summaryrefslogtreecommitdiff
path: root/roadmap.html.content
diff options
context:
space:
mode:
authorMatthew Kosarek <mattkae@protonmail.com>2021-10-17 11:08:20 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-10-17 11:08:20 -0400
commitc025960c6fbeac17d94a14d14cd13b42737bc80e (patch)
tree32bd64a59766245885da7ffa177880116fd47785 /roadmap.html.content
parent05c4522e5ff424c65aab7cd36c7a15313630ac61 (diff)
Rotating spheres in the 3D scene
Diffstat (limited to 'roadmap.html.content')
-rw-r--r--roadmap.html.content18
1 files changed, 15 insertions, 3 deletions
diff --git a/roadmap.html.content b/roadmap.html.content
index e060837..73ca0b4 100644
--- a/roadmap.html.content
+++ b/roadmap.html.content
@@ -53,13 +53,25 @@
</style>
<article>
<section>
+ <h1>October 2021: Get back at it. 3D first</h1>
+ <p>
+ If I'm being honest, I was busy moving to Canada the last two months, so I hardly made any headway at all in
+ the realm of physics engine work. Now that I am settled, it is time to get back on the horse! My goal is to
+ have a believable 3D physics engine (rigidbody mostly) by the end of the year. From there, I will figure out
+ what I want to do next.
+ </p>
+ <ul>
+ <li>3D Rigid Body Physics</li>
+ </ul>
+ </section>
+ <section>
<h1>July 2021: 2D loose ends and 3D headway</h1>
<ul>
<li class="done">Finish SAT Collision Info (very close)</li>
<li class="halfway">2D rigidbody explanation 3</li>
- <li>3D Rigid Body Collisions</li>
- <li>ZIP file creator for downloads</li>
- <li>Explanation of Quaternions</li>
+ <li class="failed">3D Rigid Body Collisions</li>
+ <li class="failed">ZIP file creator for downloads</li>
+ <li class="failed">Explanation of Quaternions</li>
</ul>
<p>
The last two months went almost as planned. I think I misjudged how long and how much brainpower it would