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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8">
		<link rel="stylesheet" href="/index.css">
		<title>Physics for Games</title>
		<link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon">
		<meta name="description" content="A place to learn all about real-time physics simulations through descriptions, code snippets, and example programs all written in C++ and OpenGL.">
		<meta name="og:description" content="A place to learn all about real-time physics simulations through descriptions, code snippets, and example programs all written in C++ and OpenGL.">
	</head>
	<body>
		<header>
			<h1><a title="physicsforgames.com" href="/">Physics for Games</a></h1>
		</header>
		<main>
		<nav>
		<ul class="outer-tree">
			<li><a href="/">Introduction</a></li>
			<li>
				<span>&#127936;<span>2D</span></span>
				<ul class="inner-tree">
					<li><label>Rigidbody</label></li>
					<li><a title="/2d/rigidbody/rigidbody_1.html" href="/2d/rigidbody/rigidbody_1.html">Linear Forces</a></li>
					<li><a title="/2d/rigidbody/rigidbody_2.html" href="/2d/rigidbody/rigidbody_2.html">Rotational Forces</a></li>
					<li><a title="/2d/rigidbody/rigidbody_3.html" href="/2d/rigidbody/rigidbody_3.html">Collisions</a></li>
					<li><label>Collisions</label></li>
					<li><a title="/2d/_collisions/rectangle_rectangle.html" href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
					<li><a title="/2d/_collisions/polygon_polygon.html" href="/2d/_collisions/polygon_polygon.html">Separating Axis Theorem</a></li>
					<li><label>Softbody</label></li>
					<li><a title="/2d/softbody/softbody_1.html" href="/2d/softbody/softbody_1.html">Springs</a></li>
				</ul>
			</li>
			<li>
				<span>&#127776;<span>3D</span></span>
				<ul class="inner-tree">
					<li><label>Rigidbody</label></li>
					<li><a title="/3d/rigidbody.html" href="/3d/rigidbody.html">Rigidbody in 3D</a></li>
				</ul>
			</li>
			<li>
				<span>&#128295;<span>WebAssembly</span></span>
				<ul class="inner-tree">
					<li><a title="/intro/intro.html" href="/intro/intro.html">Introduction</a></li>
				</ul>
			</li>
			<li>
				<span>&#128712;<span>About</span></span>
				<ul class="inner-tree">
					<li><a title="/roadmap.html" href="/roadmap.html">Roadmap</a></li>
				</ul>
			</li>
		</ul>
		</nav>
<script src="./softbody_1/dist/output.js"></script>
<script>
  window.onload = function() {
      function addButtonListener(pPlay, pStop, pDisableElementList) {
          var lPlayElement = document.getElementById(pPlay),
              lStopElement = document.getElementById(pStop);
          lPlayElement.addEventListener('click', function() {
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              lStopElement.style.display = 'block';

              pDisableElementList.forEach(function(element) {
                  element.disabled = true;
              });
          });
          lStopElement.addEventListener('click', function() {
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              lPlayElement.style.display = 'block';

              pDisableElementList.forEach(function(element) {
                  element.disabled = false;
              });
          });
      }

      addButtonListener('gl_canvas_play_undamped', 'gl_canvas_stop_undamped', [
          document.getElementById('undamped_spring_length'),
          document.getElementById('undamped_start_position')
      ]);
      addButtonListener('gl_canvas_play_damped', 'gl_canvas_stop_damped', [

      ]);
  }
  
</script>
<article>
  <h1>Springs</h1>
  <section>
	<p>
    It is time to investigate what it means to have a deformation in our physics system. By deformation, I mean that the
    vertices of our shapes are no longer fixed to one point within the model. We will begin with what I believe
    by investigating the most common of all deformations: a weight attached to a spring in two dimensions.
	</p>
  </section>
  <section>
	<h2></h2>
  </section>
  <section>
	<h2>
	  Undamped Springs
	</h2>
    <p>
      <span class='widget_container'>
        <label for='undamped_spring_length'>Spring Length (m)</label>
        <input type='range' id='undamped_spring_length'/>
      </span>
      
      <span class='widget_container'>
        <label for='undamped_start_position'>Start Displacement (m)</label>
        <input type='range' id='undamped_start_position'/>
      </span>
      
    </p>
    <div class="opengl_canvas_container">
      <canvas id="gl_canvas_undamped" width="800" height="600"></canvas>
      <button id="gl_canvas_play_undamped" class="play_button">
        Play
      </button>
      <button id="gl_canvas_stop_undamped" class="stop_button">
        Stop
      </button>
    </div>
  </section>

  <section>
	<h2>
	  Damped Springs
	</h2>
    <p>
      
    </p>
    <div class="opengl_canvas_container">
      <canvas id="gl_canvas_damped" width="800" height="600"></canvas>
      <button id="gl_canvas_play_damped" class="play_button">
        Play
      </button>
      <button id="gl_canvas_stop_damped" class="stop_button">
        Stop
      </button>
    </div>
  </section>

  <footer id='references'>
    <h2>References</h2>
    <ul>
      <li>
        <a href='https://www.youtube.com/watch?v=Z52emur7Rko'>Wonderful Undamped Resource</a>
      </li>
      <li>
        <a href='https://www.youtube.com/watch?v=CTd1uVq5-l8'>Wonderful Damped Resource</a>
      </li>
      <li>
        <a href='http://ambrsoft.com/CalcPhysics/Spring/SpringData.htm'>List of Equations for Spring Motion</a>
      </li>
      <li>
        <a href='https://www.ryanjuckett.com/damped-springs/'>Ryan Juckett's Explanation of Damped Springs</a>
      </li>
    </ul>
  </footer>
</article>
		</main>
	</body>
</html>