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authormattkae <mattkae@protonmail.com>2021-09-19 16:32:15 -0400
committermattkae <mattkae@protonmail.com>2021-09-19 16:32:15 -0400
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+<html>
+ <head>
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ <meta charset="utf-8">
+ <link rel="stylesheet" href="/index.css">
+ <link rel="stylesheet" href="/resume.css">
+ <title>Matthew Kosarek</title>
+ <link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon">
+ </head>
+ <body>
+ <header>
+ <h1>Matthew Kosarek</h1>
+ <nav>
+ <ul>
+ <li><a href='/'>&#127969; Home</a></li>
+ <li><a href='/resume.html'>&#128216; CV</a></li>
+ <li><a href='/posts.html'>&#128221; Posts</a></li>
+ </ul>
+ </nav>
+ </header>
+ <section id='resume'>
+ <div id='resume_button_container'>
+ <button id='full_screen_button' title='Toggle Fullscreen'>
+ &#9974;
+ </button>
+ <button title='Download as PDF'>
+ &#128229;
+ </button>
+ </div>
+
+ <div>
+ <h2>Skills</h2>
+ <p>
+ <div class="skill-section">
+ <b>Languages & Tech</b><div>C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java</div>
+ </div>
+ <div class="skill-section">
+ <b>Tools</b><div>Git, Visual Studio, Unity, Sourcetree, NPM, Webpack, TeamCity, NuGet, AWS</div>
+ </div>
+ </p>
+ </div>
+ <div>
+ <h2>Experience</h2>
+ <p>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Software Engineer</b></span>
+ <span><i>Vention</i></span>
+ </div>
+ <div>
+ <span>July 2020 to Present</span>
+ <span>Montreal, QC</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ Implemented new features and fixed bugs as a member of the <i>MachineLogic</i> team, which is tasked with creating a visual programming language for our hardware stack.
+ </li>
+ <li>
+ Developed a CNC application that accepts G-Code files as input and provides a realtime 3D rendering of the path as the machine traces it. Feel free to check out <a href='https://vention.io/path-following'>this link</a> for more info.
+ </li>
+ </ul>
+ </div>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Software Engineer I</b></span>
+ <span><i>Big Huge Games</i></span>
+ </div>
+ <div>
+ <span>January 2018 to June 2020</span>
+ <span>Timonium, MD</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for <i>Arcane Shodown</i>.
+ </li>
+ <li>
+ Designed, built, and maintained a live operations scheduling and publishing web application for <i>DomiNations</i>
+ </li>
+ <li>
+ Implemented game features on all parts of the stack, including tools, Unity client, and game servers
+ </li>
+ <li>
+ Met weekly with various disciplines to discuss ways to improve the UX of the company's tools
+ </li>
+ <li>
+ Initiated company-wide React and TypeScript code sharing via a private NPM repository
+ </li>
+ <li>
+ Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives
+ </li>
+ </ul>
+ </div>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Teaching Assistant for Intro to Video Game Design</b></span>
+ <span><i>Johns Hopkins University</i></span>
+ </div>
+ <div>
+ <span>September 2017 to December 2017</span>
+ <span>Baltimore, MD</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ Assisted beginner programmers in the development of 2D game engines using the SDL2 library
+ </li>
+ </ul>
+ </div>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Software Engineering Intern</b></span>
+ <span><i>Big Huge Games</i></span>
+ </div>
+ <div>
+ <span>May 2017 to August 2017</span>
+ <span>Timonium, MD</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for <i>DomiNations</i>
+ </li>
+ <li>
+ Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
+ </li>
+ </ul>
+ </div>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Software Engineering Intern</b></span>
+ <span><i>Sparkypants Studios</i></span>
+ </div>
+ <div>
+ <span>May 2016 to August 2016</span>
+ <span>Baltimore, MD</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ Developed an application to measure and report memory usage and run times for all game systems in <i>Dropzone</i>
+ </li>
+ </ul>
+ </div>
+ </p>
+ </div>
+ <div>
+ <h2>Education</h2>
+ <p>
+ <div class="experience-item">
+ <div class="experience-header">
+ <div>
+ <span><b>Johns Hopkins University</b></span>
+ <span>Baltimore, MD</span>
+ </div>
+ <div>
+ <span>September 2014 to December 2017</span>
+ </div>
+ </div>
+ <ul>
+ <li>
+ B.S. in Computer Engineering (Magna Cum Laude)
+ </li>
+ <li>
+ 3.53 GPA
+ </li>
+ <li>
+ <i>Relevant Coursework</i>: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering
+ </li>
+ </ul>
+ </div>
+ </p>
+ </div>
+ </body>
+
+ <script src='/resume.js'></script>
+</html>