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| diff --git a/2d/rigidbody/rigidbody_1.html b/2d/rigidbody/rigidbody_1.html new file mode 100644 index 0000000..9bc7b45 --- /dev/null +++ b/2d/rigidbody/rigidbody_1.html @@ -0,0 +1,101 @@ +<!DOCTYPE html> +<html lang="en"> +	<head> +		<meta charset="utf-8"> +		<link rel="stylesheet" href="/index.css"> +		<title>Physics for Games</title> +		<link rel="shortcut icon" href="favicon/favicon.ico" type="image/x-icon"> +	</head> +	<body> +		<header> +			<h1>Physics for Games</h1> +		</header> +		<main> +		<nav> +		<ul class="outer-tree"> +			<li><a href="/">Introduction</a></li> +			<li> +				<span>🏀<span>2D</span></span> +				<ul class="inner-tree"> +					<li><label>Rigidbody</label></li> +					<li><a href="/2d/rigidbody/rigidbody_1.html">Linear Forces</a></li> +					<li><label>Collisions</label></li> +					<li><a href="/2d/_collisions/circle_line.html">Circle-Line</a></li> +					<li><a href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li> +					<li><a href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li> +					<li><a href="/2d/_collisions/pill_line.html">Pill-Line</a></li> +					<li><a href="/2d/_collisions/pill_pill.html">Pill-Pill</a></li> +					<li><a href="/2d/_collisions/polygon_polygon.html">Polygon-Polygon</a></li> +				</ul> +			</li> +			<li> +				<span>🌠<span>3D</span></span> +				<ul class="inner-tree"> +				</ul> +			</li> +			<li> +				<span>🔧<span>WebAssembly</span></span> +				<ul class="inner-tree"> +					<li><a href="/intro/intro.html">Introduction</a></li> +				</ul> +			</li> +			<li> +				<span>🛈<span>About</span></span> +				<ul class="inner-tree"> +					<li><a href="/roadmap.html">Roadmap</a></li> +				</ul> +			</li> +		</ul> +		</nav> +<script src="./rigidbody_1/dist/output.js"></script> +<script> +  window.onload = function() { +      var lPlayElement = document.getElementById('gl_canvas_play'), +          lStopElement = document.getElementById('gl_canvas_stop'); +      lPlayElement.addEventListener('click', function() { +          lPlayElement.style.display = 'none'; +          lStopElement.style.display = 'block'; +      }); +      lStopElement.addEventListener('click', function() { +          lStopElement.style.display = 'none'; +          lPlayElement.style.display = 'block'; +      }); +  } +   +</script> +<article> +  <h1>Rigidbody #1: Linear Forces</h1> +  <section> +	<p> +      In this first installment of my 2D rigidbody tutorial, we are going to explore linear forces and how we can begin to simulate them in real time on a computer. As you'll come to see, 2D forces are quite easy to understand and implement if you have some basic knowledge of 2D maths. On top of that, they really add a lot of life into what would otherwise be a static 2D scene. Without further ado, let's jump in. +	</p> +  </section> +  <section> +    <h2>What is a Force Anyway?</h2> +    <p> +       +    </p> +  </section> +  <section> +	<h2> +	  Live Example +	</h2> +    <div class="opengl_canvas_container"> +      <canvas id="gl_canvas" width="640" height="480"></canvas> +      <button id="gl_canvas_play" class="play_button"> +        Play +      </button> +      <button id="gl_canvas_stop" class="stop_button"> +        Stop +      </button> +    </div> +    <footer id="references"> +      <h2>References</h2> +      <ul> +      </ul> +    </footer> +  </section> +</article> +		</main> +	</body> +</html> | 
