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+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <meta charset="utf-8">
+ <link rel="stylesheet" href="/index.css">
+ <title>Physics for Games</title>
+ <link rel="shortcut icon" href="favicon/favicon.ico" type="image/x-icon">
+ </head>
+ <body>
+ <header>
+ <h1>Physics for Games</h1>
+ </header>
+ <main>
+ <nav>
+ <ul class="outer-tree">
+ <li><a href="/">Introduction</a></li>
+ <li>
+ <span>&#127936;<span>2D</span></span>
+ <ul class="inner-tree">
+ <li><label>Rigidbody</label></li>
+ <li><a href="/2d/rigidbody/rigidbody_1.html">Linear Forces</a></li>
+ <li><label>Collisions</label></li>
+ <li><a href="/2d/_collisions/circle_line.html">Circle-Line</a></li>
+ <li><a href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li>
+ <li><a href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
+ <li><a href="/2d/_collisions/pill_line.html">Pill-Line</a></li>
+ <li><a href="/2d/_collisions/pill_pill.html">Pill-Pill</a></li>
+ <li><a href="/2d/_collisions/polygon_polygon.html">Polygon-Polygon</a></li>
+ </ul>
+ </li>
+ <li>
+ <span>&#127776;<span>3D</span></span>
+ <ul class="inner-tree">
+ </ul>
+ </li>
+ <li>
+ <span>&#128295;<span>WebAssembly</span></span>
+ <ul class="inner-tree">
+ <li><a href="/intro/intro.html">Introduction</a></li>
+ </ul>
+ </li>
+ <li>
+ <span>&#128712;<span>About</span></span>
+ <ul class="inner-tree">
+ <li><a href="/roadmap.html">Roadmap</a></li>
+ </ul>
+ </li>
+ </ul>
+ </nav>
+<script src="./rigidbody_1/dist/output.js"></script>
+<script>
+ window.onload = function() {
+ var lPlayElement = document.getElementById('gl_canvas_play'),
+ lStopElement = document.getElementById('gl_canvas_stop');
+ lPlayElement.addEventListener('click', function() {
+ lPlayElement.style.display = 'none';
+ lStopElement.style.display = 'block';
+ });
+ lStopElement.addEventListener('click', function() {
+ lStopElement.style.display = 'none';
+ lPlayElement.style.display = 'block';
+ });
+ }
+
+</script>
+<article>
+ <h1>Rigidbody #1: Linear Forces</h1>
+ <section>
+ <p>
+ In this first installment of my 2D rigidbody tutorial, we are going to explore linear forces and how we can begin to simulate them in real time on a computer. As you'll come to see, 2D forces are quite easy to understand and implement if you have some basic knowledge of 2D maths. On top of that, they really add a lot of life into what would otherwise be a static 2D scene. Without further ado, let's jump in.
+ </p>
+ </section>
+ <section>
+ <h2>What is a Force Anyway?</h2>
+ <p>
+
+ </p>
+ </section>
+ <section>
+ <h2>
+ Live Example
+ </h2>
+ <div class="opengl_canvas_container">
+ <canvas id="gl_canvas" width="640" height="480"></canvas>
+ <button id="gl_canvas_play" class="play_button">
+ Play
+ </button>
+ <button id="gl_canvas_stop" class="stop_button">
+ Stop
+ </button>
+ </div>
+ <footer id="references">
+ <h2>References</h2>
+ <ul>
+ </ul>
+ </footer>
+ </section>
+</article>
+ </main>
+ </body>
+</html>