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physicsforgames
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Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
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2021-10-19
Working sphere sphere intersection
Matthew Kosarek
2021-10-17
Rotating spheres in the 3D scene
Matthew Kosarek
2021-07-25
(mkosarek) Fix for wrong timestep
Matthew Kosarek
2021-07-20
(mkosarek) Decent mathlib
Matthew Kosarek
2021-07-18
(mkosarek) better mathlib now containing quaternions
Matthew Kosarek
2021-07-06
(mkosarek) Roadmap update
Matthew Kosarek
2021-07-06
(mkosarek) Done enough with SAT collisions for now
Matthew Kosarek
2021-07-01
Formatting fix
Matthew Kosarek
2021-07-01
(mkosarek) Decent SAT description for now
Matthew Kosarek
2021-07-01
(mkosarek) Updated roadmap
Matthew Kosarek
2021-06-30
Small optimization for polygonal intersections
Matthew Kosarek
2021-06-30
Honestly, a much better simulation going on here
Matthew Kosarek
2021-06-27
Some minor updates to SAT explanation, and made icons work everywhere
Matthew Kosarek
2021-06-24
Prettifying images
Matthew Kosarek
2021-06-24
(mkosarek) A description of the separating axis theorem with images
Matthew Kosarek
2021-06-24
(mkosarek) Decent enough discussion of 2d rotational forces
Matthew Kosarek
2021-06-24
(mkosarek) Updated discussion on what we mean when we say rigid body
Matthew Kosarek
2021-06-24
(mkosarek) Rigidbody with rotations
Matthew Kosarek
2021-06-24
Decently working demo for rigidbody 1
Matthew Kosarek
2021-06-24
Updating roadmap, and getting started on SAT collisions
Matthew Kosarek
2021-06-22
Adding meta tags, not sure if they'll even work tho
Matthew Kosarek
2021-06-22
Sort of handling comments in the transpiler
Matthew Kosarek
2021-06-22
Impulses, and entirely finished with rigid body demo #1
Matthew Kosarek
2021-06-21
(mkosarek) Transpiling code snippets in a shotty way, but it is good enough
Matthew Kosarek
2021-06-19
(mkosarek) Website under construction notice
Matthew Kosarek
2021-06-17
(mkosarek) Beginning to explain rigidbody physics in a reasonable way
Matthew Kosarek
2021-06-17
(mkosarek) Updated roadmap and hiding pill collisions for now
Matthew Kosarek
2021-06-17
Rotating 3d square
Matthew Kosarek
2021-06-17
(WIP) Getting started in 3d land
Matthew Kosarek
2021-06-06
Nearly working SAT collision here, but I think I am going to piviot to ↵
Matthew Kosarek
circles for sake of demonstration in this instance
2021-05-29
Beginning of rigidbody tutorial #3
Matthew Kosarek
2021-05-26
Groundwork for 2d collision work
Matthew Kosarek
2021-05-25
Wow, this is why my rotational motion has been so broken for so loing
Matthew Kosarek
2021-05-25
Finally able to remove all of those unneeded javascript files
Matthew Kosarek
2021-05-25
Added a bit of styling to the code snippets
Matthew Kosarek
2021-05-24
Applying force to the object using the mouse cursor
Matthew Kosarek
2021-05-24
A much more palatable website
Matthew Kosarek
2021-05-19
Removed rigidbody physics demos so that I can redo them properly
Matthew Kosarek
2021-05-19
Ignoring general SAT rotations for now, going to focus on redoing the ↵
Matthew Kosarek
original demos
2021-05-18
Updated roadmap
Matthew Kosarek
2021-05-18
(mkosarek) Just need better calculations for moment of inertia and I will be ↵
Matthew Kosarek
good
2021-05-16
Moved the frontend directory up so that it no longer exists
Matthew Kosarek
2021-05-16
Removed the entirety of the backend
Matthew Kosarek
2021-05-13
Beginnings of the general polygon page, it looks so cool
Matthew Kosarek
2021-05-13
Some slight number tweaks, going to move on to something more complicated ↵
Matthew Kosarek
for now
2021-05-12
Decently good interaction between rectangles. I am happy for now
Matthew Kosarek
2021-05-06
Semi-decent wall collisions, just for fun
Matthew Kosarek
2021-05-02
Proper intersections of rects using SAT
Matthew Kosarek
2021-04-27
Separating axis theorem implementation
Matthew Kosarek
2021-04-26
Getting started on rectangle collisions
Matthew Kosarek
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