diff options
Diffstat (limited to 'roadmap.html.content')
-rw-r--r-- | roadmap.html.content | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/roadmap.html.content b/roadmap.html.content index 5e662cc..460828f 100644 --- a/roadmap.html.content +++ b/roadmap.html.content @@ -55,16 +55,31 @@ <section> <h1>July 2021: 3D headway (Planning)</h1> <ul> - <li>Explanation of Quaternions</li> + <li class="halfway">Finish SAT Collision Info (very close)</li> + <li class="halfway">2D rigidbody explanation 3</li> <li>3D Rigid Body Collisions</li> <li>ZIP file creator for downloads</li> + <li>Explanation of Quaternions</li> </ul> + <p> + The last two months went almost as planned. I think I misjudged how long and how much brainpower it would + take me to write explanations for all of these things. A classic engineer mistake. We see writing, + and we think, "Easy, I can do that." And I usually can, but I am a bit rusty as of late. Additionally, this + writing involved a lot of diagrams and math equations that I struggled to put into HTML. I even had to learn + to make some simple drawings in gimp, which was a bit of a hurdle. + <br /><br /> + That being said, I am fairly configdent that I can finish the above items in the month of July (maybe minus the + quaternion work, but we will see). To get my confidence up, I am going to begin with the ZIP file creator for + downloading individual projects. That will definitely be worthwhile. + </p> </section> <section> <h1>May/June 2021: More Collisions</h1> <ul> <li class="halfway">SAT Collisions for Convex Polygons with Explanation</li> - <li class="halfway">2D rigidbody physics demos + explanations</li> + <li class="done">2D rigidbody physics demo + explanation 1</li> + <li class="done">2D rigidbody physics demo + explanation 2</li> + <li class="halfway">2D rigidbody physics demo + explanation 3</li> <li class="done">Remove (or hide) ellipse collision pages for now</li> <li class="done">3D scene setup</li> <li class="abandoned">3D scene basic physics with spheres bouncing around a scene</li> |