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author | Matthew Kosarek <mattkae@protonmail.com> | 2021-10-17 11:08:20 -0400 |
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committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-10-17 11:08:20 -0400 |
commit | c025960c6fbeac17d94a14d14cd13b42737bc80e (patch) | |
tree | 32bd64a59766245885da7ffa177880116fd47785 /2d/_collisions/rectangle_rectangle.html.content | |
parent | 05c4522e5ff424c65aab7cd36c7a15313630ac61 (diff) |
Rotating spheres in the 3D scene
Diffstat (limited to '2d/_collisions/rectangle_rectangle.html.content')
-rw-r--r-- | 2d/_collisions/rectangle_rectangle.html.content | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/2d/_collisions/rectangle_rectangle.html.content b/2d/_collisions/rectangle_rectangle.html.content index 448fd33..a3b86bc 100644 --- a/2d/_collisions/rectangle_rectangle.html.content +++ b/2d/_collisions/rectangle_rectangle.html.content @@ -69,7 +69,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) { <footer id="references"> <h2>References</h2> <ul> - <li><a href="https://dyn4j.org/2010/01/sat/">Great SAT Explanation</a></li> + <li><a href="https://dyn4j.org/2010/01/sat/">Separating Axis Theorem Explanation</a></li> <li><a href="https://www.gamedev.net/forums/topic/588070-seperating-axis-theorem---how-to-resolve-contact-points/">SAT Finding Collision Points</a></li> </ul> </footer> |