diff options
Diffstat (limited to '3d')
-rwxr-xr-x | 3d/rigidbody/dist/output.wasm | bin | 37871 -> 43282 bytes | |||
-rw-r--r-- | 3d/rigidbody/main.cpp | 64 |
2 files changed, 43 insertions, 21 deletions
diff --git a/3d/rigidbody/dist/output.wasm b/3d/rigidbody/dist/output.wasm Binary files differindex bd15618..9365ee9 100755 --- a/3d/rigidbody/dist/output.wasm +++ b/3d/rigidbody/dist/output.wasm diff --git a/3d/rigidbody/main.cpp b/3d/rigidbody/main.cpp index 8fe0691..1dfc593 100644 --- a/3d/rigidbody/main.cpp +++ b/3d/rigidbody/main.cpp @@ -1,4 +1,5 @@ #include "../../shared_cpp/Renderer3d.h" +#include "../../shared_cpp/RenderShared.h" #include "../../shared_cpp/Camera3d.h" #include "../../shared_cpp/types.h" #include "../../shared_cpp/WebglContext.h" @@ -18,50 +19,71 @@ struct Cube { void load(Renderer3d* renderer) { Vertex3d cubeVertices[] = { { - Vector3 { -1.0, -1.0, 1.0 }, - Vector3() + Vector3 { 1.f, 1.f, 1.f }, + Vector3(), + colorFromHex(255.f, 0.f, 0.f, 255.f) }, { - Vector3 { 1.0, -1.0, 1.0 }, - Vector3() + Vector3 { -1.f, 1.f, 1.f }, + Vector3(), + colorFromHex(0.f, 255.f, 0.f, 255.f) }, { - Vector3 { -1.0, 1.0, 1.0 }, - Vector3() + Vector3 { -1.f, 1.f, -1.f }, + Vector3(), + colorFromHex(0.f, 0.f, 255.f, 255.f) }, { - Vector3 { 1.0, 1.0, 1.0 }, - Vector3() + Vector3 { 1.f, 1.f, -1.f }, + Vector3(), + colorFromHex(255.f, 0.f, 255.f, 255.f) }, { - Vector3 { -1.0, -1.0, -1.0 }, - Vector3() + Vector3 { 1.f, -1.f, 1.f }, + Vector3(), + colorFromHex(255.f, 255.f, 0.f, 255.f) }, { - Vector3 { 1.0, -1.0, -1.0 }, - Vector3() + Vector3 { -1.f, -1.f, 1.f }, + Vector3(), + colorFromHex(255.f, 0.f, 0.f, 255.f) }, { - Vector3 { -1.0, 1.0, -1.0 }, - Vector3() + Vector3 { -1.f, -1.f, -1.f }, + Vector3(), + colorFromHex(0.f, 0.f, 255.f, 255.f) }, { - Vector3 { 1.0, 1.0, -1.0 }, - Vector3() + Vector3 { 1.f, -1.f, -1.f }, + Vector3(), + colorFromHex(255.f, 255.f, 0.f, 255.f) } }; uint32 cubeIndices[] = { - 0, 1, 2, 3, 7, 1, 5, 4, 7, 6, 2, 4, 0, 1 + 0, 1, 3, //top 1 + 3, 1, 2, //top 2 + 2, 6, 7, //front 1 + 7, 3, 2, //front 2 + 7, 6, 5, //bottom 1 + 5, 4, 7, //bottom 2 + 5, 1, 4, //back 1 + 4, 1, 0, //back 2 + 4, 3, 7, //right 1 + 3, 4, 0, //right 2 + 5, 6, 2, //left 1 + 5, 1, 2 //left 2 }; - mesh.load(&cubeVertices[0], 8, cubeIndices, 14, renderer); + mesh.load(&cubeVertices[0], 8, cubeIndices, 36, renderer); } void update(float32 dtSeconds) { - mesh.model = mesh.model.rotate2D((PI / 8.f) * dtSeconds); + float32 multiplier = (PI / 8.f) * dtSeconds; + Vector3 currentRotation = Vector3 { multiplier, multiplier, multiplier }; + mesh.model = mesh.model.rotate(currentRotation.x, currentRotation.y, currentRotation.z); } void render(Renderer3d* renderer) { @@ -97,8 +119,8 @@ int main() { void load() { renderer.load(&context); cube.load(&renderer); - camera.projection = camera.projection.getPerspectiveProjection(0.1f, 100.f, PI / 2.f, 800.f / 600.f); - camera.view = camera.view.translate({ 0, 0, -10 }); + camera.projection = Mat4x4().getPerspectiveProjection(0.1f, 100.f, PI / 2.f, 800.f / 600.f); + camera.view = Mat4x4().translate({ 0, 0, -10 }); mainLoop.run(update); } |