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authorMatthew Kosarek <mattkae@protonmail.com>2021-07-01 18:46:13 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-07-01 18:46:13 -0400
commit9f968320c83ce79f98006dec71674feff4686e3b (patch)
tree303ee3791d88f747a1a3c9579c564436ecfde7b2 /roadmap.html.content
parent94e3f8516ca45353f49af39c4349b12aa118f287 (diff)
(mkosarek) Updated roadmap
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<section>
<h1>July 2021: 3D headway (Planning)</h1>
<ul>
- <li>Explanation of Quaternions</li>
+ <li class="halfway">Finish SAT Collision Info (very close)</li>
+ <li class="halfway">2D rigidbody explanation 3</li>
<li>3D Rigid Body Collisions</li>
<li>ZIP file creator for downloads</li>
+ <li>Explanation of Quaternions</li>
</ul>
+ <p>
+ The last two months went almost as planned. I think I misjudged how long and how much brainpower it would
+ take me to write explanations for all of these things. A classic engineer mistake. We see writing,
+ and we think, "Easy, I can do that." And I usually can, but I am a bit rusty as of late. Additionally, this
+ writing involved a lot of diagrams and math equations that I struggled to put into HTML. I even had to learn
+ to make some simple drawings in gimp, which was a bit of a hurdle.
+ <br /><br />
+ That being said, I am fairly configdent that I can finish the above items in the month of July (maybe minus the
+ quaternion work, but we will see). To get my confidence up, I am going to begin with the ZIP file creator for
+ downloading individual projects. That will definitely be worthwhile.
+ </p>
</section>
<section>
<h1>May/June 2021: More Collisions</h1>
<ul>
<li class="halfway">SAT Collisions for Convex Polygons with Explanation</li>
- <li class="halfway">2D rigidbody physics demos + explanations</li>
+ <li class="done">2D rigidbody physics demo + explanation 1</li>
+ <li class="done">2D rigidbody physics demo + explanation 2</li>
+ <li class="halfway">2D rigidbody physics demo + explanation 3</li>
<li class="done">Remove (or hide) ellipse collision pages for now</li>
<li class="done">3D scene setup</li>
<li class="abandoned">3D scene basic physics with spheres bouncing around a scene</li>