summaryrefslogtreecommitdiff
path: root/2d/rigidbody/rigidbody_1.html.content
diff options
context:
space:
mode:
Diffstat (limited to '2d/rigidbody/rigidbody_1.html.content')
-rw-r--r--2d/rigidbody/rigidbody_1.html.content4
1 files changed, 2 insertions, 2 deletions
diff --git a/2d/rigidbody/rigidbody_1.html.content b/2d/rigidbody/rigidbody_1.html.content
index 0e75bdc..de3898a 100644
--- a/2d/rigidbody/rigidbody_1.html.content
+++ b/2d/rigidbody/rigidbody_1.html.content
@@ -43,7 +43,7 @@
<p>
Now that we have that understanding, we can begin setting up our rigidbody data structure.
- {{{rigidbody_1/snippet1.cpp}}}
+ #SNIPPET rigidbody_1/snippet1.cpp
As you can see, the base data structure exactly mirrors what we already know from 2D newtonian physics.
</p>
@@ -53,7 +53,7 @@
<p>
Now, let's put that Rigidbody data structure to work! As I mentioned earlier, you can think of dynamics as the <i>input</i> to the system. What we're going to do now is add a way to
- {{{rigidbody_1/snippet2.cpp}}}
+ #SNIPPET rigidbody_1/snippet2.cpp
</p>
</section>
<section>