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authorMatthew Kosarek <mattkae@protonmail.com>2021-07-25 20:20:10 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-07-25 20:20:10 -0400
commit05c4522e5ff424c65aab7cd36c7a15313630ac61 (patch)
tree4b1f5310029728d46fe3464a500400a2e89fbf13 /2d/rigidbody/rigidbody_1/snippet3.cpp
parent26d073d768c1a0560fa4358246acd1e308eff7b6 (diff)
(mkosarek) Fix for wrong timestep
Diffstat (limited to '2d/rigidbody/rigidbody_1/snippet3.cpp')
-rw-r--r--2d/rigidbody/rigidbody_1/snippet3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/2d/rigidbody/rigidbody_1/snippet3.cpp b/2d/rigidbody/rigidbody_1/snippet3.cpp
index 4727a9a..d3ecc4f 100644
--- a/2d/rigidbody/rigidbody_1/snippet3.cpp
+++ b/2d/rigidbody/rigidbody_1/snippet3.cpp
@@ -31,7 +31,7 @@ struct Rigidbody {
// to calculate the fractional amount of force that was applied in this frame.
float32 impulseDtSeconds = nextTimeAppliedSeconds - i.timeAppliedSeconds;
Vector2 forceToApply = i.force * (impulseDtSeconds / i.timeOfApplicationSeconds);
- force += forceToApply * impulseDtSeconds;
+ force += forceToApply;
i.timeAppliedSeconds = nextTimeAppliedSeconds;
}