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authorMatthew Kosarek <mattkae@protonmail.com>2021-11-14 14:38:06 -0500
committerMatthew Kosarek <mattkae@protonmail.com>2021-11-14 14:38:06 -0500
commitfd3c1e74e7ebe9125b98dba311efcbe73e89859e (patch)
tree0adb39252bb0e86a45a456971b5253edd7237014 /2d/softbody/softbody_1.html
parent5c613a10364f30bd6add25f7950433f0c482c3ca (diff)
(mkosarek) Working on undamped and damped
Diffstat (limited to '2d/softbody/softbody_1.html')
-rw-r--r--2d/softbody/softbody_1.html103
1 files changed, 87 insertions, 16 deletions
diff --git a/2d/softbody/softbody_1.html b/2d/softbody/softbody_1.html
index b505f1b..f103545 100644
--- a/2d/softbody/softbody_1.html
+++ b/2d/softbody/softbody_1.html
@@ -27,7 +27,7 @@
<li><a title="/2d/_collisions/rectangle_rectangle.html" href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
<li><a title="/2d/_collisions/polygon_polygon.html" href="/2d/_collisions/polygon_polygon.html">Separating Axis Theorem</a></li>
<li><label>Softbody</label></li>
- <li><a title="/2d/softbody/softbody_1.html" href="/2d/softbody/softbody_1.html">Softbody</a></li>
+ <li><a title="/2d/softbody/softbody_1.html" href="/2d/softbody/softbody_1.html">Springs</a></li>
</ul>
</li>
<li>
@@ -54,40 +54,111 @@
<script src="./softbody_1/dist/output.js"></script>
<script>
window.onload = function() {
- var lPlayElement = document.getElementById('gl_canvas_play'),
- lStopElement = document.getElementById('gl_canvas_stop');
- lPlayElement.addEventListener('click', function() {
- lPlayElement.style.display = 'none';
- lStopElement.style.display = 'block';
- });
- lStopElement.addEventListener('click', function() {
- lStopElement.style.display = 'none';
- lPlayElement.style.display = 'block';
- });
+ function addButtonListener(pPlay, pStop, pDisableElementList) {
+ var lPlayElement = document.getElementById(pPlay),
+ lStopElement = document.getElementById(pStop);
+ lPlayElement.addEventListener('click', function() {
+ lPlayElement.style.display = 'none';
+ lStopElement.style.display = 'block';
+
+ pDisableElementList.forEach(function(element) {
+ element.disabled = true;
+ });
+ });
+ lStopElement.addEventListener('click', function() {
+ lStopElement.style.display = 'none';
+ lPlayElement.style.display = 'block';
+
+ pDisableElementList.forEach(function(element) {
+ element.disabled = false;
+ });
+ });
+ }
+
+ addButtonListener('gl_canvas_play_undamped', 'gl_canvas_stop_undamped', [
+ document.getElementById('undamped_spring_length'),
+ document.getElementById('undamped_start_position')
+ ]);
+ addButtonListener('gl_canvas_play_damped', 'gl_canvas_stop_damped', [
+
+ ]);
}
</script>
<article>
- <h1>Softbody</h1>
+ <h1>Springs</h1>
+ <section>
+ <p>
+ It is time to investigate what it means to have a deformation in our physics system. By deformation, I mean that the
+ vertices of our shapes are no longer fixed to one point within the model. We will begin with what I believe
+ by investigating the most common of all deformations: a weight attached to a spring in two dimensions.
+ </p>
+ </section>
<section>
<h2></h2>
</section>
<section>
<h2>
- Live Example
+ Undamped Springs
+ </h2>
+ <p>
+ <span class='widget_container'>
+ <label for='undamped_spring_length'>Spring Length (m)</label>
+ <input type='range' id='undamped_spring_length'/>
+ </span>
+
+ <span class='widget_container'>
+ <label for='undamped_start_position'>Start Displacement (m)</label>
+ <input type='range' id='undamped_start_position'/>
+ </span>
+
+ </p>
+ <div class="opengl_canvas_container">
+ <canvas id="gl_canvas_undamped" width="800" height="600"></canvas>
+ <button id="gl_canvas_play_undamped" class="play_button">
+ Play
+ </button>
+ <button id="gl_canvas_stop_undamped" class="stop_button">
+ Stop
+ </button>
+ </div>
+ </section>
+
+ <section>
+ <h2>
+ Damped Springs
</h2>
<p>
+
</p>
<div class="opengl_canvas_container">
- <canvas id="gl_canvas" width="800" height="600"></canvas>
- <button id="gl_canvas_play" class="play_button">
+ <canvas id="gl_canvas_damped" width="800" height="600"></canvas>
+ <button id="gl_canvas_play_damped" class="play_button">
Play
</button>
- <button id="gl_canvas_stop" class="stop_button">
+ <button id="gl_canvas_stop_damped" class="stop_button">
Stop
</button>
</div>
</section>
+
+ <footer id='references'>
+ <h2>References</h2>
+ <ul>
+ <li>
+ <a href='https://www.youtube.com/watch?v=Z52emur7Rko'>Wonderful Undamped Resource</a>
+ </li>
+ <li>
+ <a href='https://www.youtube.com/watch?v=CTd1uVq5-l8'>Wonderful Damped Resource</a>
+ </li>
+ <li>
+ <a href='http://ambrsoft.com/CalcPhysics/Spring/SpringData.htm'>List of Equations for Spring Motion</a>
+ </li>
+ <li>
+ <a href='https://www.ryanjuckett.com/damped-springs/'>Ryan Juckett's Explanation of Damped Springs</a>
+ </li>
+ </ul>
+ </footer>
</article>
</main>
</body>