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-rw-r--r--2d/rigidbody/rigidbody_1.html2
-rwxr-xr-x2d/rigidbody/rigidbody_1/dist/output.wasmbin48801 -> 49033 bytes
-rw-r--r--2d/rigidbody/rigidbody_1/main.cpp7
-rw-r--r--2d/rigidbody/rigidbody_1/snippet3.cpp2
-rwxr-xr-x2d/rigidbody/rigidbody_2/dist/output.wasmbin50226 -> 50452 bytes
-rw-r--r--2d/rigidbody/rigidbody_2/main.cpp2
-rwxr-xr-x2d/rigidbody/rigidbody_3/dist/output.wasmbin49458 -> 49653 bytes
-rw-r--r--2d/rigidbody/rigidbody_3/main.cpp2
8 files changed, 7 insertions, 8 deletions
diff --git a/2d/rigidbody/rigidbody_1.html b/2d/rigidbody/rigidbody_1.html
index b98d292..0d50904 100644
--- a/2d/rigidbody/rigidbody_1.html
+++ b/2d/rigidbody/rigidbody_1.html
@@ -200,7 +200,7 @@
<span class="code_comment">// to calculate the fractional amount of force that was applied in this frame.</span>
<span class="code_keyword">float32</span> impulseDtSeconds = nextTimeAppliedSeconds - i.timeAppliedSeconds;
<span class="code_keyword">Vector2</span> forceToApply = i.force * (impulseDtSeconds / i.timeOfApplicationSeconds);
- force += forceToApply * impulseDtSeconds;
+ force += forceToApply;
i.timeAppliedSeconds = nextTimeAppliedSeconds;
}
diff --git a/2d/rigidbody/rigidbody_1/dist/output.wasm b/2d/rigidbody/rigidbody_1/dist/output.wasm
index f6625a9..b9f4c37 100755
--- a/2d/rigidbody/rigidbody_1/dist/output.wasm
+++ b/2d/rigidbody/rigidbody_1/dist/output.wasm
Binary files differ
diff --git a/2d/rigidbody/rigidbody_1/main.cpp b/2d/rigidbody/rigidbody_1/main.cpp
index 88c322c..a327fee 100644
--- a/2d/rigidbody/rigidbody_1/main.cpp
+++ b/2d/rigidbody/rigidbody_1/main.cpp
@@ -61,8 +61,7 @@ struct Rigidbody {
float32 impulseDtSeconds = nextTimeAppliedSeconds - i.timeAppliedSeconds;
Vector2 forceToApply = i.force * (impulseDtSeconds / i.timeOfApplicationSeconds);
- force += forceToApply * impulseDtSeconds;
-
+ force += forceToApply;
i.timeAppliedSeconds = nextTimeAppliedSeconds;
}
@@ -301,8 +300,8 @@ EM_BOOL onMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void
return true;
}
- pointer.force.x = static_cast<float32>(mouseEvent->movementX) * 100000.f;
- pointer.force.y = static_cast<float32>(-mouseEvent->movementY) * 100000.f;
+ pointer.force.x = static_cast<float32>(mouseEvent->movementX) * 1000.f;
+ pointer.force.y = static_cast<float32>(-mouseEvent->movementY) * 1000.f;
pointer.body.position.x = static_cast<float32>(mouseEvent->targetX);
pointer.body.position.y = static_cast<float32>(600.f - mouseEvent->targetY);
diff --git a/2d/rigidbody/rigidbody_1/snippet3.cpp b/2d/rigidbody/rigidbody_1/snippet3.cpp
index 4727a9a..d3ecc4f 100644
--- a/2d/rigidbody/rigidbody_1/snippet3.cpp
+++ b/2d/rigidbody/rigidbody_1/snippet3.cpp
@@ -31,7 +31,7 @@ struct Rigidbody {
// to calculate the fractional amount of force that was applied in this frame.
float32 impulseDtSeconds = nextTimeAppliedSeconds - i.timeAppliedSeconds;
Vector2 forceToApply = i.force * (impulseDtSeconds / i.timeOfApplicationSeconds);
- force += forceToApply * impulseDtSeconds;
+ force += forceToApply;
i.timeAppliedSeconds = nextTimeAppliedSeconds;
}
diff --git a/2d/rigidbody/rigidbody_2/dist/output.wasm b/2d/rigidbody/rigidbody_2/dist/output.wasm
index 29c319a..fb79e45 100755
--- a/2d/rigidbody/rigidbody_2/dist/output.wasm
+++ b/2d/rigidbody/rigidbody_2/dist/output.wasm
Binary files differ
diff --git a/2d/rigidbody/rigidbody_2/main.cpp b/2d/rigidbody/rigidbody_2/main.cpp
index 123cf7e..44a3c53 100644
--- a/2d/rigidbody/rigidbody_2/main.cpp
+++ b/2d/rigidbody/rigidbody_2/main.cpp
@@ -69,7 +69,7 @@ struct Rigidbody {
float32 impulseDtSeconds = nextTimeAppliedSeconds - i.timeAppliedSeconds;
Vector2 forceToApply = i.force * (impulseDtSeconds / i.timeOfApplicationSeconds);
- force += forceToApply * impulseDtSeconds;
+ force += forceToApply;
// New! Increment the torque for each force
torque += i.pointOfApplication.getPerp().dot(forceToApply);
diff --git a/2d/rigidbody/rigidbody_3/dist/output.wasm b/2d/rigidbody/rigidbody_3/dist/output.wasm
index b89435a..0a8a974 100755
--- a/2d/rigidbody/rigidbody_3/dist/output.wasm
+++ b/2d/rigidbody/rigidbody_3/dist/output.wasm
Binary files differ
diff --git a/2d/rigidbody/rigidbody_3/main.cpp b/2d/rigidbody/rigidbody_3/main.cpp
index e34f444..2a0af24 100644
--- a/2d/rigidbody/rigidbody_3/main.cpp
+++ b/2d/rigidbody/rigidbody_3/main.cpp
@@ -72,7 +72,7 @@ struct Rigidbody {
float32 impulseDtSeconds = nextTimeAppliedSeconds - i.timeAppliedSeconds;
Vector2 forceToApply = i.force * (impulseDtSeconds / i.timeOfApplicationSeconds);
- force += forceToApply * impulseDtSeconds;
+ force += forceToApply;
torque += i.pointOfApplication.getPerp().dot(forceToApply);
i.timeAppliedSeconds = nextTimeAppliedSeconds;