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-rw-r--r--2d/_collisions/polygon_polygon.html3
-rw-r--r--2d/_collisions/polygon_polygon.html.content2
-rw-r--r--2d/_collisions/rectangle_rectangle.html3
-rw-r--r--2d/_collisions/rectangle_rectangle.html.content2
4 files changed, 4 insertions, 6 deletions
diff --git a/2d/_collisions/polygon_polygon.html b/2d/_collisions/polygon_polygon.html
index ace2c17..da5edea 100644
--- a/2d/_collisions/polygon_polygon.html
+++ b/2d/_collisions/polygon_polygon.html
@@ -24,7 +24,6 @@
<li><a title="/2d/rigidbody/rigidbody_2.html" href="/2d/rigidbody/rigidbody_2.html">Rotational Forces</a></li>
<li><a title="/2d/rigidbody/rigidbody_3.html" href="/2d/rigidbody/rigidbody_3.html">Collisions</a></li>
<li><label>Collisions</label></li>
- <li><a title="/2d/_collisions/rectangle_line.html" href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li>
<li><a title="/2d/_collisions/rectangle_rectangle.html" href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
<li><a title="/2d/_collisions/polygon_polygon.html" href="/2d/_collisions/polygon_polygon.html">Separating Axis Theorem</a></li>
</ul>
@@ -422,7 +421,7 @@ IntersectionResult getIntersection(ConvexPolygon* first, ConvexPolygon* second)
<footer id="references">
<h2>References</h2>
<ul>
- <li><a href="https://en.wikipedia.org/wiki/Vector_projection">Vector Projection Wikapedia</a></li>
+ <li><a href="https://en.wikipedia.org/wiki/Vector_projection">Information on Vector Projection</a></li>
</ul>
</footer>
</article>
diff --git a/2d/_collisions/polygon_polygon.html.content b/2d/_collisions/polygon_polygon.html.content
index f2e6bfb..93836a9 100644
--- a/2d/_collisions/polygon_polygon.html.content
+++ b/2d/_collisions/polygon_polygon.html.content
@@ -202,7 +202,7 @@
<footer id="references">
<h2>References</h2>
<ul>
- <li><a href="https://en.wikipedia.org/wiki/Vector_projection">Vector Projection Wikapedia</a></li>
+ <li><a href="https://en.wikipedia.org/wiki/Vector_projection">Information on Vector Projection</a></li>
</ul>
</footer>
</article>
diff --git a/2d/_collisions/rectangle_rectangle.html b/2d/_collisions/rectangle_rectangle.html
index 2cd2511..d5c407a 100644
--- a/2d/_collisions/rectangle_rectangle.html
+++ b/2d/_collisions/rectangle_rectangle.html
@@ -24,7 +24,6 @@
<li><a title="/2d/rigidbody/rigidbody_2.html" href="/2d/rigidbody/rigidbody_2.html">Rotational Forces</a></li>
<li><a title="/2d/rigidbody/rigidbody_3.html" href="/2d/rigidbody/rigidbody_3.html">Collisions</a></li>
<li><label>Collisions</label></li>
- <li><a title="/2d/_collisions/rectangle_line.html" href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li>
<li><a title="/2d/_collisions/rectangle_rectangle.html" href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
<li><a title="/2d/_collisions/polygon_polygon.html" href="/2d/_collisions/polygon_polygon.html">Separating Axis Theorem</a></li>
</ul>
@@ -121,7 +120,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) {
<footer id="references">
<h2>References</h2>
<ul>
- <li><a href="https://dyn4j.org/2010/01/sat/">Great SAT Explanation</a></li>
+ <li><a href="https://dyn4j.org/2010/01/sat/">Separating Axis Theorem Explanation</a></li>
<li><a href="https://www.gamedev.net/forums/topic/588070-seperating-axis-theorem---how-to-resolve-contact-points/">SAT Finding Collision Points</a></li>
</ul>
</footer>
diff --git a/2d/_collisions/rectangle_rectangle.html.content b/2d/_collisions/rectangle_rectangle.html.content
index 448fd33..a3b86bc 100644
--- a/2d/_collisions/rectangle_rectangle.html.content
+++ b/2d/_collisions/rectangle_rectangle.html.content
@@ -69,7 +69,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) {
<footer id="references">
<h2>References</h2>
<ul>
- <li><a href="https://dyn4j.org/2010/01/sat/">Great SAT Explanation</a></li>
+ <li><a href="https://dyn4j.org/2010/01/sat/">Separating Axis Theorem Explanation</a></li>
<li><a href="https://www.gamedev.net/forums/topic/588070-seperating-axis-theorem---how-to-resolve-contact-points/">SAT Finding Collision Points</a></li>
</ul>
</footer>