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#pragma once
#include <emscripten.h>
#include <emscripten/html5.h>
#include <GLES2/gl2.h>
#include <EGL/egl.h>
struct WebglContext {
void init(const char* query, int width = 640, int height = 480) {
emscripten_set_canvas_element_size( query, width, height);
EmscriptenWebGLContextAttributes attrs;
emscripten_webgl_init_context_attributes(&attrs);
attrs.enableExtensionsByDefault = 1;
attrs.majorVersion = 3;
attrs.minorVersion = 0;
context = emscripten_webgl_create_context(query, &attrs);
makeCurrentContext();
};
void makeCurrentContext() {
emscripten_webgl_make_context_current(context);
};
void destroy() {
emscripten_webgl_destroy_context(context);
}
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context;
};
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