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authorMatthew Kosarek <mattkae@protonmail.com>2021-07-25 20:20:10 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-07-25 20:20:10 -0400
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+<article>
+ <h1>Resources</h1>
+ <section>
+ <p>Here are a set of books and resources that I have found particularly helpful in forming my understanding of physics engines. I highly recommend going through all of these resource.</p>
+ </section>
+ <section>
+ <h2>Mathematics</h2>
+ <ul>
+ <li><a href='http://canvas.projekti.info/ebooks/Mathematics%20for%203D%20Game%20Programming%20and%20Computer%20Graphics,%20Third%20Edition.pdf'>Mathematics for 3D Game Programming and Computer Graphics, Third Edition</a>: a great resource on foundational mathematics for computer graphics. I am linking to the free pdf version here so that you can test drive it, but I highly recommend having a physical copy of this book on your shelf. It is a simple and elegant reference for all things computer graphics.</li>
+ </ul>
+ </section>
+</article>