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author | Matthew Kosarek <mattkae@protonmail.com> | 2021-07-25 20:20:10 -0400 |
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committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-07-25 20:20:10 -0400 |
commit | 05c4522e5ff424c65aab7cd36c7a15313630ac61 (patch) | |
tree | 4b1f5310029728d46fe3464a500400a2e89fbf13 /resources.html.content | |
parent | 26d073d768c1a0560fa4358246acd1e308eff7b6 (diff) |
(mkosarek) Fix for wrong timestep
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-rw-r--r-- | resources.html.content | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/resources.html.content b/resources.html.content new file mode 100644 index 0000000..2b3aef1 --- /dev/null +++ b/resources.html.content @@ -0,0 +1,12 @@ +<article> + <h1>Resources</h1> + <section> + <p>Here are a set of books and resources that I have found particularly helpful in forming my understanding of physics engines. I highly recommend going through all of these resource.</p> + </section> + <section> + <h2>Mathematics</h2> + <ul> + <li><a href='http://canvas.projekti.info/ebooks/Mathematics%20for%203D%20Game%20Programming%20and%20Computer%20Graphics,%20Third%20Edition.pdf'>Mathematics for 3D Game Programming and Computer Graphics, Third Edition</a>: a great resource on foundational mathematics for computer graphics. I am linking to the free pdf version here so that you can test drive it, but I highly recommend having a physical copy of this book on your shelf. It is a simple and elegant reference for all things computer graphics.</li> + </ul> + </section> +</article> |