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author | mattkae <mattkae@protonmail.com> | 2021-09-19 16:32:15 -0400 |
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committer | mattkae <mattkae@protonmail.com> | 2021-09-19 16:32:15 -0400 |
commit | de850676e79da39aec6f1ce0400cfa94cecbd744 (patch) | |
tree | 48927e3cd3a518ddee1874df40d188cbc5112393 /resume.html |
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Diffstat (limited to 'resume.html')
-rwxr-xr-x | resume.html | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/resume.html b/resume.html new file mode 100755 index 0000000..90a33b4 --- /dev/null +++ b/resume.html @@ -0,0 +1,183 @@ +<html> + <head> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <meta charset="utf-8"> + <link rel="stylesheet" href="/index.css"> + <link rel="stylesheet" href="/resume.css"> + <title>Matthew Kosarek</title> + <link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> + </head> + <body> + <header> + <h1>Matthew Kosarek</h1> + <nav> + <ul> + <li><a href='/'>🏡 Home</a></li> + <li><a href='/resume.html'>📘 CV</a></li> + <li><a href='/posts.html'>📝 Posts</a></li> + </ul> + </nav> + </header> + <section id='resume'> + <div id='resume_button_container'> + <button id='full_screen_button' title='Toggle Fullscreen'> + ⛶ + </button> + <button title='Download as PDF'> + 📥 + </button> + </div> + + <div> + <h2>Skills</h2> + <p> + <div class="skill-section"> + <b>Languages & Tech</b><div>C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java</div> + </div> + <div class="skill-section"> + <b>Tools</b><div>Git, Visual Studio, Unity, Sourcetree, NPM, Webpack, TeamCity, NuGet, AWS</div> + </div> + </p> + </div> + <div> + <h2>Experience</h2> + <p> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineer</b></span> + <span><i>Vention</i></span> + </div> + <div> + <span>July 2020 to Present</span> + <span>Montreal, QC</span> + </div> + </div> + <ul> + <li> + Implemented new features and fixed bugs as a member of the <i>MachineLogic</i> team, which is tasked with creating a visual programming language for our hardware stack. + </li> + <li> + Developed a CNC application that accepts G-Code files as input and provides a realtime 3D rendering of the path as the machine traces it. Feel free to check out <a href='https://vention.io/path-following'>this link</a> for more info. + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineer I</b></span> + <span><i>Big Huge Games</i></span> + </div> + <div> + <span>January 2018 to June 2020</span> + <span>Timonium, MD</span> + </div> + </div> + <ul> + <li> + Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for <i>Arcane Shodown</i>. + </li> + <li> + Designed, built, and maintained a live operations scheduling and publishing web application for <i>DomiNations</i> + </li> + <li> + Implemented game features on all parts of the stack, including tools, Unity client, and game servers + </li> + <li> + Met weekly with various disciplines to discuss ways to improve the UX of the company's tools + </li> + <li> + Initiated company-wide React and TypeScript code sharing via a private NPM repository + </li> + <li> + Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Teaching Assistant for Intro to Video Game Design</b></span> + <span><i>Johns Hopkins University</i></span> + </div> + <div> + <span>September 2017 to December 2017</span> + <span>Baltimore, MD</span> + </div> + </div> + <ul> + <li> + Assisted beginner programmers in the development of 2D game engines using the SDL2 library + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineering Intern</b></span> + <span><i>Big Huge Games</i></span> + </div> + <div> + <span>May 2017 to August 2017</span> + <span>Timonium, MD</span> + </div> + </div> + <ul> + <li> + Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for <i>DomiNations</i> + </li> + <li> + Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users + </li> + </ul> + </div> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Software Engineering Intern</b></span> + <span><i>Sparkypants Studios</i></span> + </div> + <div> + <span>May 2016 to August 2016</span> + <span>Baltimore, MD</span> + </div> + </div> + <ul> + <li> + Developed an application to measure and report memory usage and run times for all game systems in <i>Dropzone</i> + </li> + </ul> + </div> + </p> + </div> + <div> + <h2>Education</h2> + <p> + <div class="experience-item"> + <div class="experience-header"> + <div> + <span><b>Johns Hopkins University</b></span> + <span>Baltimore, MD</span> + </div> + <div> + <span>September 2014 to December 2017</span> + </div> + </div> + <ul> + <li> + B.S. in Computer Engineering (Magna Cum Laude) + </li> + <li> + 3.53 GPA + </li> + <li> + <i>Relevant Coursework</i>: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering + </li> + </ul> + </div> + </p> + </div> + </body> + + <script src='/resume.js'></script> +</html> |