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-rw-r--r--themes/Snowflake.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/themes/Snowflake.cpp b/themes/Snowflake.cpp
index 5890b57..7379ba3 100644
--- a/themes/Snowflake.cpp
+++ b/themes/Snowflake.cpp
@@ -5,17 +5,17 @@
const Vector4 snowColor = Vector4(1.0, 0.98, 0.98, 1);
-inline void generateSnowflakeShape(List<Renderer2dVertex>* vertices, int32 numArms, float32 radius, float32 innerRadius) {
- float32 dx = ((2 * PI) / numArms) / 3.0;
- for (int32 centerIdx = 0; centerIdx < (3 * numArms); centerIdx+=3) {
- float32 degreeStart = dx * centerIdx;
- float32 degreeEnd = dx * (centerIdx + 1);
+inline void generateSnowflakeShape(List<Renderer2dVertex>* vertices, i32 numArms, f32 radius, f32 innerRadius) {
+ f32 dx = ((2 * PI) / numArms) / 3.0;
+ for (i32 centerIdx = 0; centerIdx < (3 * numArms); centerIdx+=3) {
+ f32 degreeStart = dx * centerIdx;
+ f32 degreeEnd = dx * (centerIdx + 1);
- float32 cosStart = cosf(degreeStart);
- float32 cosEnd = cosf(degreeEnd);
+ f32 cosStart = cosf(degreeStart);
+ f32 cosEnd = cosf(degreeEnd);
- float32 sinStart = sinf(degreeStart);
- float32 sinEnd = sinf(degreeEnd);
+ f32 sinStart = sinf(degreeStart);
+ f32 sinEnd = sinf(degreeEnd);
Vector2 leftEnd = Vector2(radius * cosStart, radius * sinStart);
Vector2 rightEnd = Vector2(radius * cosEnd, radius * sinEnd);
@@ -63,11 +63,11 @@ void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d*
updateData = new SnowflakeUpdateData[params.maxSnowflakes];
- xMax = static_cast<float32>(renderer->context->width);
- yMax = static_cast<float32>(renderer->context->height);
+ xMax = static_cast<f32>(renderer->context->width);
+ yMax = static_cast<f32>(renderer->context->height);
// Initialize each snow flake with its shape
- for (int32 s = 0; s < numSnowflakes; s++) {
+ for (i32 s = 0; s < numSnowflakes; s++) {
auto ud = &updateData[s];
initFlake(this, ud);
@@ -91,8 +91,8 @@ void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d*
glEnableVertexAttribArray(renderer->attributes.color);
glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, color));
- for (int32 idx = 0; idx < 4; idx++) {
- int32 offset = (4 * sizeof(float32)) * idx;
+ for (i32 idx = 0; idx < 4; idx++) {
+ i32 offset = (4 * sizeof(f32)) * idx;
glEnableVertexAttribArray(renderer->attributes.vMatrix + idx);
glVertexAttribPointer(renderer->attributes.vMatrix + idx,
4,
@@ -107,7 +107,7 @@ void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d*
glBindVertexArray(0);
}
-inline void updateFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData* ud, int32 s, float32 dtSeconds, bool addWind) {
+inline void updateFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData* ud, i32 s, f32 dtSeconds, bool addWind) {
// Once the snowflake has been set to die in this interval, we try and increment the
// startIndex
if (!ud->isAlive && renderer->startIndex == s) {
@@ -122,12 +122,12 @@ inline void updateFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData
ud->isAlive = false;
Mat4x4 m = Mat4x4().translateByVec2(ud->position);
- for (int32 v = ud->vtxIdx; v < (ud->vtxIdx + ud->numVertices); v++) {
+ for (i32 v = ud->vtxIdx; v < (ud->vtxIdx + ud->numVertices); v++) {
renderer->vertices.data[v].vMatrix = m;
}
}
-void SnowflakeParticleRenderer::update(float32 dtSeconds) {
+void SnowflakeParticleRenderer::update(f32 dtSeconds) {
timeUntilNextSpawnSeconds -= dtSeconds;
if (timeUntilNextSpawnSeconds < 0) {
timeUntilNextSpawnSeconds = spawnIntervalSeconds;
@@ -143,14 +143,14 @@ void SnowflakeParticleRenderer::update(float32 dtSeconds) {
}
if (startIndex < endIndex) {
- for (int32 s = startIndex; s < endIndex; s++) {
+ for (i32 s = startIndex; s < endIndex; s++) {
SnowflakeUpdateData* ud = &updateData[s];
updateFlake(this, ud, s, dtSeconds, addWind);
}
}
else {
- int32 endRange = startIndex - numSnowflakes;
- for (int32 s = endIndex - 1; s >= endRange; s--) {
+ i32 endRange = startIndex - numSnowflakes;
+ for (i32 s = endIndex - 1; s >= endRange; s--) {
SnowflakeUpdateData* ud;
if (s < 0)
ud = &updateData[numSnowflakes + s];
@@ -165,7 +165,7 @@ void SnowflakeParticleRenderer::update(float32 dtSeconds) {
void SnowflakeParticleRenderer::render(Renderer2d* renderer) {
auto startVertex = &updateData[startIndex];
auto endVertex = &updateData[endIndex];
- int32 numVertices = (endVertex->vtxIdx + endVertex->numVertices) - startVertex->vtxIdx;
+ i32 numVertices = (endVertex->vtxIdx + endVertex->numVertices) - startVertex->vtxIdx;
setShaderMat4(renderer->uniforms.model, model);
glBindBuffer(GL_ARRAY_BUFFER, vbo);