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authorMatthew Kosarek <mattkae@protonmail.com>2021-06-19 07:22:20 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-06-19 07:22:20 -0400
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(mkosarek) Website under construction notice
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<article>
- <h1>Introduction: Rigid Body Physics</h1>
+ <h1>Welcome to physicsforgames.com!</h1>
<section>
+ <h2>&#x1F6A7;This Website is Under Construction</h2>
+ <p>
+ Feel free to look around at the existing pages! But please be aware that things will be broken/incomplete in many instances. The website itself should have some solid content by the end of the year.
+ </p>
+ </section>
+ <section>
+ <h2>Introduction</h2>
<p>
You're most likely here because you have some interest in the world of realtime physics simulation. Maybe you have some knowledge of rendering via OpenGL or Vulkan,
and you want to see your up-until-now static scene come to life. Well, you're in the right place! In the course of this tutorial series I will walk