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authorMatthew Kosarek <mattkae@protonmail.com>2021-06-24 13:49:23 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-06-24 13:49:23 -0400
commit410a072c3862481f729c293402ddd49c5ae98769 (patch)
tree6fbd4b31b355cd0228bd790415762b446dcd4ab3 /2d/rigidbody/rigidbody_1.html.content
parent0f1275d7ba1a7e3ad838423c15d78e23c960f80e (diff)
(mkosarek) Decent enough discussion of 2d rotational forces
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</section>
<section>
- <h2>The Kinematics Data Structure</h2>
+ <h2>The Data Structure</h2>
<p>
Now that we have an understanding of these two fundamental fields of physics, we can begin setting up our rigidbody data structure.
@@ -61,7 +61,7 @@
</p>
</section>
<section>
- <h2>The Dynamics Functions</h2>
+ <h2>The Functions</h2>
<p>
Now, let's put that Rigidbody data structure to work! As I mentioned earlier, you can think of dynamics as the <i>input</i> to the system. What we're going to do now is add a way apply some sort of force to our rigidbody instantaneously.