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author | Matthew Kosarek <mattkae@protonmail.com> | 2021-05-19 20:47:59 -0400 |
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committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-05-19 20:47:59 -0400 |
commit | 64d9675091593b074d3ad1e71829291728914cee (patch) | |
tree | 1822a810c6c1ecbc3334204a776623a2eef20269 /2d/rigidbody/rigidbody_1.html | |
parent | e431c58c0e5bde1689ef0be0d02588ee22c99c82 (diff) |
Removed rigidbody physics demos so that I can redo them properly
Diffstat (limited to '2d/rigidbody/rigidbody_1.html')
-rw-r--r-- | 2d/rigidbody/rigidbody_1.html | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/2d/rigidbody/rigidbody_1.html b/2d/rigidbody/rigidbody_1.html new file mode 100644 index 0000000..9bc7b45 --- /dev/null +++ b/2d/rigidbody/rigidbody_1.html @@ -0,0 +1,101 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <meta charset="utf-8"> + <link rel="stylesheet" href="/index.css"> + <title>Physics for Games</title> + <link rel="shortcut icon" href="favicon/favicon.ico" type="image/x-icon"> + </head> + <body> + <header> + <h1>Physics for Games</h1> + </header> + <main> + <nav> + <ul class="outer-tree"> + <li><a href="/">Introduction</a></li> + <li> + <span>🏀<span>2D</span></span> + <ul class="inner-tree"> + <li><label>Rigidbody</label></li> + <li><a href="/2d/rigidbody/rigidbody_1.html">Linear Forces</a></li> + <li><label>Collisions</label></li> + <li><a href="/2d/_collisions/circle_line.html">Circle-Line</a></li> + <li><a href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li> + <li><a href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li> + <li><a href="/2d/_collisions/pill_line.html">Pill-Line</a></li> + <li><a href="/2d/_collisions/pill_pill.html">Pill-Pill</a></li> + <li><a href="/2d/_collisions/polygon_polygon.html">Polygon-Polygon</a></li> + </ul> + </li> + <li> + <span>🌠<span>3D</span></span> + <ul class="inner-tree"> + </ul> + </li> + <li> + <span>🔧<span>WebAssembly</span></span> + <ul class="inner-tree"> + <li><a href="/intro/intro.html">Introduction</a></li> + </ul> + </li> + <li> + <span>🛈<span>About</span></span> + <ul class="inner-tree"> + <li><a href="/roadmap.html">Roadmap</a></li> + </ul> + </li> + </ul> + </nav> +<script src="./rigidbody_1/dist/output.js"></script> +<script> + window.onload = function() { + var lPlayElement = document.getElementById('gl_canvas_play'), + lStopElement = document.getElementById('gl_canvas_stop'); + lPlayElement.addEventListener('click', function() { + lPlayElement.style.display = 'none'; + lStopElement.style.display = 'block'; + }); + lStopElement.addEventListener('click', function() { + lStopElement.style.display = 'none'; + lPlayElement.style.display = 'block'; + }); + } + +</script> +<article> + <h1>Rigidbody #1: Linear Forces</h1> + <section> + <p> + In this first installment of my 2D rigidbody tutorial, we are going to explore linear forces and how we can begin to simulate them in real time on a computer. As you'll come to see, 2D forces are quite easy to understand and implement if you have some basic knowledge of 2D maths. On top of that, they really add a lot of life into what would otherwise be a static 2D scene. Without further ado, let's jump in. + </p> + </section> + <section> + <h2>What is a Force Anyway?</h2> + <p> + + </p> + </section> + <section> + <h2> + Live Example + </h2> + <div class="opengl_canvas_container"> + <canvas id="gl_canvas" width="640" height="480"></canvas> + <button id="gl_canvas_play" class="play_button"> + Play + </button> + <button id="gl_canvas_stop" class="stop_button"> + Stop + </button> + </div> + <footer id="references"> + <h2>References</h2> + <ul> + </ul> + </footer> + </section> +</article> + </main> + </body> +</html> |