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authorMatthew Kosarek <matthew.kosarek@vention.cc>2021-02-23 19:39:16 -0500
committerMatthew Kosarek <matthew.kosarek@vention.cc>2021-02-23 19:39:16 -0500
commitf0d1398b0d1b1a7c5bd1d4e0b3488b7f1aa74364 (patch)
tree4279b063052fb71ef5ff34a2f2f93d5c7b870b98 /frontend/_rigidbody/shaders
parentece2b67aa689aee0b881bac17a62c16e0469bc56 (diff)
Big rework of the directory structure to make it more orderly for my brain
Diffstat (limited to 'frontend/_rigidbody/shaders')
-rw-r--r--frontend/_rigidbody/shaders/orthographic.frag5
-rw-r--r--frontend/_rigidbody/shaders/orthographic.vert13
2 files changed, 0 insertions, 18 deletions
diff --git a/frontend/_rigidbody/shaders/orthographic.frag b/frontend/_rigidbody/shaders/orthographic.frag
deleted file mode 100644
index 84b6b2e..0000000
--- a/frontend/_rigidbody/shaders/orthographic.frag
+++ /dev/null
@@ -1,5 +0,0 @@
-varying lowp vec4 VertexColor;
-
-void main() {
- gl_FragColor = VertexColor;
-} \ No newline at end of file
diff --git a/frontend/_rigidbody/shaders/orthographic.vert b/frontend/_rigidbody/shaders/orthographic.vert
deleted file mode 100644
index 0356f9c..0000000
--- a/frontend/_rigidbody/shaders/orthographic.vert
+++ /dev/null
@@ -1,13 +0,0 @@
-attribute vec2 position;
-attribute vec4 color;
-
-uniform mat4 projection;
-uniform mat4 model;
-
-varying lowp vec4 VertexColor;
-
-void main() {
- vec4 fragmentPosition = projection * model * vec4(position, 1, 1);
- gl_Position = fragmentPosition;
- VertexColor = color;
-} \ No newline at end of file