibrarySymbol) + +var unexportedSymbols = [ + 'run', + 'addOnPreRun', + 'addOnInit', + 'addOnPreMain', + 'addOnExit', + 'addOnPostRun', + 'addRunDependency', + 'removeRunDependency', + 'out', + 'err', + 'callMain', + 'abort', + 'wasmMemory', + 'wasmExports', + 'writeStackCookie', + 'checkStackCookie', + 'writeI53ToI64', + 'readI53FromI64', + 'readI53FromU64', + 'convertI32PairToI53Checked', + 'stackSave', + 'stackRestore', + 'ptrToString', + 'exitJS', + 'getHeapMax', + 'growMemory', + 'ENV', + 'ERRNO_CODES', + 'DNS', + 'Protocols', + 'Sockets', + 'timers', + 'warnOnce', + 'readEmAsmArgsArray', + 'jstoi_q', + 'jstoi_s', + 'handleException', + 'keepRuntimeAlive', + 'callUserCallback', + 'maybeExit', + 'alignMemory', + 'HandleAllocator', + 'wasmTable', + 'noExitRuntime', + 'freeTableIndexes', + 'functionsInTableMap', + 'setValue', + 'getValue', + 'PATH', + 'PATH_FS', + 'UTF8Decoder', + 'UTF8ArrayToString', + 'UTF8ToString', + 'stringToUTF8Array', + 'stringToUTF8', + 'lengthBytesUTF8', + 'UTF16Decoder', + 'JSEvents', + 'specialHTMLTargets', + 'maybeCStringToJsString', + 'findEventTarget', + 'findCanvasEventTarget', + 'getBoundingClientRect', + 'fillMouseEventData', + 'registerMouseEventCallback', + 'registerUiEventCallback', + 'currentFullscreenStrategy', + 'restoreOldWindowedStyle', + 'UNWIND_CACHE', + 'ExitStatus', + 'flush_NO_FILESYSTEM', + 'registerPreMainLoop', + 'promiseMap', + 'uncaughtExceptionCount', + 'exceptionLast', + 'exceptionCaught', + 'Browser', + 'getPreloadedImageData__data', + 'wget', + 'MONTH_DAYS_REGULAR', + 'MONTH_DAYS_LEAP', + 'MONTH_DAYS_REGULAR_CUMULATIVE', + 'MONTH_DAYS_LEAP_CUMULATIVE', + 'isLeapYear', + 'ydayFromDate', + 'SYSCALLS', + 'preloadPlugins', + 'FS_stdin_getChar_buffer', + 'FS_createPath', + 'FS_createDevice', + 'FS_readFile', + 'FS', + 'FS_createLazyFile', + 'MEMFS', + 'TTY', + 'PIPEFS', + 'SOCKFS', + 'tempFixedLengthArray', + 'miniTempWebGLFloatBuffers', + 'miniTempWebGLIntBuffers', + 'webgl_enable_ANGLE_instanced_arrays', + 'webgl_enable_OES_vertex_array_object', + 'webgl_enable_WEBGL_draw_buffers', + 'webgl_enable_WEBGL_multi_draw', + 'webgl_enable_EXT_polygon_offset_clamp', + 'webgl_enable_EXT_clip_control', + 'webgl_enable_WEBGL_polygon_mode', + 'GL', + 'webglGetUniformLocation', + 'webglPrepareUniformLocationsBeforeFirstUse', + 'webglGetLeftBracePos', + 'AL', + 'GLUT', + 'EGL', + 'GLEW', + 'IDBStore', + 'SDL', + 'SDL_gfx', + 'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance', + 'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance', + 'allocateUTF8', + 'allocateUTF8OnStack', + 'print', + 'printErr', + 'Fetch', + 'fetchDeleteCachedData', + 'fetchLoadCachedData', + 'fetchCacheData', + 'fetchXHR', +]; +unexportedSymbols.forEach(unexportedRuntimeSymbol); + + + +var calledRun; +var calledPrerun; + +dependenciesFulfilled = function runCaller() { + // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) + if (!calledRun) run(); + if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled +}; + +function callMain() { + assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])'); + assert(calledPrerun, 'cannot call main without calling preRun first'); + + var entryFunction = _main; + + var argc = 0; + var argv = 0; + + try { + + var ret = entryFunction(argc, argv); + + // if we're not running an evented main loop, it's time to exit + exitJS(ret, /* implicit = */ true); + return ret; + } + catch (e) { + return handleException(e); + } +} + +function stackCheckInit() { + // This is normally called automatically during __wasm_call_ctors but need to + // get these values before even running any of the ctors so we call it redundantly + // here. + _emscripten_stack_init(); + // TODO(sbc): Move writeStackCookie to native to to avoid this. + writeStackCookie(); +} + +function run() { + + if (runDependencies > 0) { + return; + } + + stackCheckInit(); + + if (!calledPrerun) { + calledPrerun = 1; + preRun(); + + // a preRun added a dependency, run will be called later + if (runDependencies > 0) { + return; + } + } + + function doRun() { + // run may have just been called through dependencies being fulfilled just in this very frame, + // or while the async setStatus time below was happening + if (calledRun) return; + calledRun = 1; + Module['calledRun'] = 1; + + if (ABORT) return; + + initRuntime(); + + preMain(); + + Module['onRuntimeInitialized']?.(); + + if (shouldRunNow) callMain(); + + postRun(); + } + + if (Module['setStatus']) { + Module['setStatus']('Running...'); + setTimeout(() => { + setTimeout(() => Module['setStatus'](''), 1); + doRun(); + }, 1); + } else + { + doRun(); + } + checkStackCookie(); +} + +function checkUnflushedContent() { + // Compiler settings do not allow exiting the runtime, so flushing + // the streams is not possible. but in ASSERTIONS mode we check + // if there was something to flush, and if so tell the user they + // should request that the runtime be exitable. + // Normally we would not even include flush() at all, but in ASSERTIONS + // builds we do so just for this check, and here we see if there is any + // content to flush, that is, we check if there would have been + // something a non-ASSERTIONS build would have not seen. + // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0 + // mode (which has its own special function for this; otherwise, all + // the code is inside libc) + var oldOut = out; + var oldErr = err; + var has = false; + out = err = (x) => { + has = true; + } + try { // it doesn't matter if it fails + flush_NO_FILESYSTEM(); + } catch(e) {} + out = oldOut; + err = oldErr; + if (has) { + warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.'); + warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)'); + } +} + +if (Module['preInit']) { + if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; + while (Module['preInit'].length > 0) { + Module['preInit'].pop()(); + } +} + +// shouldRunNow refers to calling main(), not run(). +var shouldRunNow = true; + +if (Module['noInitialRun']) shouldRunNow = false; + +run(); + +// end include: postamble.js + diff --git a/public/themes/dist/output.wasm b/public/themes/dist/output.wasm Binary files differnew file mode 100755 index 0000000..671e7bb --- /dev/null +++ b/public/themes/dist/output.wasm |
