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authormattkae <mattkae@protonmail.com>2023-07-31 07:31:52 -0400
committermattkae <mattkae@protonmail.com>2023-07-31 07:31:52 -0400
commitb6a666e96ffd04bd6d52be8fd9899faf27b751db (patch)
treeddc56ec77d0fa6a35a581ea49bcd1b4c3cac3756 /themes/src/shaders/renderer3d_frag.h
parentffa1ada2b7f65e0b3afe561b3291219394df21f3 (diff)
Some initial shader loading work
Diffstat (limited to 'themes/src/shaders/renderer3d_frag.h')
-rw-r--r--themes/src/shaders/renderer3d_frag.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/themes/src/shaders/renderer3d_frag.h b/themes/src/shaders/renderer3d_frag.h
new file mode 100644
index 0000000..6b3a936
--- /dev/null
+++ b/themes/src/shaders/renderer3d_frag.h
@@ -0,0 +1,11 @@
+#ifndef SHADER_RENDERER3D_FRAG
+#define SHADER_RENDERER3D_FRAG
+const char* shader_renderer3d_frag = "varying lowp vec4 VertexColor; \n"
+"varying lowp vec4 VertexNormal; \n"
+" \n"
+"void main() { \n"
+" const lowp vec3 lightDirection = vec3(0.0, 1.0, 0.0); \n"
+" gl_FragColor = vec4(VertexColor.xyz * dot(VertexNormal.xyz, lightDirection), 1); \n"
+"} \n"
+" \n";
+#endif